
Get a grip, it’s Heave Ho 2! The insane 2-4 player party game sequel takes the couch co-op mayhem online for the first time. Grab what you can and swing to win!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 127reviews | 91% | — | $20.6K |
| $7.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/20時点ですこしバグがあるため、徐々に修正をされていくことに期待します! ※ホスト以外の大きな遅延もあり、それは気になった点なので、修正を強くのぞみます 前作プレイ済みのユーザーです。 期待を大きく上回る出来で、大満足です!! まずステージ数の多さ!(80ステージ!?) そして充実のステージ内容!!ゴールの感動も2倍です! 昨今流行である、パズル協力の要素もふんだんに仕込み、パワーアップして帰ってきた!!!! 手をつないだり離したりと、前作よりも大忙しです! 人数は多ければ多いほど有利と思いますが、ソロも可能です! この楽しさがたくさんの人に届けばいいなと思います!
J'y joue avec ma fille de 8 ans, alias le Reine du balancé, et on ADOOOORE! En espérant un DLC avec plus de contenu: les niveaux sont vraiment sympas et bourrés de bonnes idées, mais on en a vite fait le tour, et après, il n'y a plus que la course aux chronos ou aux défis. Le DLC idéal: des niveaux supplémentaires, un mode solo et un éditeur de niveaux!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Not much about the core of Heave Ho has changed in the sequel. Same controls, same physics, same multiplayer. But the activity and level variety has been dramatically increased. The original essentially had two types of levels: Get from A to B, or get from A to B on a much longer screen. While you'll still see these, each set of levels, instead of being grouped by an aesthetic and a mechanical gimmick, is instead centered around a broader theme. The first world is mostly just straightforward climbing, for instance, but later you'll use those same swinging and climbing mechanics to solve puzzles, fly spaceships, or swim. As a big fan of the original game, I found the extra variety breathed considerable life into this sequel. If you're tired of heaving and hoing, this may not change it, but if you feel at all like a second helping, there's enough fresh flavor to be worth the bite. I don't know why this turned into a food metaphor.
[h1] 嗨哟2: 派对联机的快乐时光![/h1] 支持2~4人游玩的派对联机模式来了,造型依旧很搞笑,一个人头加两只手就竟能玩出怎样的火花,玩法也十分的丰富,有合作和对抗模式,合作有多张地图:高空飞行、太空小队、中世纪旅行、花样炫技等等,对抗模式只有你和你的朋友开始进行对拼,在不同的场景下挑战技术的极限、或者直接靠手法,有时会靠狗运捡到道具,在欢声笑语之中沉沦,支持线上以及本地游玩。 本作是一款派对游戏,支持本地多人或者在线模式(不过挺难匹到人的),现是朋友拉拉 或者说相隔万里的可以相约一起玩,比较可惜的是没有通行证,如果你一个人玩的话,在线模式要等挺久的,如果是一些比较阴间的时间点,甚至连新手教程都过不起,只能单人硬起合作模式(本地一个人操纵手柄和键盘),因为本地合作和公开的在线模式都有合作和对抗模式。 合作模式还有丰富的奖杯可供获取,还有花样炫技啊、失事船只、厨师订单等丰富的挑战关卡,完成挑战可以获得新的礼物,还是非常有意思的,每一关都有不同的体验。和朋友玩,最重要的就是不要压抑自己的情绪,沟通也是关键的一环,尤其是这种配合的,如果觉得难度太高的话,可以借助一下魔法猫的力量。 画面也是比较好看的,画风十分的独特,想必跟三位好友玩的话一会很开心的,操作方面 推荐使用手柄来游玩本作,手柄游玩得比较舒服一点,不过刚上手的话,尤其是如何巧妙地利用双手之间的惯性来攀登或者前往一个地方,还是比较困难的,也是很吃熟练度的,关卡的重复次数可以很多,不仅仅是跟不同的人,或者说一起多人协作的快乐,每一次游玩也是一种新的体验,不仅仅是线上的远程语音的配合,线下“大呼小叫,直呼牛逼”,更有种神奇的魔力给我们提供欢快的氛围! [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
My hands hurt so much after playing this, it's like the mental thing of pushing the triggers harder = hold onto your friend's head better Anyway. It's a lot of fun. The more the better. The space level is a bit annoying but I hate any low gravity mechanic so that's a character flaw. The last level is where they really cooked though.
Marrant
Filled with laugh out loud moments.
Jugarlo en modo local con amigos sentados en el mismo sofá es una locura de entretención, jugarlo en línea es imposible por el lag ya que se requiere mucha precisión para tomar bien los objetos y producto del lag es imposible y lo que no me gusto es que no tiene un modo para un jugador. Muy buena secuela, pero así son las condiciones.
I love a good couch game, and this is a GREAT couch game :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $20.6K | 209 | 86% | $4.99 | |
| $20.5K | 112 | 91% | $6.99 |