
Get a grip, it’s Heave Ho 2! The insane 2-4 player party game sequel takes the couch co-op mayhem online for the first time. Grab what you can and swing to win!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 127reviews | 91% | — | $20.6K |
| $7.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 四人互坑欢乐拉满,但朋友才是这款游戏最高门槛[/h2] 《Heave Ho 2》(嗨哟2)延续前作原汁原味的核心游戏体验,玩家依旧操控没有双腿的小人,依靠左右扳机控制双手抓握、摆动身体进行闯关,玩家最多能与其他三位好友联机合作搭建“人体链条”越过各种阻碍,完成不同世界关卡的花样谜题冒险,也能与朋友们开启一场十分欢乐的对抗赛,属于是合家欢属性拉满的派对游戏。 游戏从画面与内容上看与前作十分相似,单人完全无法游玩这部作品(甚至教程都不能独自完成),游戏主打2-4人合作,且这次终于支持线上联机,同时也加入了PVP对战模式(互坑时刻开始了),但可惜的地方在于游戏仅支持对网络需求较大的远程同乐,没有好友通行证。 虽然在核心玩法上没有太多变动,但全新加入的八大主题世界带来了十分丰富有趣的独特内容,例如——在冰天雪地中高空探险、在秘密庄园中解开趣味谜题寻找钥匙、在厨师订单中进行“厨艺大比拼”、在太空小队中展开一场持续的失重冒险等等,每个主题世界都有着符合当下世界的趣味内容,谜题方面同样花样十足,几乎没有重复的体验,所有的谜题都在等待着玩家与朋友们“携手”共同破解。 相信游玩过前作的玩家一定清楚,本作大部分难点并不在于关卡中略显复杂的地形或是各种谜题,主要在于玩家们对“双手”的掌握程度以及默契度,如果相链时发生失误都可能导致坠落,所以玩家要统一节奏(特别人多时),有时也要“分工明确”,不然往往都会因为一些意外情况导致翻车,不过一边与兄弟拉扯,还能无形中坑害他们,确实非常欢乐。 综合来看,如果让我对本作定下一个完整的评价,《Heave Ho 2》算不上一款完成玩法革新的续作,但却以全新的内容再一次带来了欢乐十足的体验,弥补了前作没有的各种功能,同时拉高了派对属性,也把多人互坑协作的核心乐趣发挥到极致,但毕竟是一款合家欢类型游戏,朋友依然是这类游戏最高的门槛,确实适合线下线上开黑娱乐解压首选,但独狼就不建议单独入手了。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
A lot more fun than I thought it would be especially with friends. The first map wasn't as creative as the second which is where the game had some fun stages and puzzle you have to solve to be able to progress and I can't wait to see all the other maps.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Heave Those Ho's
Heave Ho 2 is a great game in it's own right but you should know that it's quite different from the original, even if they appear similar on the surface. Heave Ho 1 was a goofy physics platformer where you have to move the beans with arms from one side of the level to the other. Some levels were long, some were short, but they all fundamentally worked the same way. You could play levels solo or you could play with friends and while the scale was often adjusted with the number of people, it was rare for a level to be completely different based on your group size. Finally, cooperation was almost always optional if you knew what you were doing in the first. Sure, linking hands was often an easier way to cross large gaps, but you could swing your own way most of the time with a bit of skill. Heave Ho 2 keeps the goofy physics but typically will trade out the platforming for puzzles. Some levels want you to get to the end but some will have you tossing aliens out of a locked room, finding a missing key, or making a sandwich. Even the levels that do see you trying to reach the end goal are often more complex than in the first game, such as a medieval level where one player must launch another from a catapult to pull down a drawbridge. Most levels simply cannot be done solo, hence the full removal of the solo mode from the game. If your favorite part of the first game was racing friends to the end, Heave Ho 2 will probably come as quite the disappointment. In fact, if your favorite part was unintentionally getting yourself and/or your friends killed with ill-advised jumps to the finish, Heave Ho 2 may not be for you. What it loses in competitiveness though, it gains in cooperative depth. No two levels are the same in Heave Ho 2. Most aren't even similar to each other, with environments, obstacles, and objectives entirely changing. Each world also tells a small story, such as a medieval siege or astronauts going to a space station. Each level leads into the next with surprising skill and grace. Unlike the first, where a new gimmick was introduced with each world, Heave Ho 2 will often introduce new gimmicks from level to level. This requires near constant communication and cooperative puzzle solving as you and your friends work out how to finish the level. When a group works well together, it's a blast and may be superior to the original. If you have an agent of chaos or young child in your midst, however, what may have been a funny added challenge before quickly becomes a frustrating slog or even a full roadblock. Adding depth to the game are a number of additional challenges. Each level has 2-3 challenges to complete, as well as some overall challenges for the game, typically involving the equippable camera item. Completing challenges isn't necessary but doing so nets you items and cosmetics like costumes and new fart effects. These make repeat playthroughs more fun although the challenges are often quite repetitive and rarely felt all that deep. Bringing a coin to the end of the level was easy to understand but it created limitations in the first game that I personally enjoyed a bit better than scanning the level for the hidden hand to grab onto. Overall, your enjoyment with Heave Ho 2 will likely depend on your group. I give it a positive review because for the right co-op group, Heave Ho 2 is a vast improvement over the first game. It really is an accomplishment of level design. That said, for other groups, those who mostly treated the original as a silly party game, those who enjoyed playing solo or speedrunning, or those who may have played with young kids, Heave Ho 2 may simply not be what you were looking for.
Jeu très fun ! Il est pensé pour y jouer entre amis ,je recommande si vous voulez passer le temps à plusieurs.
10 vezes mais divertido que o primeiro jogo, as fases sao diferentes entre si, ao contrario do primeiro jogo em que era bem repetitivo, nesse nao, muito bom
so fun what a good co op game
[h1]抓紧别松手,把朋友丢出去! [/h1] [h2]前言 [/h2] 如果说要在多人派对游戏里选择一个,那么Heave Ho系列(嘿哟)也许是个不错的选择,操控着没有腿只有一个脑袋和两只手的小土豆人和朋友一起欢乐闯关,小心翼翼地握住每一处能够到的抓点。 尤其是7月推出的续作《Heave Ho 2》(嘿哟2),在保留了一代原汁原味的基础上,又加入了更多地图和模式,让你和朋友能够更畅快地互坑。 [h2]合作与对抗 [/h2] 在Heave Ho 2里面,目前主要是提供了两种模式,一种是合作模式,大家一起面对困难携手闯关,还有一种则是对抗模式,可以和朋友相互对抗决出赢家。 其中最主要的是合作模式,这也是嘿哟的精髓所在,由于这个游戏强制需要2-4人游玩,不支持单人游玩,可以用本地同屏合作,也可以创建房间后在线联机的方式一起玩。 当然,合作并不是一件简单的事情,尤其是面对关卡中各种机关和解谜的时候。 闯关的过程中可以用一只手抓住绳子,把整个人荡来荡去,同时另外一只手看准时机抓住钥匙之类的关键道具,也可以抓住队友的手,把他带过来、丢出去。 如果不小心放手或者没丢准,队友就会直接掉下深渊粉身碎骨。 有时候,也可能需要手拉着手组成一条人梯长链,借助队友的身体往上爬,才能抵达终点。 [h2]记住要用手柄啊! [/h2] 这个游戏最好是使用手柄游玩,因为需要两边摇杆分别对应两只手的活动。 至于游戏的操作方法,可以说是非常简单,左侧摇杆可以让左手移动乃至带动整个左半身,摁下左肩键就可以让左手抓住现在手边的东西,右半边的操作原理也是一样。 [h2]关卡 [/h2] 合作模式里有八种风格不同的关卡地图,从冰天雪地、太空、油画、厨房再到中世纪城堡,每个关卡不仅是主题不同,过关机制和解题思路也都完全不一样。 比如在厨房关卡里,玩家们需要前往地图的每个角落收集不同食材,最后把这些食材带回来,按照顺序组合成一道美味料理。 在雪地关卡里,玩家直接被丢到一座滑雪胜地,沿着缆车绳索往前爬。太空关卡里更是要联手操控一艘飞船艰难往目标地点前进。 而在中世纪城堡关卡里,地图上甚至会出现远远朝着玩家射箭的弓兵,也有需要玩家共同拔出的石中剑。 每个关卡除了特色的解谜和抵达终点要求外,还会有挑战目标,比如在限定时间内完成关卡,或者是和关卡地图里的特定物品互动等等。 这些挑战任务给游戏带来了更多可玩性,让那些想要挑战自我的玩家能够去追求完美。 [h2] 总结[/h2] 可以说《Heave Ho 2》是一个配置很高的游戏,因为游玩时你需要一个甚至几个好朋友。 但如果你满足了这个前提,那么它也可以是一个门槛很低的游戏,约好人后随时都能打开玩上几关,简单的操作、精妙的关卡,再配上那种合作与互坑的感受,这就构成了一场友尽欢乐并存的奇妙冒险! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Amazing couch coop game, really deserves more recognition
Me my siblings and 1 friend played this game, its a bit buggy ofc bc it just released, but theres not as much content in the game as the last game, and I thought there would be like a second harder difficulty for the levels like heave ho, It is still a very good game, but i do think you should add something like a sandbox or if there are any modders, to add a workshop to the game so we can get some player made levels in the future. And if you add a workshop players will be able to mod the game without using third party items, meaning there would be less cheating. or hope to add more content to the game please and ty, we especially liked the science level and space level.
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