
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我披荆斩棘、白手起家,于荒野中矗立起一座雄城;数十载宵衣旰食,未敢须臾懈怠,终得兵强马壮、万民乐业。然而,人口增速渐缓,游戏竟塞给我一条“移民”政策——砸钱招来一群坐享其成的流民,任他们蚕食安定、滋生疫患、败坏民心。这等养虎遗患之举,我岂能容忍?人口不足,当挥师拓边;疆土一开,沃野千里,人丁自会繁茂。至于那些曾犯我疆界的仇敌,押来垦荒种薯,既报宿怨,又增劳力,岂不两全?
супер
Loved every minute of this game, compleyed it in a day and a half of working on my kingdom and making it grow and prosper
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #69, worst KR #92 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Suffers tremendously from lack of replayability so hope they add some kind of lengthy campaign and even more of everything as soon as possible but otherwise great and fun game! Worth noting that this is more like a idle/cliker AKA incremental game than anything else. Not for anyone seeking action-packed gameplay.
治愈的音乐。内容稍微单调了点,挂机看电影,很方便~
- 좋았던 점 1. 게임 오버가 없어서 부담 없이 할 수 있음 2. 아 좀만 더 하면 이거 올릴 수 있는데, 좀만 더... 반복으로 계속 하고 싶게 만드는 매력이 있음 3. 내 영지가 점점 커져가면서 확장하는 맛이 있음 - 아쉬웠던 점 1. 전투 보상이 적다 : 전투에서 이겼을 때 보상 얻으려면 인간/동물/언데드/식물 등의 적의 종류마다 따로 연구를 해야 보상을 얻을 수 있음. 근데 보상 얻는 연구를 찍어봐야 이겼을 때 창고 분량의 1%도 안되는 자원 얻는 거라 보상 찍는 의미가 없음. 특히 극한 난이도는 병사 비율이 주민 행복도 30%를 넘어서야 이길 만 한데 행복도 30%랑 기타 군사모집 자원을 포기하면서 까지 이겨야 하는데 전투의 보상이 매우 적어서 굳이 이기기 보다 그냥 지는게 나음. 아니면 이겼을 때 사기 올라서 행복도 +50% 버프라도 있던지. 전투에서 승리했는데 너무 보상이 없음. 2. 플레이 디테일의 아쉬움 : 2-1) 카라반/선박이 원정에서 다녀왔다는 로그가 뜨는데 그 로그를 클릭해서 다시 원정으로 가게 해줬으면 좋겠음 로그 떠도 일일이 다시 시장이나 조선소 가서 눌러야 되서 번거로움. UI를 고문이라는 이름으로 대부분 연구로 추가하던데 이것도 한 번에 할 수 있는 UI를 연구로 할 수 있었으면 좋았을 듯 2-2) 소비 템 사는 것을 하나로 모으는 연구를 만들었으면 좋을 듯. 어떤 건 교회에서 사고 어떤 건 연금술상점에서 사고 어떤 건 마법상점에서 사려니 헷갈리고 번거로움 3. 옵션의 호버 시 마우스 클릭이 필요 없는 옵션이 기본으로 되어 있던지, 튜토리얼에서 알려줘야 될 듯. 1회차 끝내고 리뷰에서 알려줘서 적용했는데 그제서야 편안함의 차원이 다르고 제목처럼 방치형 됨. 호버 시 옵션 안 키면 방치형이 아니라 내가 열심히 일해야 함 4. 마찬가지로 무역 안 하는 도전 과제도 리뷰에서 알려줘서 끝냄. 번역 제대로 바꾸던지 자세한 설명을 바꿔야 할 듯 (원정에서 왼쪽 위에 있는 나라랑 원정 한번도 안하고 클리어 해야 도전과제 클리어됨, 카라반/선박 모두)
Sehr langweilig, viel zu langsam und keine freie gestaltungsmöglichkeiten wie das dorf aussieht
Super jeu, malheureusement pas en français. Quand on a du mal avec l'anglais, c'est vraiment dur voire incompréhensible. J'espère une future version FRENCH.
Ok, but slow city builder in inde/incremetal form. Last third of the game extremely boring, no new unlocks.
sehr netter zeitverteib, für zwischendurch ein absolutes muss
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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