
Healed To Death is a single-player Rogue-Lite where you play as the Healer. The gameplay is inspired by healing in MMORPGs. Manage a party, Heal your allies, Explore dungeons and Destroy undead monsters with Healing & Support Spells.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Healed To Death is a rogue-lite based on Healing in MMORPGs.
Draft a party of heroes. Explore dungeons. Heal your allies. Slay the undead in your way. Acquire gear and loot. Discover spells. Learn upgrades that change how you play. Defeat powerful bosses. Buy permanent upgrades.
Features
Form a party from 35 heroes
Use 32 different spells and alter them with 274 upgrades
Battle against 111 different undead monsters and 22 bosses
Discover, purchase and equip magical armour, spells and various trinkets
Venture through 8 different dungeons
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is amateur, ugly, and janky, but I still like it. I appreciate a game that's so niche you can tell right away if it was made for you or not. I have a lot of nostalgia for early 2000s MMOs, and this scratches an itch no other game can scratch. That being said, for the amount of content here, and the frankly low quality of the game, 15$ is too much.
Got this game on sale for 10 and put 13 hours into it in 3 days. If you like WoW healing and want a small but medium depth roguelike then this is your game. Doesn't seem like there are any updates planned but the game is worth its price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly a pretty fun game. Nostalgic vibes of 90s mmos like EQ mixed with playing a Mastermind from City of Heroes or even Dungeon Siege-lite. If you don't mind a bit of rustic indie charm this is a fun roguelike with a fairly unique spin. Not an ocean of variety with customization for vets of this genre, but whats there offers some fun strats and variety with your chosen healer/party to play with in fairly uniquely different ways.
This is a great game for any old school MMO players. It reminds of of play GW1 with the NPC's or multiboxing Everquest with scripts. The rogue lite elements lets you experience many group builds.
Seriously delivers on what it is trying to do. A+
You will know if you are the target audience for this game, if you are, it's pretty fun and it scratches the healer itch pretty well, better than mini healer imo. Just keep in mind that it had 0 budget and not a lot of levels (although the ones i've played feel very thorough and you need to get good at them to beat them). Like a bunch of people have complained, you are in charge of moving your ai companions, and sometimes the game feels like you are the raid leader, you also have to contend with their sus ai and it's overall a bit annoying and unintuitive to control, but i still like the game, it's unfortunately making me want to get back into wow...
Had me with the first dungeon, the next two dungeons are made to be unfair, you get to pick from either a poison dungeon where everything wants to throw down poison fields that can't be cleansed, the first boss will cover the entire room with poison making it impossible to attack him because he's standing in poison the whole time. And the other dungeon the first boss will one shot your healer with his first attack making you watch as your team slowly dies to him. Very little in the means of customization, you're forced to pick between random characters for your team most of the spells conflict with eachother rather then compliment eachother like why would i want my healing spell to remove buffs from friendlies, buffs being regen effects as well. I guess it was worth the money, i did enjoy the first dungeon but probably wont touch this game again do to the sheer unfairness of the game..
Was a great game, I would've bought every single expansion to keep playing, but since recently there has been a graphical flickering issue, which unplayable. THUMBS DOWN until game support is provided. SO DISAPPOINTED!
Needing to direct the party iiiis a bit tedious, but also the party stubbornly standing in the poop is accurate. It fills that healer itch, and keeps me away from mmo's. 10/10
Unterhaltsames Spiel für zwischendurch (oder auch länger für Heilende deren Gruppen zu selten zusammenkommen). Hier findet ihr während 20-30min Runs eine liebevolle Hommage an die MMO Heilrolle. Es machte mir viel Spaß Heilkits zu basteln und Synergien zu entdecken, gewöhnungsbedürftig war dagegen die Steuerung der Gruppe(meist war es nur notwendig das Nah- oder Fernkampfcamp zu bewegen, Befehle gab es aber nur für alle) sowie das anvisieren der Ziele für meine Zauber. Die Mouseover Logik der Gruppenbalken ist nicht perfekt. Das obligatorische roguelike Upgradesystem zwischen den Runs wirkt hier ein bisschen erzwungen, dafür ist es absolut nicht notwendig für wichtige Upgrades zu grinden. Als ich den Abspann sah, waren meine Upgrades auf Lvl 2-3 von ~5 oder 6. Viel wichtiger ist das Analysieren der Bosse (erscheinen in fester Reihenfolge) und puzzeln mit angebotenen Zaubern, Abklingzeit und Ressourcen. Ich empfehle es allen die gerne auf die Lebensbalken der Gruppe schauen, aber auch ihre eigene Dps optimieren :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6K | 59 | 98% | $4.94 | |
| $784 | 2 | 100% | $15.00 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $431.1K | 1.1K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70.8K | 537 | 76% | $7.49 | |
| $70.8K | 830 | 99% | $4.99 | |
| $70.8K | 398 | 75% | $4.99 | |
| $70.8K | 1.3K | 52% | $1.99 | |
| $70.8K | 211 | 91% | $19.99 | |
| $70.8K | 318 | 74% | $14.99 |