
HeadsRun is a platformer starring a green circular fellow who must make his way through some stages increasingly dangerous environments and monsters as quickly as possible.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So the game is pretty simple: You have a dude (a head). He runs fast. He can wall jump. And he has a dash. You crack at it at an intense pace that makes Super Meat Boy and Sonic look pretty slow by comparison in mini, bite-sized levels (again, like Super Meat Boy) It's pretty jerky. I wouldn't recommend going at this with a keyboard (I'm stuck with it for now). If you're able to follow along games at a very intense pace and like platformers, then this game is for you. Otherwise, I'd probably skip it. For those that like SMB, however, I would recommend it.
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase. Quick score: 4/5 Notes: Solid speedrun focused platformer, with 1 major caveat. There are no controller options in game, and by default you can only use d-pad, and in order to restart you need to pause the game first, there is no quick restart. However, I recently learned that if you use steam big picture mode controller options you can fix both of these issues, and i would highly recommend that you do. You can setup analog sticks for movement and you can set one of your triggers to pause and restart with 1 button press. The only other minor issue with the game is that while the aesthetic is pretty cool, it can be a bit overwhelming at times and get a bit difficult to see especially when speedrunning. I 100% the game in about 2 hours, but your experience with platforming will greatly effect this time. And if you don't really care about getting the S rank times you will probably finish the game in well under an hour.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a basic "twitch-former" which is extremely touchy on the controls. Monsters do come through too, like others say, which was a neat twist. However, I personally found it to be too frustrating to be fun, and the mechanics overall are on a timer that's set WAY too fast for my taste. This has been compared to Super Meat Boy, and that's somewhat fair, but this title has a lot less personality and needed a lot more tuning on the controls, some difficulty options, and a way to remap controls. It's really rough, so unless you simply adore horribly rough unfair platformers, I cannot recommend it.
Sour Bill From Wrecking Ralph Confirmed??????
一款還可以的跑酷小遊戲 我退款只是因為我不擅長這類的遊戲
BALON DE ORO
too much visual clutter, bad momentum based movement, terrible inexplicable hitboxes of enemies and jump trajectories sometimes feel janky. Also i have to repeat again the visual clutter in this game puts overwatch to shame
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いいゲーム
Absolutely amazing hidden gem of a game. My friend and I raced through it together and we loved it! I don't know how else to describe it beyond a "Psychological Horror Precision Platformer". Loved racing to merely beat the light and dark worlds, and then seeing who can do the S ranks first. (we were super close!)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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