
HeadsRun is a platformer starring a green circular fellow who must make his way through some stages increasingly dangerous environments and monsters as quickly as possible.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
controls are extremely tight, maybe too tight even. overall it's pretty fun
Cool style. meaty action-platform minimalism.
Small Jump n Run with fine controls, unique, interesting levels and different modes to unlock. Definitely recommended to those, that enjoy short, yet difficult challenges and dont let go just too easily. Oh, and watch your head.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game feels great! I really like the astheatic of the game, looks nice, is fluid, soundtrack is simple but catchy. The game is fast paced and everything works really nice. Definitly recommend this one!
[i][b]В трёх словах: молниеносное глючное безумие.[/b][/i] Просто вау. Я прошёл Heads Run не отрываясь от экрана, и это было реально круто! Очень сочный и яркий, заточенный под стилистику геймбоя платформер, разлагающийся на пиксели с каждым вашим движением. Игра отлично справляется с основной своей фишкой - заставить игрока проходить уровни всё быстрее и быстрее, теряясь в мешанине сумасшедших извилистых путей и реагируя раньше чем думая, что буквально переходит в адреналиновую гонку с собственной тенью. Приправляем всё это морем сюрреалистичных монстров, приятным саунд дизайном и получаем отличный проект с душой. Как ни удивительно, но это тот самый случай, когда достижения за скоростное прохождение реально имеют весомое значение, и не рекомендуются к пропуску.
Highly Reccomended: If you like fast paced challenging games, with tight responsive controlls.v Great pallete cleanser between games. (could use a level editor) Super Meat Boy comes mind, but this game is much faster, with an air dash mechanic. Though some of the art is muddled and hard to decypher at first, after a few tries at a level you will atart to understand what is happening, and what the various hazards are. This game is obviously moddled after game early Game Boy games, but i doubt the Game Boy could done it justice.
Heads run has both bad and good. If you are looking for a fun game to speed run or play for 2-5 hours depending on your skill. Heads run is only 4 dollars and a great option. The Good - The game for the most part does a great job setting a fast pace to making you want to rush and speed thru the level. The level has slight changes as you hit or interact with walls and floors and adds to the feel of the world. It also has an interesting artstyle that combines with the rest to create an enjoyable experience. The Bad- All the goods have a counter that during certain levels causes a drag on the usually fast gameplay. The Wallgrab is probably my biggest problem. You stick to walls to long interrupting the flow of the level. This may have been intentional to add difficulity but more often than not it just pulled me out of the game. The artstyle well adding to the game also had it's drawback with it's limited color that usually resulted in dieing to something that could have been avoided had it been visually clear. Conclusion - Despite it's downsides i still found it be fun and enjoyed the tension set by enemys as i tried to weave across the screen. Definitely worth what you pay for it. If you enjoy these types of games.
冲刺♿冲刺♿冲♿冲!
Could be a fun game, but falls short in too many aspects, the most important being that it's way too fast given the low clarity and the lack of niceties like coyote jumping and input buffering. Add to that the grating soundtrack and missing QoL features (e.g. no target time shown anywhere), and I sadly cannot recommend it.
クリア日: 2018/01/12 👍️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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