
A puzzle game about capturing a creature. Learn to guide it and hide from it in simple yet surprisingly deep and satisfying ways.
Modeled estimate, not a reported figure. How we estimate →
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About
Headlong Hunt is a puzzle game about guiding a skittish animal. Capture it by using simple interactions in surprisingly deep and satisfying ways - be two steps ahead as you choose to hide from sight or send the creature bolting. Think forwards and backwards to set up the perfect path to victory.
Features:
Over 100 expertly-crafted puzzles
Elegant mechanics which elaborate on the central theme and interact in surprising ways
A seamless overworld map, with two main paths and optional islands
Unique painterly art style and atmospheric original soundtrack
Smooth controls including undo and undo through reset
Full controller support and control rebinding
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍👍
Solid puzzle game. Obviously a lineage from Sokoban, but with a neat twist that renders the game a unique and interesting twist on the genre. Not too challenging, but will induce regular beard-scratches.
Quick Description: -Headlong Hunt is a really well designed, fun, and challenging puzzler. Of Mice and Moggies and Mooselutions are the two most similar games to Headlong Hunt. However, the main distinction is that in this game, the animal/alien runs away from you any time you are directly across from you on the grid. This very simple concept is executed near perfectly. There are really only 3 major mechanics added throughout this game, but the depth that this dev is able to achieve w/ this very simple premise, brilliantly all comes together over the 8-12 hr game. I just finished up both Altered and Room to Grow, which are both criminally underrated. I think this game is very similar in terms of quality and value, but I think this game might be slightly better than both of those two. This game has fells a bit more polished and has better pacing from start to finish. Consensus: -Solid Game (Tier 3 and makes up 35% of my reviews). This is a must play for sokoban fans. While I don't think this is the most innovative game out there, it makes up for it w/ a really well balanced experience that pushes the simple mechanics to their fullest potential. It's an easy game to understand, but does offer some really thought provoking and challenging levels in the last half of the game when all the mechanics are combined. This is another really easy game to recommend.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
trust me, i am an expert biologist
玩起来很舒服的解谜游戏。从关卡设计中可以感觉到作者很有功底,谜题的设计是教科书级别的古典风格,可以做到关卡里的每个元素都有清晰用途、拥有唯一解的同时还并不刁难。很多关解出时都有一种不太好形容的舒适和疗愈感,虽然机制发挥空间有限,但完成度已经足够支撑它的体量了。
Top-notch puzzle design, with cool mechanics, nice ambiance, good pacing, and nice simple controls/UX. Each level has its own unique feel and ideas -- no filler. But be aware, that's *all* there is. The flavor text is pretty dull, and there's no story, characters, easter-eggs, bonuses, etc. Just some excellent Sokoban.
One of the best puzzlescript games, looking better than ever. I'm taking it slow my second time through, but this is a good one.
Very clever puzzle design with a difficulty curve that is just about perfect. High recommended for Sokobon fans.
If you liked the original (free) Puzzlescript version on Itch.io, then you're going to love this. This commercial version comes with 113 levels and introduces several new mechanics, either in the form of new elements or by adding them onto elements that already existed in the free version. The mechanics are creatively utilised and combined to form a variety of puzzle levels. Things never once felt stale in the 11 hours of my playthrough. Just a highly enjoyable puzzle experience. As someone with extensive experience of playing puzzle games, I would say the difficulty hit the sweetspot of 'just nice'. For a reference point, I would say it's a bit harder than the free version, what with the increased number of levels and mechanics.
直線状に立つと逃げる謎のモンスターを追い込んで、盤面にひとつ設置してある罠にまで移動させたらクリアのパズルです。逃げても壁に突き当てて動きを止めれば、ミスにはなりません。敵から視認されなくなる芝生などもあるのでうまく使ってモンスターの動きをコントロールします。 面白いパズルゲームでした。グラフィックや操作性、ゲームの世界観がいいし、ギミックも多く様々なパターンのレベルがある。パズルのルールはこの作品にしかないものだと思います。ひらめきを感じさせてくれるいい問題も多い。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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