
A puzzle game about capturing a creature. Learn to guide it and hide from it in simple yet surprisingly deep and satisfying ways.
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About
Headlong Hunt is a puzzle game about guiding a skittish animal. Capture it by using simple interactions in surprisingly deep and satisfying ways - be two steps ahead as you choose to hide from sight or send the creature bolting. Think forwards and backwards to set up the perfect path to victory.
Features:
Over 100 expertly-crafted puzzles
Elegant mechanics which elaborate on the central theme and interact in surprising ways
A seamless overworld map, with two main paths and optional islands
Unique painterly art style and atmospheric original soundtrack
Smooth controls including undo and undo through reset
Full controller support and control rebinding
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我愿称之为原力推箱,我们的“箱子”只会滑移,因此简单了许多。一般推箱非必要情况下不会让箱子触墙,然而这游戏的性质只能触墙,接下来只剩横或纵移动,思考路线明确。 初期引导不错,很顺利能让玩家理解游戏机制,冰块主考顺序先后,相比之下草的机制就有趣许多,抓取,转向,遮挡,难度递进,且不会太难。 接下来《结合》章节会有新机制出现也眼前一亮,大部分难度适中且有趣,但部分关卡出现冗余元素干扰思考不尽如人意,有一小个的机制引入没有铺垫,有几关会卡一会属于正常现象。 总体质量高,推荐
I'm not usually a fan of these "sliding" puzzle games, but this title stands head and shoulders above the rest. There's a bunch of neat mechanics that are teased out to their fullest potential, and I can't stress just how much fun it was to solve this game's challenges. A bit on the easy side for puzzle veterans, but truly a marvel in level design. There's little in terms of wasted space, and the developer didn't lazily fall into the "same same, but more permutations" trap that a lot of puzzle games seem to fall prey to in hopes of artificially inflating the complexity. Definitely worth your time. Give it a go if you need your next sokoban fix.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, the level design is really good. Some of the later levels are clearly impossible until somehow they aren't.
全実績解除したのでレビューしときます。 生物学者さんを操作して謎のクリーチャーを捕獲かごまで誘導して追い込むパズルゲーム。 操作キャラはグリッド1マス単位で移動できる倉庫番スタイルですが、クリーチャーはプレイヤーが視界に入ると反対方向へ向けて壁にぶつかるまで真っすぐ飛んで逃げていくため倉庫番とスライディングパズルを組み合わせたようなとても面白いメカニズムになってます。 ワールドはIntro、Grass、Ice、Combinedと4つのテーマに区切られていて合計113問。全体的に易しめの難易度で6~8時間程度で完全クリアまでいけるくらいの中規模な作品。 メインメカニズム以外のギミックは普通のブロック、草むら、氷ブロック、ランタンブロックくらいで恐ろしく厳選されていますが各ギミックごとに基本の使い方以外に応用的な使用法が複数用意されておりプレイしていく中で発見と驚きが楽しめます。 また盤面も最小限のサイズで不要な要素はそぎ落とされており各レベルでギミックをどう活用してほしいのかという作問意図が明確に感じ取れるとても綺麗なレベルデザインで解いていて気持ちのいい問題がたっぷり詰まっています。 (例外的に各テーマの最終問題 Grass-27、Ice-33、Combined-38だけは少し大きめの問題で歯ごたえがあり盤面全体を使ってクリーチャーを追い込んでいく感覚がとても楽しかったです。) 操作周りについてもキャラは先行入力を受け付けてくれている感じでぬるぬると快適に動いてくれますしアンドゥ操作もしっかり完備。 ビジュアルや音楽については絵画調のキャラクターや静かなBGMでやや地味な印象は受けますが思考の邪魔にならない落ち着いた雰囲気なのでこれはこれで良いものかと思います。 あとクリーチャーを捕獲かごに追い込んだ時のカン!という効果音は達成感があってお気に入りです。 総合的に見てとても高品質。ギミックやレベルデザインに引き算の美学が強く感じられる上質でオーセンティックな雰囲気の良作! 難易度控えめで丁寧な造りの作品なので倉庫番入門用などにも非常にお勧めです!
I just 100% this game and I can honestly say I loved EVERYTHING about it! The core mechanic is classic and original at the same time; the new elements are fitting with the overall setting and keep things fresh, even by revealing surprising twists; the map non-linear structure is perfect to leave the player a bit of freedom to change road whenever a tough puzzle get in the way; the art is pleasant to watch; the witty comments on the diary pages are also a nice touch. If you're into puzzles, get this game without hesitation! Wonderful job, guys!
Headlong Hunt has a nice mix of sliding and block pushing. Puzzles are quite deductive, especially those involving grass. It's clear that a lot of effort has gone into the puzzle sequencing and branching. Overall a well-designed and criminally underrated puzzler
Идея интересная, классные головоломки, разнообразная механика, но реализация какая-то дешевая, анимация педальная, дерганая, как будто сложно было больше кадров отрисовать. Меню страшное. В общем с одной стороны интересные логические задачи, с другой стрёмная анимация.
A great example of puzzles being a dialogue between the author and player!
it's full of really cleverly designed puzzles, so i've been enjoying my time a lot! at about the halfway point the levels started to feel much snappier: it seemed to me that the difficulty took a backseat, to instead put a focus on the many ways the few elements the game introduced can be used creatively this made for some surprisingly quick, but also very fun and satisfying puzzle solving (though at the very end there were still some real challenges)
[i]I received a free key of the game.[/i] This is a really neat puzzle game. I'm not great at sokoban/block pushing, but the concept of this was different enough that it worked well for me. The little flavor text notes were cute, and I loved the animation/sounds of the creature running into walls. There were a good amount of puzzles but the mechanics were simple, and the combinations of some of the mechanics made for some neat and tricky puzzles! There are no hints and at times I was wishing there was a hint system, but I was able to solve most levels that I got stuck on after taking a break (or skipping the level and coming back).
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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