
The first entry of the Abime Series. Eight captives must cooperate or compete to escape an underground subway under the manipulation of a dangerous psychopath. Can you really trust anyone? What about yourself? And what is the meaning of a good ending? Is reaching one even possible?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Head AS Code is the first entry of the Abime Series.

It is April 22, 2022 and Simon Fournier woke up in a strange location. Surrounded by friends, strangers and foes, he has to play the dangerous game introduced only as the Dating Game. It's not a joke; it's real and it's dangerous. If they failed, they would die.

It is a merciless environment where tensions rise and where no one is safe. Any suspicions could get you killed. Everyone's questions quickly multiplied. Who is Smiley? Who really are the other participants? Is Smiley among them? What is the real purpose of the Dating Game?

A surprising story full of twists! Head AS Code is a story with plenty of twists and turns to keep you on the edge of your seat. Every one of Head AS Code's 19 endings contains thrills, chills and kills.
Many riveting choices! No need for saves when the game autosaves for you. Every choice has its own weight. And if you don't like where you're going, there's always...
An ever-expanding flowchart! You can access it after your first ending. Use it to jump to any point you already read! The game autosaves, but there's global, visible progress.
Numerous interactive sections! Active Searches were designed to give YOU control over which interactions you'd like to read. Talk to someone, investigate an object or skip the optional searches if you'd like.
Note: Only 16:9 resolution ratio is fully supported.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Completely melted my brain with existential dread.
I'm a big fan of visual novels/adventure/puzzle solving games. I've played the Zero Escape Series, Danganronpa, AI The Somnium Files and more. This game has a similar spirit. Watch an interesting story unfold, make choices that matter and solve puzzles to progress. There is always a timeline, time bending and rewinding to be had. The story is worth the wait. If you like any of the games mentioned above, you will like this game as well.
This is an incredibly ambitious game made by an incredibly small team- considering that this game is *incredibly* impressive. While it's not quite perfect, it's a good experience and a good start for an interesting series. If you are looking for a complex philosophical narrative with several timelines you can seamlessly jump between, I have several small issues with the game, but only a few truly impact the experience. First, the most forgivable issue is the lack of visuals around character death. While there are several reasons for it (adding at least a dozen or so CGs would be timely and costly), it can feel... odd after you notice how we almost never see anyone's actual body when death is fairly frequent. At first I assumed it was some kind of sensitivity to violence thing, and then we got some in detail death descriptions and a rare violent CG and it feels very... tell don't show at times. There were times where I fully lost tract of who died and had to go back to the logs just because I couldn't remember and some for of visual indication would have helped. Overall this is not a big deal, and the art that exists is very pleasant, but if this game is ever remade/remastered I believe it would make a big help to establish a stronger tone to show some of the bodies and add a few more art assets for clarity. For achievement hunters- don't! It's not worth it. You will probably have to replay each of the puzzle rooms at least three or four times (and some novel sections as many as eight) to read all of the possible dialogue options that are required for the several achievements the require you to read all of the text in the game. I went back and choose basically every alternate option whenever I could, and I barely had half by the time I got to the true end. My only true issue for this game is the writing. I do think the plot is generally good and fairly thought out... but the dialog and tone can be weird or almost unbearable at times. Some characters will dance around light curse words or intense subjects like a preschool teacher and then a chapter later curse like a sailor and then make some wild sexual innuendos. It's mostly our narrative character Simon that's the issue (he is incredibly inconsistent and often a bit unlikable) but its an issue with most characters. He a bit of a pervert, a coward, weird (he makes more than one weird joke about his unrequited crushes weight for example) and a wallows about several things that just are (partially to entirely) his fault... I see the inspiration (If you know you know) but he was maybe not the best choice as an MC. Almost everyone has some faults though, from making very specific references, making unbearable puns, or spouting over thought experiments that they do not have any business knowing... but while the frequency is often enough I can't call the writing.. good. Finally, the puzzles. This game has a habit of solving puzzles for you. If an object needs a specific item iteration for you to proceed, the game will complete that interaction as long as you have the item... even if it's your first time interacting with the object. Other puzzles will simply be auto-completed by the MC as he describes how he did so without any input on your end. Since some of the puzzles we do have agency over are often misleading in their instructions, this isn't ideal but it's not the worst. The next game almost over-corrects this issue so... hand in there! While I will complain, I also don't think it's SO bad that it's worth skipping the game. Also, the newer game has some similar issues but is much less frequent and far improved, so I'd argue it's worth sticking out for!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool indie VN. Plays very much like the Zero Escape/Somnium Files games. Highly recommend checking these games out if you like that style of VN.
Criminally underrated. Probably like the entire genre of visual novels like Zero Escape.
goood
Just no.
good.
Incredible. Played it through after seeing it years ago. If you liked Zero escape or simnilar games you'll love the story on this. Great plot twists and the small hints made me go back to check what i missed. Brilliant
This oozes Zero Escape vibes from the very start. Writing is good for an amateur, definitely not to the level of a polished professional, but adequate for the story they are trying to tell. Some grammatical errors, especially with a mixture of past/present tense, incorrect usage of 'would've' and similar words, and strange sentence structure, but nothing too jarring. Story overall definitely worse than ZE, but not bad by any means. Took me about 11 hours to finish This is primarily a visual novel. There are escape rooms, but other than one exception, the puzzles are solved by the characters, not by the player. For an indie visual novel, this the game is well polished, great UI choices, easy to navigate. Major Plot Hole - [spoiler]How do the characters not feel the train stopping, going up and down, and rotating? Before this scene, I thought there were literally 28 different floors of the same rooms and clones/androids of the characters. [/spoiler] True Ending Spoilers - [spoiler]Danganronpa V3 Spoilers[/spoiler] - [spoiler]Yes this game takes the meta approach to endings. It's like the author never heard about the backlash against Danganronpa![/spoiler]
Players by region
Where this game's players are, estimated from review languages.
Related
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| $20K | 69 | 87% | $8.99 | |
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