
The first entry of the Abime Series. Eight captives must cooperate or compete to escape an underground subway under the manipulation of a dangerous psychopath. Can you really trust anyone? What about yourself? And what is the meaning of a good ending? Is reaching one even possible?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Head AS Code is the first entry of the Abime Series.

It is April 22, 2022 and Simon Fournier woke up in a strange location. Surrounded by friends, strangers and foes, he has to play the dangerous game introduced only as the Dating Game. It's not a joke; it's real and it's dangerous. If they failed, they would die.

It is a merciless environment where tensions rise and where no one is safe. Any suspicions could get you killed. Everyone's questions quickly multiplied. Who is Smiley? Who really are the other participants? Is Smiley among them? What is the real purpose of the Dating Game?

A surprising story full of twists! Head AS Code is a story with plenty of twists and turns to keep you on the edge of your seat. Every one of Head AS Code's 19 endings contains thrills, chills and kills.
Many riveting choices! No need for saves when the game autosaves for you. Every choice has its own weight. And if you don't like where you're going, there's always...
An ever-expanding flowchart! You can access it after your first ending. Use it to jump to any point you already read! The game autosaves, but there's global, visible progress.
Numerous interactive sections! Active Searches were designed to give YOU control over which interactions you'd like to read. Talk to someone, investigate an object or skip the optional searches if you'd like.
Note: Only 16:9 resolution ratio is fully supported.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Recently reread this to prep for rereading the next installment and the eventual third installment. Hours do not reflect my time with the game accurately due to time spent in offline mode. I want to refute one criticism that might turn you away and be mildly spoilery here to address which are comparisons to the story of the Zero Escape franchise. MILD THEMATIC SPOILERS BELOW Some of the reviews compare this negatively to Zero Escape by saying it's essentially a clone of Zero Escape top to bottom, including its narrative. Obviously it's heavily inspired by Zero Escape, it would be silly to deny that, but it's important to understand that this is NOT, in fact, a Zero Escape game. It pretends to be for a while, and it has some similar themes--I can forgive someone who got a couple hours in and thought "wow this is just a shameless ZE clone"--but without saying too much the creator has a lot of very clever ideas and both this and Birth ME Code surprised me. A lot of what comes later recontextualizes a lot of what came before. I think this story is *better* if you've played ZE *because* the author will surprise you as a result of expectations you have from those games. There are other criticisms with varying degrees of validity, but if the main reason you're bouncing off of it is "if I wanted to play a Zero Escape game I would just revisit Zero Escape," get the bundle and give this and BMC (which I agree with the consensus is better, but it's definitely best to start here) a try. Despite appearances, you might find your brain tickled in ways it hasn't been before.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm planing on potentially making a full video on this game, and it would be posted in the comments of this review, but i sadly came into this game knowing that this wasn't going to be as good as Birth ME code. I don't hate this game though, it is a first game after all, and if this was the dev's first game ever, then i'm impressed with doing a long game like this. SPOILERS BEYOND THIS POINT Firstly, the story is relatively good, the mystery aspect is pretty well done, and there were some good plot twists. I accidentally saw a review say that they thought that Simon wasn't that good, and i was worried i was going to deal with an insufferable protagonist, thankfully, he wasn't, but i wouldn't say he's perfect. I think with the routes, there ends up coming a problem with his character, sometimes he makes decisions that are absolutely bone headed, such as trying to kill himself to save fake Hannah, and when fake Hannah does sacrifice herself, when Simon sees that there are "clones" of everyone else, he doesn't think anything through, and just runs through the door, getting himself killed. yet, in by far the best written timeline, when Simon outplays everyone else, his paranoia gets the better of him, but he is able to use it as a strength, as he uses the old gun to fool agnos, and later find out he needs to leave with e. I think the issue with the loops is that Simon can either be a good character, or bad character based on how choices pan out, but without something to keep him still "likable enough", it makes me kinda not happy with him at points. on that note CHARACTERS ARE KINDA WEIRD Agnos is by far the highlight, he was a very compelling enemy, and after the first route, i was always trying to make sure to act before he acts. this helps when sometimes OTHER characters go crazy. He is very static, but i think in a good way. Fake hannah, i feel bad for her, because she isn't really able to expand as a charterer, as is more of an extension of real Hannah. I think there could've been an interesting arc for her, but she is shafted to be killed in the reactor, and then just help out Simon (briefly) when real Hannah and Greta meet up Greta, again, underutilized, but i think its not as bad. She did have some good interactions with Simon, and she is the most "complex" character, though its not by much. marco, disappointing, to say the least, he barely has a stake in the story, and he is seemingly both working, and against the empty S. This could've provided an interesting prospective, if, lets say he partners up with agnos, but then it comes out more was going on, or idk, something else, at most he just has a mental breakdown near the end Ray, funnily enough, the one character that said his name is the one we know the least about. He is a good secondary antag, and he did cause some damage. his collapse at the end was sad, but fitting for him. I feel there coulda been more, especially since he did help Simon get the gun, and other information. hell, i was expecting him to be revealed to be Zachary, but guess not. seems kinda wasted, and he got better treatment jasmine (REAL Hannah) Pretty good, she had some good moments, both crazy and rational, but her personality kinda doesn't separate herself well from the others. which is a shame, because 1. jasmine could be a good character, 2. Hannah post birth ME code would be interesting to explore. e/Emily is kinda odd, for one thing, she is both a damsel in distress, but the mastermind. in the first route, i would be hesitant to call her the MM, more of an unwilling accomplice. excluding birth me code, she is easily the most intreging charterer. but emily herself has E (as in the one from the original route) act on her own, and kinda isn't allowed to grow. Emily as the MM (specifically the woman we meet at the end) is very interesting, her motives are kinda yandere-ish, yet you could argue it was for a good reason, although at the same time, if she could revive Simon, why didn't she help save the others? And throwing in birth ME code, it gets more complicated. Another issue is that some stuff isn't fully explained until birth me code, which yeah, its intended to be a trilogy, but i feel like with some of the stuff, it isn't explained *enough* for the player to understand it, but keep it hidden. maybe more could be added, such as with Marco's conflicting loyalties, and more about agnos's personal life, and so on and so forth. THE DEATH GAME ITSELF these people should have no excuse to be so dumb, The answer was so obvious, but they made themselves look like idiots, i guessed as soon as i saw the numbers that the real answer was just to pair up with people to get 9, and not a 9th man, meaning there was no traitor. Yet they went on a wild goose chase that isn't something that can be blamed on smiley. Even with the only 2 survivors rule, like, Come on...! Another problem is with the format of the death game, which has no real time limit, it leads to a problem of pacing, it leads to the first route being WAY too long because the writer is way to UN-restricted in the amount of time it takes to reach an end. The flow chart making you jump to different points, while nice for quality of life things, makes it insanely quick in contrast. PUZZLES Non existent, i refuse to call the searches game play. I'm not okay with that, at least have some challenge, it doesn't even need to be justified like with 999, i don't like the fact the only puzzles were the church and the pool. the latter of which can be brute forced. GRAMMAR ISSUES I'll admit, i kinda suck at detecting grammar issues, but there was stuff i did see, like words that should be swapped, some stuff that wasn't clear. the game diffidently would need a proofreader, or at least a 2nd read through. ENDING Well played, its very interesting to have plot points like the reveal that the game was rigged so Simon and Emily WOULD ONLY live. Causing retroactive despair, as you realize the twins didn't actually get out as you thought. Simon's final choice was a really well done moment, as i spend a solid 5 minutes thinking about it, and to take away player choice HERE was a good moment for Simon's "arc" so to speck. His suicide though is very interesting, he did at least protect the 17 pair, but you could also argue he could've just tossed the dead Emily's body onto the contraption, then give the new E the 19 collar. But i think the point behind the suicide, a final ♥♥♥♥ you to "god" by Simon, even if its very irrational is a good way to cap off the game. overall, while i still liked the game, its no where near as good as birth me code. I'm sure the devs will hone their skill, i mean, they did a route based death game, that's not only one of my favorite types of games, but its also a lot of work. Hope you guys do well further in life!
Completely melted my brain with existential dread.
Good wee game, very much enjoyed it
If you've been around the visual novel block, this is going to seem mighty familiar What it lacks in novelty it makes up for competence. The final twist comes together well The puzzles are sparse and simple, so expect the game to be mostly novel
I'm a big fan of visual novels/adventure/puzzle solving games. I've played the Zero Escape Series, Danganronpa, AI The Somnium Files and more. This game has a similar spirit. Watch an interesting story unfold, make choices that matter and solve puzzles to progress. There is always a timeline, time bending and rewinding to be had. The story is worth the wait. If you like any of the games mentioned above, you will like this game as well.
A solid Zero-Escape visual novel with an especially good ending. One thing to note is there aren't any puzzles in this game, which honestly didn't bother me, the story was strong enough on it's own, The pacing does slow a little for the middle third of the game, but the conclusion still makes it worth getting through.
Preparing myself for a Decide 4 God playthrough (I was turbo-broke for some time, so only got it recently), I decided to revisit the older games when I realized that... I hadn't actually played the whole way through HASC's remake. I played the original version a long time ago, and I did START the remake before, but then I stepped away and I guess my memories of the original version later tricked me into thinking I did finish the remake... how silly of me! Anyway, I have finished it now, and [i]DAMN[/i] is everything tightened up. The writing has been tightened up, all the pseudoscience elements feel more relevant, suspense is more suspenseful, events are punchier, the graphics have been way upgraded, but honestly I think Alec Shea's soundtrack might be an even bigger upgrade than the graphics -- it is MERCILESSLY spot on. Some tracks are plain [b]terrifying.[/b] As for the overall quality, I might try to edit this into a better review later (if I ever get around to that), but suffice to say, I knew the general gist of it already, and yet the specifics (especially in their re-tightened form) grabbed me [i]again.[/i] Total obsession, spread over the course of about 1.5 days total. One minor gripe I have to point out is that while HASC's original puzzles may have been a bit much at times (I still remember struggling with the safe and "metagaming" the laser), this version removed actual puzzle-solving almost entirely, nerfing the "playable escape room" aspect into the ground. By itself this might be fine, but this _is_ a Zero Escape-like, and I think people coming from ZE will expect a bit more resistance than this. But don't let that discourage you -- the story (this time tightened up in terms of writing and MUCH better-presented) is the main attraction here, and this game will thrill you, chill you and scramble your brain real good. If you're a newcomer, welcome aboard. If you're here from the original version, this one's better. If you're here from Birth ME Code, you'll catch some [i]very[/i] interesting details, many of which the original version didn't have. If you're here from ZE... well... this particular entry in the franchise LOVES pretending that it's showing you a twist similar to something in ZE, only to introduce a "twist to a twist" that wildly changes the context. So... if you think something seems a bit too unoriginal... [i]think again.[/i] :) Don't know if I should go through BMEC again or jump straight into D4G, but either way, this thing is fantastic and 100% needs more love. I just finished and maybe am not super coherent, but the more good reviews, the merrier.
Played this after playing Birth ME Code, the escape rooms in this aren't as complex as the ones in Birth ME Code, and there's no word puzzle at the end that needs to be completed. Looking forward to Decide 4 God.
Very fun to play through. I had to look up a guide to the only real puzzle (more of a riddle) lol.
Players by region
Where this game's players are, estimated from review languages.
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