
In Hatup you'll have the mission to go through different challenges with your hat that will allow you to progress through the game's stages. Using different mechanics you will face many challenges and with different levels of difficulty.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Russian, French, Italian, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
見た通りのゲームだが、ポップな見た目に反して結構難しい。 1ミスでやり直しのハードの他、4ミスでやり直しのノーマルがある模様。 ジャンプの高さが低く、滞空時間も短めなので、操作が結構シビア。 中盤から鍵を取って回るために何往復もする場面が多く、部屋サイズの割に1面が長かった。 とはいえ、この値段で遊べるので十分と思う。
This game start as cute platform jumping. But they added mechanic then difficulty rise. but the variety of the level is stopped at 20 and more needed that precise-timing-hand-coordination which doesn't worth the tries you need just to meet very similar level after this one. But decent game for the price. Great games to feel your clicky clacky sounding keyboard
発想は非常に面白いんです。 帽子を被ってゴールを目指す、帽子がある時と無い時でオンオフになるスイッチがある、鍵を取って進む道を開く。 パズルでもアイディアが良いな、と素直に思いました。 ただ、キャラクターの操作感があまり良くないと言いますか、非常に制御が難しいです。 止まろうとした場所に行かず少し滑ってしまうような感じ、と言えば分かりますでしょうか。 ゲームの画像を見ての通り、まるでイライラ棒の如くステージが入り組んでいます。 そう考えますとキャラクターの操作性や制御の融通が良いかどうかは、凄く大事な要素となってくる訳です。 にも関わらずキャラクターの操作性が悪く、4ミスしたらそのステージは完全振り出し状態に。 やっていて凄くストレスが溜まりそうなゲーム、との印象です。 あえてイライラ棒みたいなアクションパズルを求めるのであれば、そういう人にはおすすめできるのではないでしょうか。 ただ、私は周りにはおすすめしたくないタイプのゲームだな、と思いました。
um Joguinho simples e bem desafiador por menos de 3 conto(promocional)? vale a pena cada centavo! =D
управление на клавиатуре неудобное, поменять его нельзя.
Fun little game. The presentation makes it seem like a puzzle platformer, but actually it's much more a precision platform. The levels are pretty straightforward: reach the only key that isn't blocked by a door, lets say the yellow key, then reach the now unlocked yellow door and get the blue key, then reach the now unlock blue door and get the red key, ..., so not much puzzling involved. Even the hat is mostly used to open / close doors, so no puzzling required (if a door is locked because you are wearing the hat, remove the hat). But the levels are still pretty fun and challenging, you do a lot of back and forth between sections so you have to master the jumping and dash in a ton of different scenarios. The platforming isn't perfect, for example, the game has "coyote time" (it lets your jump if you press the jump button a frame too late after reaching the edge of a platform, a system used in most modern platformers to make them less punishing), but if you use the coyote time it cancels you dash, which defeats its purpose. The game is short (but also inexpensive), it took me around an hour to complete, and it could have been faster since I played most of the levels on hard difficulty (only one life per level, no checkpoints).
Very fun, it would be nice if there were other hats with different powers.
游戏主要内容:跳刺。 不是很难,内容也挺少的(毕竟这个价格)。困难模式(应该是只有一条命,死了这关就要从头开始)两个小时打完了,普通模式应该还可以更快一点。平台跳跃新手可以拿这个游戏练练手。
Me parece un juego bastante gracioso y bueno dado el precio que tiene esta muy bien para lo que ofrece, 100 X 100 recomendable. No obstante si quieren ver como es el juego les dejo enlace a mi canal de 🔹🔹 TWITCH: https://www.twitch.tv/frankoverr 🔹🔹 Donde podrán verlo❤
İyi kontrol gerektiren başlarda kolay gibi gözüküp ilerleyen levellerde oldukça zorlayan 2d platform oyunu.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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