
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.7Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
waste
Run Forest Run !!
The game is fantastic. I really liked it and enjoyed playing it; everything about it is great—whether it's the gameplay, graphics, or style.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 5.1K | 93% | $49.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 78.5K | 94% | $4.99 | |
| $6.7M | 25.4K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 16 | 75% | $2.99 | |
| $33.9K | 142 | 96% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $62 | 2 | 100% | $0.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
good
TLDR: This game is a ton of fun and you should absolutely buy it. What it is: Haste is a roguelite game about navigating an obstacle course as quickly as you can. Your objective is to complete each stage as quickly as you can by finding the fastest route and controlling your character effectively in order to maximize your speed. Gameplay: For the most part the running happens on its own. Controls are used to steer the character, activate power-up items you acquire over the course of a run, and most importantly, to control the rate at which you fall from the sky. Your character will spend a great deal of time airborne as you launch off of hills, and the central mechanic to keeping your speed up is controlling how you land. The softer the landing, the more of your speed you retain. It's a simple mechanic, but it plays into nearly every system of the game. The other primary mechanic of the game is your character's Energy bar, which is consumed to use their starter equipment and regained on skillful landings. Starter equipment ranges from a hoverboard that increases your speed, to an item that slows down time and allows you to completely change your character's vector. These items serve as the core of your strategy for the run, and you'll choose your powerups to take as much advantage of them as you can. The campaign includes boss fights which are mostly about ramming into the correct weak point at the correct angle. Each encounter requires just enough tactical thinking and reaction speed to make completing the stages satisfying without being overly difficult. As you progress through a run you will acquire currency to purchase powerups. These come in the form of permanent boosts to your character (such as increasing your acceleration on a perfect landing) or usable items (such as an item that temporarily boosts your speed for a short time). Putting together a combination of items strategically can make your run much easier and far more satisfying, and there are plenty of strategies to choose from. Graphics: Graphics are clearly defined and very colorful, hit-boxes make sense, and the art style is fun. Stages are varied, with different biomes providing different kinds of hills and hazards to navigate. Each stage is a fresh experience. Sound and Music. 99% of the game's sound comes from its music, which consist primarily of tracks designed to keep your heart rate above a certain level while fitting the vibe of the stage. The tracks are well composed and serve as an excellent backdrop to the gameplay Performance: This game will run at an excellent framerate even on older machines. Optimization is on point, and I rarely, if ever, see any drop in performance even when things get crazy. Where this game excels: Power ups, equipped items and stage design all open up new options for movement tech that is a ton of fun to discover. For example, an item that guarantees a "perfect" landing allows you to dive extremely aggressively to build up a ton of speed, then come out of that landing at an impossible angle that retains all of that speed you built up. As you get faster you can start to turn obstacles into advantages by hitting them at the correct angles or by circumventing them in ways that wouldn't be possible at lower speeds. You are never forced to handle things a specific way, and the level of creative freedom this brings to a run is perhaps the best aspect of this game. Finally, the level of difficulty is incredibly customizable. You can tweak settings to make landings easier to manage, or you can ramp up the number of obstacles in a stage to a ridiculous degree. There are plenty of accessibility options to suit your level of play. Things that could be improved: At this point anything that needed improving has already been fixed by the devs. The game is in a fantastic state and clearly shows the dedication and care of the creative team behind it. Final thoughts: If you enjoy the freedom of speed and flight then this is the game for you. Even after the campaign it's something I still come back to on a regular basis, and it's one of the most fun to play games I've ever experienced. In my opinion this one is a must-buy even at full price.
爽就完了!
Great game :D
subway surfers deluxe edition
10/10 Speed and roguelike Everything I love about a video game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.