
Online top down action game! Break into the Baltic City and join the resistance force Free Breath! Show and prove your skills in PvP shootouts, PvE missions, online drift and street races among other players-rebels and earn respect among them!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Korean, Japanese*languages with full audio support
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pre-pre-pre alpha game feeling (clearly not beta) vehicule physics are trash no in game mapping controls bad ost (for me)
Wasn't expecting such good stuff as small indie game. This product has so much potential, I do hope devs are planning some advertisement for it and they will add more features in the near future!
Прикольная игра, графика достойная, город большой, но конечно хочется чтобы в каждую дверь можно было постучаться и получить [strike]пиздюлей[/strike] квест. Присоединила к своему мобильному аккаунту, тк с мобилки играла со своей допотопной, удивительно что вообще тянуло, на компе то конечно повеселее) Приятно удивилась тому, что даже прогресс сохранился. Прикольные режимы, мне понравился там где сервера хакать надо с порнушкой)) а в командных все вечно по крышам скачут и прыгают на тебя и хрен ты успеешь отстреляться. Я не большой фанат гонок с видом сверху, но после обновы стало полегче) И дрифт прикольная тема, не встречала такого раньше Квест с уазиком капец какой сложный, я психовала со всей мочи, когда менты сбивали его на дороге и коробки все выпадали >_< В целом рекомендую, игра своих-то денег точно стоит) учитывая что даже дешевле чем с мобилки получается, тут все бусты открыты уже
[h1]前言[/h1] 《Hassle 1977》作为一款大型在线多人游戏,游戏背景则是成为反抗军的一员,反抗IIC公司给人们安装控制芯片,支持中文,并且采用了俯视视角,塑造了一个射击加赛车竞速的开放式动作游戏,给了我极大的惊喜。 [h1]体验[/h1] 游戏的画面有着极强的个人风格,霓虹灯的色彩,老式的建筑,各种灯光塑造了一个让人惊喜的游戏场景,漫游模式的地图让我想起了GTA,我们能够开车自由在地图上行走,撞坏围栏,甚至攻击其他玩家和行人,同时还能去逛逛服装店或者武器店,自定义自己的人物,载具甚至枪支装备,甚至交谈和进食。 同样地图上有着可以接取的主线任务,对话让人感觉十分幽默并且有趣,而音乐和特效都让这款游戏足够吸引人。 游戏中除了类似自由模式的漫游模式,还有这可以单独进入也可以从漫游模式地图进入的各种比赛。 比比谁第一的个人战禁区或者死亡团队赛,混乱大逃杀,甚至是街头飙车和漂移,动态昼夜和天气变化系统在游戏中都有很好的体现。 设置了二段跳(黄条跳跃,一开始给我一种可以无限跳跃的感觉,不止二段,可以上房顶之类的。)和空间位移技能,让人在射击的时候能够顺利躲避其他玩家丢出的手雷或者子弹,而防具以及武器技能的升级也十分有趣,常规技能还可以进行火焰喷射和隐身,进行各种比赛挑战就能获取到声望点,进行升级得到技能点。 而游戏中的汽车操纵起来也很顺畅,虽然是俯视视角,但对于转弯,甚至按喇叭等等都有很好的呈现,甚至别的玩家在打你的时候你也可以开车去撞他,当然车有可能在撞上NPC行人的时候自己也飞起来。 游戏的缺点是射击时因为是鼠标控制方向,操作起来有点别扭,因为我有时候习惯用鼠标去点对面敌人,而转盘式的视角方向就有些限制,手雷有时候会扔偏。 [h1]结语[/h1] 漫游模式的框架真的像极了GTA,游戏的音乐偏电音,画面复古也增加了一点七彩灯光的元素,而作为一款大型的线上多人游戏,对抗和赛车竞速的比赛设计就非常有可玩性,并且还添加了升级元素,剧情对话也比较幽默,作为两个人制作的作品可以说很有诚意了。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
第一个中文评测? 游戏的架构很简单,就是一个俯视角3D化的GTA2 之所以要给一个好评,是因为这个游戏至少在可玩性上合格了 不像很多类似的游戏,根本没有游戏性。 总体来说只有个赛博壳,没有啥实质内容,然后色调冷的有点过度 飘雪效果确实有些影响聚焦的,不知道是不是圣诞限定特效 总体手感还可以,但是视角调度有些许问题 单机部分非常单薄,主打的是PVP内容 乱斗,死斗,大逃杀,飘移,竞速这几个模式 如果你对PVP不是太感冒,游戏的寿命应该不会超过2小时 因为装备升级还是需要靠肝的 在GTA5只要59块钱的情况下,没有理由推荐这款游戏 但如果只要10块,还是可以的
Ahora mismo esta un poco espeso el juego, lo andan actualizando y mejorando, puede llegar a ser bastante interesante, denle una oportunidad.
Pomysł fajny tylko, szkoda, że takie wykonanie. Zamiast zostać przy roku 1977 dowalili jakieś lasery kosmiczne, nie wiadomo o co chodzi.
Mundo abierto, como los primerso GTAs, me gustó el concepto, la estetica y la musica, puedes encontrarte haciendo misiones pero con otras personas que te pueden matar o tu puedes matar, el juego tambien tiene mini juegos pvp como death match, me recuerda un poco a alien swarm y esta en en ios/android, lo recomiendo un video habla mas que mil palabras: https://youtu.be/lpxluGVu6oc
Hassle 1977 is an indie action title developed and published by Limkernel Gamedev Gang that channels a gritty, retro-inspired aesthetic while blending arcade-style combat with a stylized dystopian atmosphere. Set in an alternate 1977 marked by urban decay and social unrest, the game leans heavily into its era-inspired presentation, using pixel-art visuals, saturated neon lighting, and a driving soundtrack to create a mood that feels both nostalgic and aggressively modern. From the outset, it positions itself as a raw, straightforward experience built around momentum, reflexes, and attitude. The gameplay centers on tight, fast-paced encounters that demand quick reactions and careful positioning. Players navigate compact environments filled with hostile enemies, using a combination of melee attacks, ranged weapons, and evasive movement to survive. The control scheme is responsive and emphasizes fluidity, allowing players to chain actions together in bursts of chaotic energy. Each confrontation feels immediate and intense, encouraging aggressive play while punishing careless mistakes. The combat design prioritizes speed over complexity, making mastery less about memorizing intricate systems and more about refining timing and spatial awareness. Level design in Hassle 1977 follows a focused structure, presenting self-contained areas that gradually increase in difficulty. Early stages serve as a foundation, introducing enemy types and basic mechanics without overwhelming the player. As progression continues, encounters grow more layered, combining varied enemy behaviors and tighter spaces that heighten tension. While the core loop remains consistent, the escalating challenge provides a sense of momentum that drives the experience forward. Checkpoints are positioned to maintain flow without erasing the weight of failure, reinforcing the arcade-inspired philosophy at the heart of the game. Visually, the title embraces a distinct retro-futuristic style. Environments are drenched in moody lighting, with sharp contrasts between shadow and neon glow. Character sprites are expressive despite their minimalist design, and effects during combat—such as flashes, sparks, and screen shake—add impact to each strike. The art direction captures a sense of grime and rebellion that aligns with the game’s dystopian tone. It does not attempt photorealism; instead, it relies on stylization to build identity and atmosphere. The audio design plays a significant role in shaping the overall experience. A pulsating soundtrack filled with synth-heavy beats and driving rhythms complements the intensity of combat. Sound effects are sharp and deliberate, emphasizing each successful hit and reinforcing feedback during frantic exchanges. The music, in particular, anchors the game’s identity in its late-1970s-inspired aesthetic while still feeling contemporary. Together, the visuals and audio create a cohesive sensory environment that enhances immersion. Despite its strengths, Hassle 1977 is unapologetically focused and somewhat limited in scope. It does not feature expansive narrative arcs or elaborate progression systems. Story elements, where present, serve primarily as flavor rather than a central driving force. Players seeking deep character development or branching plotlines may find the narrative minimal. However, this streamlined approach aligns with the game’s emphasis on action and style over complexity. Replayability largely stems from the pursuit of mastery. High-score chasing, faster completion times, and refining combat efficiency offer incentives to revisit levels. The design rewards players who are willing to experiment with different approaches and optimize their performance. While the content volume may not rival larger productions, the tight gameplay loop encourages multiple playthroughs for those who enjoy skill-based refinement. Ultimately, Hassle 1977 stands as a compact yet confident indie action experience. It combines responsive combat, stylized presentation, and a strong sense of aesthetic identity to deliver a focused arcade-style challenge. While it may not cater to players looking for sprawling content or intricate storytelling, it succeeds in providing a fast, energetic experience that celebrates momentum and atmosphere. For fans of retro-infused action games that prioritize reflex-driven encounters and bold visual flair, it offers a memorable and stylish ride through a dystopian vision of 1977. Rating: 6/10
暂不推荐。截至目前没能进入游戏 报错内容为 Cannot connect to destination host 正在研究如何解决,如果不行,我就退款= =
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