
Harvest Village is a resource gathering and crafting paradise. It is a mini city building game where we process resources and try to craft the most valuable items and complete various quests. Upgrade your buildings and become the best miner, cook and toolmaker.
Modeled estimate, not a reported figure. How we estimate →
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About

We designed Harvest Village to be the best city building game. We want it to appeal to everyone and become a timeless classic, so we didn't limit it to a specific theme, such as medieval city building game or ancient city building game. In this city, you also need to collect resources, process them, complete various quests, and try to craft the most valuable items. In other words, unlike the crafting games you are used to, everything you produce will contribute to the development of both your city and yourself. Upgrade your buildings and become the best miner, cook and toolmaker - anything is possible in this infinite crafting game!
Features
32 Pieces Of Armor You Can Craft.
40 Pieces Of Melee Weapon You Can Craft.
24 Pieces Of Ranged Weapon You Can Craft. 
9 Pieces Of Vegetable You Can Grow.
10 Types Of Minerals You Can Collect.
8 Types Of Bush And Berries You Can Collect.
21 Types Of Food You Can Cook.
9 Pieces Of Tool You Can Craft.
10 Accessible and Upgradable Buildings.
More than 135 Tasks To Complete.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian, Turkish
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Harvest Village, developed and published by Musa GUNGOR, is a relaxed village-building and crafting simulation that places comfort and accessibility above complexity. Rather than overwhelming players with dense systems or punishing economic pressure, the game focuses on steady growth, hands-on crafting, and a sense of gradual accomplishment as a humble settlement grows into a self-sustaining community. It is a title designed to be played at your own pace, encouraging experimentation and curiosity instead of strict optimization. The core gameplay loop revolves around gathering resources, crafting useful items, and expanding village infrastructure. Players collect raw materials such as crops, minerals, and natural goods, then process them into food, tools, weapons, and armor. These crafted items serve multiple purposes: they complete tasks, unlock new buildings, and contribute to the overall efficiency of the settlement. Progression feels deliberately incremental, allowing players to appreciate each small upgrade rather than rushing toward an endgame state. This approach gives Harvest Village a distinctly cozy rhythm that rewards patience over micromanagement. Village development is guided largely through a task-driven structure. A wide selection of objectives gently pushes players to explore new systems, from farming and cooking to mining and equipment crafting. These tasks act as soft tutorials, gradually introducing mechanics without formal instruction screens. Instead of forcing a specific playstyle, the game allows players to choose what to focus on at any given time, whether that means expanding production buildings, upgrading existing structures, or simply stockpiling materials for future use. Crafting is a major pillar of the experience and adds a light role-playing flavor to the simulation. Beyond basic tools and consumables, players can create various weapons and armor pieces, lending the game a faint sense of character progression even though combat is not the primary focus. This crafting depth gives purpose to resource gathering and helps differentiate Harvest Village from simpler idle-style builders, as each item feels like a tangible result of time and effort rather than an abstract number increase. Visually, the game adopts a bright, stylized aesthetic that emphasizes clarity and approachability. The top-down perspective makes village layouts easy to read and manage, while colorful environments and simple animations reinforce the game’s inviting tone. Sound design and music remain understated, complementing the calm pacing without demanding attention. The presentation supports the idea that this is a game meant to be played while relaxing, not one that constantly demands rapid decision-making or intense focus. One of the defining characteristics of Harvest Village is its lack of pressure. There are no looming disasters, hostile takeovers, or harsh penalties for inefficiency. While this makes the game welcoming to newcomers and casual players, it also means that long-term challenge is limited. Once the core systems are understood, progression can feel predictable, and experienced city-building fans may find the mechanics too forgiving or shallow for extended sessions. The game prioritizes comfort over complexity, and that trade-off will strongly influence how players perceive its value. Community reception reflects this dual nature. Many players appreciate the game precisely because it avoids stress and complexity, praising it as a soothing alternative to more demanding management simulations. Others note that the simplicity can lead to repetition, particularly once the village reaches a stable state and there are few new mechanics left to discover. Updates and patches have helped refine the experience and address early issues, suggesting an ongoing effort to polish and improve the foundation. In the end, Harvest Village succeeds as a gentle, approachable simulation focused on crafting, growth, and relaxation. It does not aim to compete with large-scale city builders or deep economic simulators, instead carving out a niche as a calm, task-driven village experience that values accessibility and steady progress. For players who enjoy low-pressure management games, incremental crafting loops, and the satisfaction of watching a small settlement gradually come together, Harvest Village offers a pleasant and inviting place to settle in and unwind. Rating: 7/10
A sweet blend of simple building, resource management, and crafting games, mixed into one. Starts with a nice touch of giving you the option to play the Tutorial to show you the game basics. Graphics are well done, game play is interesting and re-playable. Option to play without timer would be nice, but game is still fun and a thumbs up as it is. Developer pays attention to the game forum discussion and quickly addressed posted issues. Well worth the small price of the game.
休闲类模拟经营建造类游戏,没有人会因为食物不够而挨饿,也没有因为工作工具不足而徒手砍树采矿。游玩方式比较自由自在,想建造啥房子只要材料够就可以建造,不需要顾虑别的因素。但是需要注意的是在一定时间内没有满足一定量积分的话,游戏会失败。 积分很好弄,第一:建造都会增加积分。第二:需要花资源满足人民的需求任务换取积分。 上手难度不高,建筑物不多且容易理解但是制作材料种类繁多,收集原材料,合成出高级材料即可升级建筑物。原材料是可再生资源。游戏主打悠闲和耐玩。
ist schöne spiel preis ist auch günstig wenn mann wenig zeit hat zum spiel und Stress abbauen will kann ich nur entfehlen
Passe temp
+
迷你城市建设游戏,玩起来简单而又有趣,结合了城市规划和资源管理。玩法上没有任何约束,可以按自己心意想法来规划一个小镇,就跟搭积木一样,在这里可以玩得开心,还可以大量制作的武器、食物、盔甲等,作者塞入了很多东西,慢慢挖掘哟。背景音乐挑选得很好,轻松悠闲,而且游戏玩法并不复杂,还有大量的任务可供完成,看着小镇随着时间的推移而发展真的很有意义。
Ein schönes Spiel wenn man es sich im Sonderangebot kauft, ich hab es für 1,72€ erhalten und muss sagen es macht richtig Spaß leider gibt es nicht soviel zu bauen oder zu machen im Spiel wie bei anderen Spielen. Mann muss auch sagen es ist echt mehr ein Mini-Stadtbau-Spiel das man eigentlich fix fertig hat aber es macht für Zwischendurch recht viel Spaß grad wenn man nicht viel zeit hat oder mal nur was nebenbei machen kann. Wenn man keine zu großen Erwartungen hat ist das Spiel eigentlich recht super und bringt auch Fun mit sich.
[h1]有些手游风味的生存建造类休闲游戏![/h1] 《丰收村》是一款极简风格的生存建造类型的休闲游戏,游戏结合了城市规划和资源管理,并且不像很多建造游戏有着方格以及地域的束缚,玩家可以对房屋进行随心所欲的规划设计,这款游戏可以作为城市建造游戏的入门,简单的操作,较少的限制,还有听话的村民都使得游戏的整体难度相对较低! [h1]简单的建造,简单的任务,一切都是那么简单![/h1] 游戏的建造内容是非常快速且便捷的,只需点击屏幕下方的建造模块在点击加速按钮(3倍速),你就会发现房屋建造会在一瞬间完成,新手指导任务和邻居需求任务也十分简单高效,新手任务后直接让你建造房屋即可,而邻居任务则需要建造之后完成资源的收集! 这款游戏的进度条件是积分制度,当没有达到积分要求后游戏会失败,但不用担心,积分的获取难度很低,就是通过上述两项任务来获取积分,一般不会失败! 原材料在游戏的后续阶段很重要,它们可以用来合成非常多的东西,前期一定要多加收集,才能在中后期阶段快速完成游戏的积分要求! 这款游戏还加入了装备设计,接近百种的武器装备可供打造,非常丰富!从普通的物资升级到高级的物资后,你的装备和工具也会有更多的制造选择,从铜甲到钻石甲,种类非常丰富! [h1]追求极致细节的玩家慎入![/h1] 游戏因为其过于简单的游戏设计,导致很多生存类要素并不是那么丰富,食物不足时城镇人口并不会离你而去,你放置房屋就能直接增加更多人口;另外建造也不需要考虑很多资源,资源分布较为广泛,无论建造在哪都会有着较为丰富的资源补给产生,使得游戏少了一些挑战性。 另外画面的细节还有些问题,有时会有很严重的屏幕割裂感,特别是地图缩小之后移动视角时,让人有些头痛! [h1]有些小bug令人游戏头痛[/h1] 1.游戏有时候建造房屋会卡住,视觉上呈现毛坯房,需要暂停一下继续游戏才能恢复正常。 2.建造房屋后不知道为何有些房屋会坍塌 3.视角移动时,屏幕会有些割裂感发生 [h1]总结[/h1] 这款游戏在画面上有些手游的感觉,在实际操作体验上也是有点手游的感觉,游戏整体有些过于简单化,建造和任务都是那种较为简单就可以完成的,感觉游戏的受众是想要入坑生存基建策略类游戏的新玩家!或是休闲类基建玩家!重度细节型基建高玩谨慎入手! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
A pleasant simple city development game, although it has a few minor problems, it is a fun game that can be improved.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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