
You are the Warden. Enter the dense cornfields and gather the resources your village desperately needs. But beware: you are not alone. Build a deck of abilities and choose your weapons to face the growing dangers of the night. With a relentless monster after you, will you make it out alive?
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About
Harvest Hunt is a single player, first-person survival horror game with a blend of rogue-lite elements, where every run is asking you to adapt in different ways in order to survive. Experience a dark folk-horror tale of a cursed village set in a suffocating atmosphere filled with dread, within the beautifully painterly rendered village of Luna Nova.

Ambrosia, the precious resource scattered around the cornfields, grows in strange ways and the hunger for it is strong. During the night, enter the cursed land of Luna Nova and harvest Ambrosia to keep your village alive. But beware, the Devourer is prowling the fields and is tainting it. In a race against the clock, turn off your lantern to sneak and hide, or fight and banish the Devourer for a bigger reward.

Tentacle creatures, poisoned waters and other dangerous calamities plague Luna Nova. But there is still hope. During the day, experience the enigmatic Whispers, a tarot-inspired system providing endless permutations of calamities but also blessings. Play multiple tense 10-15 minute runs over the course of 5 challenging harvest seasons where your abilities reset with each season and the Devourer evolves and grows stronger.

A pricey voodoo doll made of wood or a free rusty pitchfork? An ability to build hideouts in the fields or to heal you while crouched? Unlock a myriad of otherworldly weapons and abilities for your Warden and village and build your own deck to suit your needs. Will you sacrifice your own health to equip them? Choose your playstyle and survive.

An aristocrat far removed from wealth and ease, a priest left armed with his sacred verses; what led them here, and why do these ethereal Whispers haunt their every step? Embody a colorful cast of characters and explore the lives of these seemingly ordinary villagers through the eyes of a modern day Investigator plagued with the same curse and running out of time…
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Firstly, I love the game it is amazing period. You should buy it. It is very new at the time of writing this so it is bound to get better with time.
Solid 6-8 hour game experience. Wish there was another map, more variations, etc. but I'm guessing the game undersold and the developers couldn't do more. Buy on sale and play for a weekend. Cheaper than a movie.
I have played about an hour of this game. Overall, it's pretty good. The level design is good, I love the game play and using your health to obtain power ups. IT really makes you think before coming in. This is a buy on sale or full price
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to start by saying I'm going to say somethings that might make this game not look super great but I wanted it stated, I do really like this game and I want to see it grow gain new content and see it become something great but as of now its a shell of horror game a very good shell and one that gives me hope but as of now its more akin to long paid for demo. Ill start with the pros - The atmosphere is wonderful its sets and dread and fear into you. - The sound quality is so good that sounds like someone is trying to kill you in the real world. - The art style is awesome and very fun to look at and see the details in it. Now I'm going into the stuff that isn't really as much as a con but something that needs to be tweaked better. - certain weapons are flat out useless or unhelpful like the stinkbomb which damages the monster but also forces it to chase you for 15 seconds not helpful. - the map itself is rather small and provides not real changes other then the map mutation cards which go from not changing much to making waaaayyyy harder then it should be. Cons: - way to little happening, as in in two hours youll have seen everything the game has to offer. - stupid AI, the monster AI is down right dumb, Dumber then a kid whos dad is also his uncle. - repetitive game play loop that doesn't really change at all even with card mutations. - and lastly and the biggest problem I have with this game, You must harvest this red stuff every harvest season which is around five nights and you can banish the monster to get extra points that you need to have enough of or use lose pretty normal for a roguelit but banishing the monster is kinda... pointless as you only get a small amount of points for doing it and you can get much more form just sneaking around and grabbing that red stuff ( cant remember the name of it rn) and that is much safer then fighting the monster and is basically a case of High risk little to no reward, low risk huge reward, and that really sucks and makes me not even want to interact with the monster in this game because of this Ive been really tempted to just refund the game but man I want to see this game get better so I wont.
A spooky and challenging game, basically a single-player version of Hunt: Showdown. You're dropped into a small map and your goal is to harvest as much Ambrosia as you can from a series of landmarks before "extracting" from one of the exit points. But of course, it's not quite that simple. A large roaming monster ('The Devourer') is hunting you, and if it kills you, you lose whatever Ambrosia you found. You have a limited number of attempts to meet a specific "quota" of found Ambrosia, and if you're feeling especially bold, there are tools and weapons you can use to damage and potentially banish The Devourer for a large Ambrosia reward. You can unlock and play as a variety of different "Warden" characters, though in the current build of the game which Warden you pick really only affects which of the various Strength cards you begin with (there isn't any voice acting or unique abilities that differentiate the Wardens in terms of gameplay). Technically, Harvest Hunt isn't an early access game, but if the developer is planning to implement player feedback, here are my suggestions: -Hideouts feel largely useless since, if the player is chased into one, The Devourer often "camps" them by just standing around near the hideout the player is in, pretty much guaranteeing another chase will ensure when the player exits since The Devourer auto-detects them if they get too close even if they're crouched and their lantern is off (though it is at least nice that hideouts provide a one-time heal) -It'd be nice if there was some way the player could escape The Devourer's "grab," maybe through a timed QTE button press, and maybe only if they had a certain Strength card or only if they were holding a pitchfork -This would also help solve the current issue of pitchforks largely feeling useless since it's so easy for The Devourer to grab the player and drain most of their health -More unlockables would be nice, be they new Strenght/Fortification cards, new characters, cosmetic items, etc. Currently, once you manage to complete a full "run" of the game (finishing a full harvest season with each of the five currently available characters), there's really not much more incentive to keep playing aside from unlocking a few lore entries Aside from the above feedback, Harvest Hunt is a solid choice if you're looking for a spooky game to play and you like the "extraction" mechanic of Hunt: Showdown but you don't want to put up with all the PvP nonsense.
Game deserves more attention.
The hand-drawn art style is stunning! It's a unique horror game, and the lore keeps you coming back for more. It also received some DLC, which I'm looking forward to checking out. Beautiful visuals, intriguing twist to the horror genre in the gameplay, and there are quite a few customizable options in the settings to accommodate any gamer.
Overall my feelings for this game are positive, but repeating the same [spoiler] boss and the same over and over again for every season [/spoiler] got quite tedious after a while when I learned the [spoiler] boss's playstyle [/spoiler]. If they added more variety to the [spoiler] Devourer [/spoiler], maybe adding new versions or new creatures that would hunt every harvest season, I would absolutely give this a 10/10. As it is? Fun until you figure out the mechanics, then just kinda tedious. 7/10?
Harvest Hunt offre una svolta roguelike unica al genere survival horror, sfidando i giocatori a sopravvivere a cinque notti inquietanti su Luna Nova. Con il suo stile artistico disegnato a mano e le meccaniche di costruzione del mazzo, Harvest Hunt è un gioco imperdibile per i fan di Inscryption che cercano un'esperienza più oscura e inquietante
汉化不全
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