
A story-driven adventure game about a haunted bed & breakfast. A dead & breakfast!
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really enjoyable game, from start to finish. Part visual novel, part time management, with some gardening and a dash of cooking for good measure. It features a cute artstyle and unique design to it, but is also wonderfully written in terms of character, dialogue and overall storyline. This game tackles a heavy subject (the death of a friend) with a lighthearted but honest nature. Even when ghosts are introduced into the mix, it doesn't feel silly or out of place. Everything just fits together from beginning to end quite nicely in a linear and satisfying way. It also has replay value, since the game is a bit more challenging (with more achievements along the way) if you want to play it again. I would love to see more games from this developer in the future.
Okay guys, I just beat the game with most of the 'best ending' achivements, so I feel confident in writing a review. Cool stuff: + adorable graphics + adorable story + multiple endings (do you want to do A? or choice B?) + no rush, do what you want + you're supporting an indie game maker + amazing music, I find myself whistling to it often. + Often I find myself wondering if I made the best descision or not. I think I need to re-do some things and try new angles in my next gameplay. + Cooking, gardening, exploring... fun times! + achivements! for £3.99, this game gives you at least two hours of regular gameplay, and hours after that with the new game + mode. (I have just begun that.) -------------- Cons - ? I didn't care for the controls, but honestly, this game was made with RPG Maker, and I doubt most people would even notice that at first glance. That's how excellent this game is. The controls are tricky at first (like press S to open window, A and F to switch stuff, etc.,) But you really do get used to it. You have like 7 days and nights to understand the controls, and it's not rushed at all, you have an energy bar that's with actions, and if you don't perform any actions, you wont get tired, you can literally do what you want.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have gone through one full playthrough and will absolutely do a new game+ playthrough. I really enjoyed this game as a whole. The graphics are cute and the story gave me the warm fuzzies. It took me about 2 1/2 hours to beat the first time around and the new game+ supposedly has extra scenes, so it's also a pretty good value time-wise besides being a good overall experience. My one critisism is that the controls feel a little clunky. It's not a game-breaking flaw, but it felt a little weird at first.
I was lucky enough to be the first judge to play this game during the 2015 Indie Game Maker Contest. When I finished it, I thought to myself, “I may have just played the winner.”Several weeks and seven other judges later, that prediction was accurate. This enchanting adventure game follows the title character as she gets roped into house-sitting for a friend of her mother. Corinne quickly gets more than she bargained for when it’s revealed the house is haunted by numerous ghosts. These aren’t scary ghosts, just confused people trying to make sense of their new reality. The player interacts with them on a daily basis while growing and selling flowers to earn money and purchase food so the spirits can have their breakfast. The game is filled with stunning custom artwork, but don’t assume that it only won because it’s so pretty. This game has wonderful story and characterization and the adventure gameplay is simple but fun. It embodies a theme of “growth” in two ways – the literal growing of flowers and fully realized character growth for most of the cast. Seeing it on Steam is a proud moment and I look forward to playing the updated version. At the current price, you can't go wrong! Check it out!
If you have a couple hours to kill and want a charming, heartwarming game I highly recommend you check out Corinne Cross's Dead & Breakfast. This game is a story told through simple tasks that take place over the span of a week. You water plants, collect mail, learn cooking recipes, and talk to ghosts in a pretty watercolor-esque landscape. If you play your cards right you’ll be rewarded with a delightfully bittersweet ending. Make sure to give New Game+ mode a shot where you can meet new characters.
pros: -Pure content... If you need a game that will make you feel good and smile on a rainy day, this game is great. The story is simple and cute and it only takes a few hours to play through it. -Visually pleasing -Easy to understand objective as they are pretty clearly laid out. -Allows you to walk faster... yes, this is THAT imporant. Nothing annoys me more thn a game that forces me to move slowly. -I enjoyed that they threw in "amount of energy" and money management, it makes you think more carefully about what you do. -For the price it's totally worth it... cons: -Glitchy ♥♥♥♥♥♥♥ achievments... I beat this entire game with nothing to show for it even though I should have gotten close to all of them except the [spoiler] "10 flower pot"[/spoiler] achievment. This, was very upsetting for me as someone who enjoys unlocking achiemvents to show for their hard work... Achivmenets validate all the time I waste gaming lol. This was upsetting enough to where I probably wont do the harder mode play through. -The controls kinda suck and you cannot change them around to fit what works for you. I have a gaming laptop and was physically uncomfortable for a lot of it. BUT, after a while i did adjust/just got used to it. -If you press f12 the FREAKING STEAM SCREENSHOT BUTTON FOR ALL GAMES, it exits the game without asking first and without saving. This, was, infurriating... As I am also someone who likes to remember games by taking screenshots of the most memorable moments.
A small story based game that deals with heavy topics ins a non-heavy way. Less of a point and click, more of an interactive novel with gardening and cooking elements. Encounter ghosts and grow flowers to sell and buy ingredients for recipes that you find. The main focus is the story, with the other elements being more to create pacing between the story segments. I enjoyed it, worth replying for achievements.
I really loved this game. I still think about it all the time. Strong story and art. Simple mechanics but that doesn't bother me. I'd definitely look forward to a new game by the same team if it ever came about.
[i]Corinne Cross’s Dead & Breakfast[/i] is a very pleasant surprise. You play as Corinne, a young woman who is housesitting a Bed&Breakfast for the mother of a friend who recently passed away. It turns out said B&B is not as empty as she thinks it is… It’s a pretty short game that deals with themes of grief, friendship and companionship, and the importance of little gestures of kindness in an often unjust world. The art style is fairly simple but pretty, the CGs very nice to look at, and while 80% of the game consists in exploring and talking to the characters, there are some nice mini-games centered around cooking and gardening that give it some additional rhythm. Overall [i]Corinne Cross[/i] is very chill but also heartfelt and I think the game deals very well with heavy themes in a light but non-superficial way. Also liked the NG+ mode which is essentially a retelling of the same story but with additional scenes and dialogue and some bonuses if you explore the house and its surroundings at the right time. I was charmed by [i]Corinne Cross’s Dead & Breakfast[/i]. It's pretty much the antithesis of a horror game and while it is not overtly ambitious it does hits the right notes for everything it sets out to do. The price is really perfect for what you get in this experience, and I can't recommend it enough to people who enjoy story-driven games. I’m really looking forward to the developer’s next game!
Corinne Cross's Dead & Breakfast is a cute, wholesome, short (ca. 3 hours) narrative game, presented in a 2D side-view perspective, with mild resource management and puzzle elements. [h2]1. Story & Setting[/h2] You reluctantly agree to tend to the house of an elderly lady whose son (a schoolmate of yours) has died, and who has to spend a week in a hospital. You soon notice that the house, a retired bed-and-breakfast, is occupied by several ghosts. Over the course of 7 in-game days, you learn the ghosts' stories and have opportunities to help them transition into the afterlife. In the process, you also develop gardening and cooking skills. The story is told in a relaxed, empathic, thoughtful way and generally nicely written - it's noticeable that that the developer is a native speaker with good command of her language. The small cast of characters (4 ghosts, 2 shopkeepers, the elderly lady, a neighbor, and the protagonist) is distinct and lovingly designed, I could relate to their feelings and understand their dilemmas. The story arcs are fairly linear, but your actions will determine whether or not you can get the "best ending" for each of the NPCs. [h2]2. Gameplay & Mechanics[/h2] You'll spend most of your time reading and clicking through various conversations, with a few rare occasions where your decision can influence the further path of an NPC. In addition to the narrative gameplay, the game also has gardening and cooking mechanics, but they are held very simple. You can only grow one type of flowers in your garden, and all you have to do is putting dirt and seeds in a pot, which you then need to water on two different days. For cooking, you need to learn a recipe (these are either hidden around the house, or given as quest rewards), buy the ingredients from a grocery store, and play a color-coded "press the key at the right time" minigame. Since all of the ghosts' story arcs require items that can only be bought at the grocery store, you'll need to generate some money, which you do by selling grown flowers to the florist. This gameplay element, together with the 7-day limit, introduces a mild resource management challenge - but with a bit of forethought, I found it pretty easy to accrue all the money I needed. The game is fairly easy in general and I had no trouble getting the "best ending" for each NPC in my first playthrough. There is a "New Game+" mode that is supposedly a bit more challenging and also includes additional content, but while I did enjoy the story, I doubt that it has enough variation to make replaying it so soon enjoyable for me, so I did not do that yet. [h2]3. Graphics & Presentation[/h2] The game uses a 2D side-view with occasional sidescrolling for ther larger rooms. Graphics are stylized and very lo-fi, but get the job done. Soft, relaxed background music as well as occasional sound effects support the atmosphere. The game does not have any voice-acting, and while that may have helped giving the characters even more personality, they are generally written well enough to make VA unnecessary. While the game generally has rather low production levels, all artistic elements fit together nicely, and no part was detrimental to my enjoyment. A few details (like the lighting differences between day and night, or the reward splash-screens for most characters) are done quite nicely. [h2]4. Usability & Accessibility[/h2] The game's settings consist of 4 volume settings, an "always dash" toggle, and a very comfortable key rebinding system. Instead of listing actions and letting you assign one or two keys to each of them, it displays a keyboard and lets assign any action to any key. You could, if you wanted, assign the "inventory" function to more than 50 different keys. This system unfortunately also has a downside - since the displayed keyboards only offers the US ASCII layout, there is no way to assign functions to language-specific keys that do not exist in that layout. Nevertheless, this system should cover more than 95% of cases where players want or need to rebind their keys, and it's very nice that this single indie developer invested the time and effort to provide an important feature that many triple-A products in this genre neglect. The game starts in a small window that you can maximize, but there is no fullscreen (or borderless windowed) view available. The UI is generally clear and intuitive, and most of it (though not all) can be navigated with the mouse. Unfortunately, contrary to point-and-click adventures, the mouse cannot be used to move around or interact with objects. For the latter, you have to approach the object and face it, then press the "interact" key or use an inventory item. This feels rather clunky compared to mouse controls, but didn't cause any problems in my playthrough. The game provides 9 save slots, but can only be saved in one specific room. Thankfully, saving does not automatically end the day or night. Time does not progress automatically, and there's no hurry except in 3 specific scenes when you're playing hide-and-seek with one of the ghosts. The fact that I never ran into any bugs adds to the impression of a well-polished product that was designed with care for the user experience. On a side note, the game is completely free of scares, gore, and vulgar language. It manages to keep a positive outlook despite (obviously) having sad or melancholic parts in most of its stories. With its careful handling of its difficult main theme, it might offer a fine way to introduce the topic of death to young ones. [h2]5. Conclusion[/h2] I recommend Corinne Cross's Dead & Breakfast to players who appreciate relaxed, empathic ghost stories. It's very short, but well worth its low cost.
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