
Harold's Walk on Steam is a remaster of the original Harold's Walk game that debuted on the Nintendo 3ds in 2020. Odd and unusual spaces comprise most of your journey as you venture through this surreal collectathon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
what a weird game that is unironically a good game that is a lil short but sweet i like how the world is interconnected and keeping track of collectables and portals is easy also there is a time attack for each level which is also fun tho the game lacks visual clarity for "crowns"(primary collectable) and "purple things"(secondary collectable) they appear small in the world but in the map are huge so then you start looking at the map more than the game itself which hurt exploration and overall fun anyhow i do like it and it doesnt over stay its welcome (gonna start attempting deathless) 6/10
he do be walking
Hell yeah.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game that's sometimes frustrating and very entertaining. Getting everything was a lot of fun, not counting the marathon because it frustrated me for a good while haha... I love this game since it came out on the 3DS. If you like exploring and collecting everything, this is a good game... waiting for Harold's Reborn! (special thanks to the people of the Harolds Walk community for their help)
My friend talked to me and some others about this game on the 3DS in 2023 we picked it up as a joke and we were stunned streaming this on discord with me and all my freinds we were just having so much fun we 100%ed it in one sitting and we fell in love, (never got around to harold reborn lol) the moment this was revealed we were all so excited our entire freindgroup fell in love with Luke Vincent's work while none of us have played Automation Lung (some of us have already bought it thou) we just love this game so much an amazing platformer with simple but fun graphics. the character of harold is so stupid but in a good way and the movement god its so good. this game is genuenly one of the bets 3D platformers i think of all time and thats not a joke. i will and forever willl love harold's walk its so ♥♥♥♥♥♥♥ good and i cannot wait for more from luke Just pure fun, i love this game so much <3
The legendary film critic Roger Ebert once stated, rather infamously, that "games can never be art". While Ebert's argument was inherently flawed (as he wasn't much of a gamer and thus lacked the literacy required to truly appreciate them), his statement has been the catalyst for arguments on whether or not games are truly "art". On the surface, Harold's Walk may not initially appear to be art, but play it for yourself and you will find a work of pure artistic expression that invites exploration and rewards contemplation. Most modern 3D platformers often rely on a mechanical or stylistic gimmick of some kind to grab the player's attention. They desperately cry out, trying to distance themselves from the games upon which their foundation is built on. But Harold's Walk is not like most modern 3D platformers. Like all good art, Harold borrows what works from its peers and finds ways to transcend the limits of its medium to provide a truly ground-breaking experience. The mechanics are actually quite simple; Harold can run, jump, double-jump, and roll. But with this simplistic toolkit, Harold can explore the ends on the earth with ease. The myriad worlds you will have the privilege of exploring in Harold's Walk care not for adhering to "game design" nor "stylistic cohesion". They are worlds in their own right; some of which are abstract, others of which vaguely resemble reality. Most of them are very short to get through, but exploring them for crowns and donuts reveals each world's intricacies. Much like life itself, there are many branching paths to take through the walk, inviting Harold to revisit older levels in order to find something new; perhaps even a new world or two. As such, Harold's Walk contains multiple "endings", but reaching the end of Harold's Walk isn't the point. The point is to explore and understand each world; to really reflect on how each level makes you feel, and to really understand what it feels like to be Harold, exploring these strange and wondrous worlds. Often while playing this game, I was reminded of the feeling I get exploring an art museum for the first time. You are presented with all of these different works of art; all with various levels of abstraction, composition, and detail. You are allowed to stop and admire each of them for as long as you like. There is no pressure; no timer is counting down forcing you to wrap it up and move on. Your level of engagement with the work in front of you is entirely dictated by what you put into it and how you interpret it. Harold's Walk invited me to explore its depths in much the same way, and I feel all the better for it. While I've been rambling on about the artistic merits of Harold's Walk, I feel it's important to stress that Harold's Walk isn't trying to be art, unlike most modern Triple-A games with their high production budgets and overreliance on cutscenes. It's not trying to BE art because it already understands that it IS art. Almost nobody in their right mind would make a character that looks and sounds like Harold, and yet Harold exists anyways. Harold isn't trying to adhere to any typical convention or standard, but merely exists because Harold is what the creator of Harold's Walk wanted to make. A similar argument could be made for the bewildering and wonderful worlds contained in Harold's Walk; they exist for the sake of the work itself, not to appease the expectations of the typical platformer enjoyer. Harold's Walk is selfless in its expression and open to interpretation in so many ways. It gets top marks from me and I wish Roger Ebert will still alive to play it and maybe change his ♥♥♥♥♥♥♥ mind about that incredibly dogwater take.
Harold's Walk es como Mort the Chicken si fuera bueno, es decir, la perfección hecha juego.
Admittedly a lil expensive for whats here, took me 3.5h to beat it 100%, but I wouldnt say it's bad at all. I mean some might, look at the screenshots, but I think its got tons of charm to it and I had a great time with it. Just wait till its on sale.
this game is absolutely great. great on 3ds, great on pc as well
This game is genuinely life changing. I played the demo and I immediately knew Harold was the one for me. Long live Harold.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7K | 167 | 78% | $3.99 | |
| $12.7K | 182 | 60% | $3.99 | |
| $12.7K | 61 | 92% | $6.99 | |
| $12.7K | 86 | 62% | $3.99 | |
| $12.7K | 97 | 93% | $6.99 | |
| $12.7K | 55 | 78% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $608 | 17 | 94% | $1.94 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |