
Harold Halibut is a handmade narrative game about friendship and life on a city-sized spaceship submerged in an alien ocean. Join Harold as he explores a vibrant retro-future world in his quest to find the true meaning of ‘home’.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 1.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.3Kreviews | 82% | — | $747.9K |
| $34.99 | 3Kratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wholesome game, good for the nervous system
This "game" is more like a 14 hour interactive movie. You control the main character, but as in similar games you are really just figuring out what you need to do to move the plot forward. It can be a bit tedious when moving back and forth between scenes (over and over), especially in the first part of the game, but it becomes part of the slow, meditative pace that pulls you in if you let it. It is quite philosophical, especially at the end, in a way that I love, but it won't be everyone's cup of tea – it definitely doesn't reflect a mainstream capitalist American value system, for example. The artwork and music is interesting, and sometimes very beautiful. I hope there is a documentary somewhere about how it was made. I played in on an M4 Mac Mini, and it would occasionally have long pauses, but nothing awful. It was a bit of work to get my wired Logitech controller to work; I ended up using the Steam mapping function to map the controller to keyboard commands.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 23.8/day in the week to Jul 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian, Turkish, Italian*languages with full audio support
| $34.99 |
| 2.8Kratings |
| 80% |
| — |
| not modelled |
| $9.79−72% | 108ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really looked forward to playing this game but to be frank 98% of this game is not worth experiencing. This game fails on so many levels but the one thing it does right is awesome and it's the visuals, it's an absolutely gorgeous game but the compliments end there. The last like hour of the game was sort of interesting but this game would have benefitted hugely from focusing more on show don't tell. It took me about twelve hours to beat the game and i really think it could be shortened to like three to five without any issues. This game also struggles with how story and gameplay work together the simple answer is they don't, a good example of gameplay and story working together in harmony is what remains of edith finch where it basically is just a movie that you interact with and the experience is lovely from start to finish. There is potential here but the execution is incredibly poor, i was put off playing death stranding because everyone said it was a walking sim and clearly they haven't experienced this game, if i would guess how much i just walked in this game without anything interesting happening i would say it was around eight to nine grueling hours. I really hope this studio contiues making games with this kind of vibe but a little more planning for both the story and gameplay wouldn't hurt.
Пройдя Harold Halibut целиком, хочу поделиться своими впечатлениями. В первую очередь хочется отметить необычный окружающий мир и персонажей, созданных вручную. Визуальная составляющая является одной из самых сильных сторон игры. Многие локации хочется внимательно рассматривать, замечая небольшие детали интерьеров, декораций и анимации персонажей. При этом от игры не стоит ожидать сложных головоломок или классической системы инвентаря, где приходится собирать и комбинировать множество предметов. Геймплей здесь довольно простой и в основном строится вокруг общения с персонажами, выполнения небольших поручений и исследования станции. Из-за этого приходится довольно много бегать туда и обратно между уже знакомыми локациями, что временами начинает утомлять. Сюжет развивается неспешно и по-настоящему начинает раскрываться примерно к середине игры. Постепенно история затрагивает вопросы человеческих отношений, смысла жизни, своего места в обществе и поиска чего-то большего за пределами привычного мира. Мне было интересно наблюдать за отдельными персонажами, узнавать их истории и исследовать разные уголки станции. Однако поведение некоторых героев временами выглядит странно и даже слишком по-детски, особенно учитывая ситуации, в которых они оказываются. В целом Harold Halibut это скорее медленное интерактивное приключение, сделанное ради атмосферы, персонажей и истории, чем игра с глубокими механиками или сложными задачами. Если вам нравится неспешное повествование и необычные визуальные проекты, игра вполне может понравиться. Если же вы ждёте активного геймплея, сложных головоломок или большого количества механик, она может показаться слишком затянутой.
Great game! Recommend.
По перше, гра змусила мене написати відгук. По друге, я хотів сказати щось про схожість із кіно, але ні. Це не гра, не кіно і не арт-хаус. Це театральна вистава. Сто відсодків не схожже на те, що ви грали раніше і сто відсодків не буде цікаво кожному. Напевно і "грати" в неї вдруге буде також не для кожного цікаво, але якщо ви полюбляєте театр, якщо ви емпатична людина схильна дро рефлексії та здатна до занурення, якщо в кіно ви можете бачити не тільки основний сюжет, а і сенси, які закладав автор, чи вам цікаво дивитись на твори і з цієї точки зру, то тоді вам точно сподобається Harold Hailbut! Вона точно не про "швидкість" чи "екшн", але "естетики" та глубокого сенсу в неї досталь! Тож, тиша в залі - вистава починається...
Very enjoyable, I loved the narrative and the art style is quite unique. Never missed a beat.
Una aventura cautivadora y mágica.
where´s home? with wiu
lovely story, amazing soundtrack
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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