
Harold Halibut is a handmade narrative game about friendship and life on a city-sized spaceship submerged in an alien ocean. Join Harold as he explores a vibrant retro-future world in his quest to find the true meaning of ‘home’.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 1.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.3Kreviews | 82% | — | $747.9K |
| $34.99 | 3Kratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Artstyle: abselute PEAK. story: pretty peak. ending: wierdly peak. music: ABSELUTLY PEAK. Characters and their stories: PEAK. ability to really set feelings asail: Check. playable with any pc: check You can feel its indie but that doesnt change my mind when i tell you this game is abselutly peak. I now have a personal conenction to this game.
走个路慢的一批急死人
I really appreciate the work devs put behind this game.... The art is amazing. Music is amazing Controls could be better but I still loved the game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 23.8/day in the week to Jul 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian, Turkish, Italian*languages with full audio support
| $34.99 |
| 2.8Kratings |
| 80% |
| — |
| not modelled |
| $9.79−72% | 108ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чудернацька та незвична гра, про знаходження свого місця в житті. Сюжетно досить приємна гра, цікаво спостерігати за історією (жанрово це щось середнє між меланхолійною драмою, антиутопією, сатирою та фантастикою), що чудово підкреслюється неймовірним візуалом, що однозначно є її основою прикрасою. Все виглядає як ляльковий мультфільм, і сприймається я вам скажу, дуже свіжо і цікаво. Єдиний ньюанс, і я б сказав що досить серйозний, це що гра - ізометричний симулятор ходьби. Тут ну вкрай мало геймплею, настільки, що його фактично не існує, все що ти робиш, це бігаєш з точки А до точки Б, за новою порцією діалогів, і далі знову бігаєш, уже до точки В, Г Д, і так всю гру. Два пазла, і марафон ходьби. Нелінійності тут немає, фінал тут один, інтерактивності тут доволітаки мало, тому не зовсім зрозуміло чому ця історія стала саме грою, а не якимось фільмом чи взагалі серіалом. Тим не менш я не вважаю що гра погана, історія та візуал справді чудові, і коштують того щоб спробувати. Тому скажу так: якщо ви готові сприйняти Харольда Халібута, не як гру, а як такий собі мультфільм від студії А24, у якому так трапилось, що можна походити за головного героя по локаціям, тоді можете спробувати, досвід буде цікавий. Якщо ж ви хочете саме пограти в гру, тоді однозначно пропускайте цей проект, бо грати тут немає в що.
j'ai adoré , rien que pour la DA mais j'ai aussi pris du plaisir à parcourir tout le vaisseau en faissant le larbin ,oui des fois s'était ennuyeux mais putin que s'était bien. je t'aime harold ,gros bouffon.
Simply Splendid!!!
An absolutely beautiful game. Its a linear story experience like an adventure game, but without any obtuse puzzles!
シンプルにストーリーが面白くない ストーリーが平坦、非常に興味深い世界観で何が出るかと思ったらひたすらお使いと雑用をしていつも通りの日常を過ごすだけ。 こういう雰囲気ゲームにしてはオシャレ要素もまるでない。「Night in the woods」や「ファミレスを享受せよ」みたいな引き込まれる何かがない。キャラも賢いが面白みもない凡人の集まり。 主人公が活躍するわけでもない、何か大きな問題に巻き込まれる訳でもない、やることは永遠に雑用、何故こいつが主人公なのか。というか何故製作者はこのゲームを作ろうと思ったのか。 ただ未来の深海の中で過ごすと言う世界観、キャラクターの思想の深さ、キャラクターデザイン、粘土っぽい独特な外見、作品を面白く見せる表現センス、などなど、ストーリー以外は質が高いSFゲームだ。
Gostei de jogar, apesar de ter odiado o final do Harold. Não vou contar o final, mas achei ele o ser humano mais besta do universo! enfim, choices... Mesmo que sejam choices bem estúpidas! No geral o jogo é legalzinho de jogar, mas achei que ele limita muito a gente. Não tem muitas missões paralelas, não dá para a gente fazer o que quiser, clicar no que quiser, nem tomar todas as decisões que a gente quer tomar. ele é bem linear, conta uma história e a gente segue, conseguindo umas conquistas pelo caminho ou não. Enfim, foi bom, mas não é meu estilo de jogabilidade favorito. Aproveitem!
buyable
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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