
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 19.4Kreviews | 90% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I should have started playing this ages ago. It's a 10/10.
log in, break ship, money. 10/10
[h1] 7/10: A good time but not a long time [/h1] Hardspace Shipbreaker is a game about, primarily, protocols. You're introduced to new components, hazards and tasks at a relaxed pace where the game expects you to build up your own protocols once you've absorbed the information you're given. What steps can you skip when salvaging a Class II Reactor? In which order should you dismantle the Light Cargo Mackerel, or the Javelin Tanker and which parts should you prioritize or ignore depending on their salvage value? These are the questions you ask yourself and iterate upon as you progress through the hazard classes and job ranks. You're encouraged to experiment, to try and finish a salvage job faster next time or maximize your salvage value with less effort. If you mess up, even a reactor explosion will not wipe out the whole ship but only about 1/3rd of the total possible value. This tug-of-war between slow-paced methodical gameplay and frantic "speedrunning" of runs makes for a compelling gameplay loop and frequent upgrade opportunities keep things fresh for a while. Unfortunately, the game loses steam after a while. The demo charges didn't make as much of an impact in my gameplay as I expected, to the point where I actually forgot about them. Coolant Stuff and Radiation are absolutely negligible and "Ghost Ships" are barely novel enough to call themselves a gameplay twist. Towards the end, I was actively taking easier salvage jobs to farm Upgrade Tokens and Rank XP where the only real threat towards my profit margin was the backscatter of my point cutter somehow clipping a single pixel of a fuel tank, which is annoying but also only wipes out half a million dollars on average. Sigh and move on. Story is serviceable. I enjoyed the characters and their chatter (judging from other reviews I'm in the minority there), but the game doesn't take any risks with it, going for a classic futuristic space-industrial dystopia that puts you in the shoes of an indentured worker who helps kickstart the worker's uprising. The humor in the AI Control voicelines and the flavor text was a plus. The final act of the game is a non-committal mess though, where they go through the "Oh no, one of your Co-Workers just died... just kidding, they're back." Nothing bad happens in the game ever (if you look past getting "technically" enslaved and potentially dying in multiple clone bodies) and the "inspirational unionization and workers uprising" story falls flat when not only nothing is sacrificed, but everything turns around into a saccharine fairytale ending. I wish it were not so, but such efforts rarely happen without bloodshed. SFX are good and really sell the industrial scrapyard in a vacuum vibe. The music is good too, but there is no variation, which I really don't understand. Make me pay money to my employer for a radio station rental fee, so I can select different soundtracks! I had a good time with this game, albeit with some misgivings. Not sure if I would recommend it at full price, but if you can get it at a discount, grab it!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 112ratings | 88% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very satisfying to play. Wish the story line wasn't quite so wordy, and it's getting a little _too_ accurate to real life, but the game is still an absolutely worthwhile investment of time and money!
Perfect game. Fell into the furnace after hitting myself with a computer terminal. 10/10.
amazing game very addcitve
Very good and addicting gameplay. Story isnt bad the first time. Then the fact you cant skip the cutscene dialogs drives you absolutely nuts. but once your through that the game is fabulous.
Ships go boom.
I ♥♥♥♥♥♥♥ LOVE UNIONIZATION
Really fun gameplay loop, if you think you'd enjoy it you probably will. Story and characters endeared to me *massively* over time but definitely isn't the game's strongest point. I'm really going to find myself wanting a game similar to this for ages, I hope this game does get DLC and/or a spiritual successor that learns from it also, good zero gravity controls and physics, and I really like the decision to have it be in a micro-atmosphere rather than no atmosphere so that huge objects still get slowed down by air resistance eventually while still feeling like you're in space otherwise. The only other game with 0G controls I've liked this much that I've played is Outer Wilds. Overall a good balance of friction and clunkiness with ease of play, though it would've been nice to have some more difficult options for ships eventually. a fun, though imperfect game and I love it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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