
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 19.4Kreviews | 90% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game for chilling destroying ships or the disassembly of them. If you enjoyed games like power wash simulator you will enjoy this one as well. short campaign if you bother with it, you don't have to it isn't necessary for the game but alas you do you.
Game is a lot of fun. I just put on my headset, and get to work, try not to die, and make sure I salvage enough to get out of debt. Just like any other day.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing atmosphere, vibe, music. the game being split into 15 minute segments makes it a great time killer, or smth to play before bed!! oh and irl debt simulator
对于大多数人来说,这游戏可能不容易玩下去。如果不晕3D的话,操控倒是不难上手;门槛在于游戏内核是太空黑奴,可能会觉得枯燥。 不过有一种人尤其能体会到这游戏的好:上班后的成年人。 当你白天给领导摘星星摘月亮,心力交瘁;下班后打开这个与物品打交道、按部就班即可、熟能生巧+角色build逐渐完善、充满正反馈的体力劳动游戏,感觉特别能抚慰心灵。 关于游戏设定的题外话: [spoiler]真要是这世界观,企业肯定有私军的,而且可以通过阻断通讯+掐断氧气+everwork达到无限酷刑的效果,不怕你不就范;而且每次复活能继承记忆的话,说明企业已经掌握了脑机接口和记忆写入技术,干脆克隆出很多黑奴,修改记忆强行奴役就是了。结局还是太美好了。 [/spoiler]
It's a well made very fun futuristic work simulator, with very good art lead. Progression feels good, story is also very detailed and it really makes you feel like a part of the world.
Es lo que necesitaba, gracias
This little game is at least in my top 3. Please give me more.
Creo que dentro de los Job Simulator, este entra dentro de los mejores sin duda. El ciclo de ir desarmando naves y mejorando tu equipo es muy satisfactorio y el como va aumentando la dificultad y tamaño de las naves es un plus sin duda. Ahora, la historia es una cagada que encima te obligan a jugarla, no lo digo por lo de conflicto sindical, no no... lo digo porque los personajes son una mierda inbancable, diosss es complicado encontrar a unos zurdos que sepan escribir un buen elenco, acá no están.
The "Mickey 17" for a normal person. Sometimes, when I’m really tired, I want to become a tram driver - just driving from A to B along a set route. It’s that kind of game. You simply do your job. In a small, cozy microcosm. Stunning Homeworld style visuals. Original, slightly primitive mechanics
The other reviews make too much of the dialogue. It is annoying that they made it un-skippable, but you only end up waiting for it to end a few times, and never for all that long. I think literally two minutes is the worst case. A shame if you're replaying, but pretty easy to shrug off if you're going through for the first time. As for the gameplay itself, breaking down ships is a pretty interesting puzzle. Managing fuel, oxygen, and tethers is a little tedious at the start when they run out fast, but that does make upgrading your supplies a little more satisfying. There are some moments of frustration, especially managing depressurization (the panel you need is always broken) and safely removing reactors. But not too much to live with. Overall I do recommend this game, and I hope the developer uses these mechanics in a different concept later on.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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