
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 22.4Kreviews | 89% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For me it scratches the itch of all those first person builder/store management games but with a scifi setting and a meaningful narrative. A real cyberpunk story, not about carbon tungsten sword implants and net jacks in the back of your neck but about how the crushing heel of capitalism and unchecked corporations will follow us into the next frontier and ensure life and work there is further exploited. Kudos to the devs for making one of the most punchable villains in recent memory with Hal. 10/10 would lock him and his other middle manager ilk in with a level 2 reactor and a satchel of his favorite sparkless detonator charges and turn off the EverWork system.
https://lorerunner.com/blind-4#HardspaceShipbreaker
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.5M | 29.5K | 72% | $29.99 | |
| $26.9M | 19.6K | 87% | $59.99 | |
| $27.6M | 31K | 86% | $39.99 | |
| $27.6M | 53.7K | 69% | $11.99 | |
| $27.6M | 45.7K | 94% | $29.99 | |
| $26.8M | 135.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 5.1K | 75% | $29.99 | |
| $1.7M | 4.1K | 94% | $14.99 | |
| $1.3M | 1.3K | 83% | $24.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $257.5K | 2.2K | 79% | $4.99 | |
| $93.2K | 205 | 54% | $11.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. Nice and relaxing while making you think just the right amount. There's a good storyline too behind it with enough to make it a better game without getting in the way of things.
A great puzzle game held down by unskippable dialogue options where the characters complain about their poor working conditions. I'm writing this review during one such dialogue right now. They're obnoxious and break gameplay
Wish I could do this for a living, ngl... Given how much fun I had working in the shipyard, I kinda got annoyed at the pro-union storyline. Even though the 'evil corporation' was using and abusing me, I calculated out the debt vs how much I could pull in a shift, did the math on how fast I would pay off my debt and how much I would ear after a few more years. That in mind, I would be a billionaire after about 10 years! If that's the case, sign me up! Would have been a better use of 10 years of my life than my first two careers! I've been trying to 100% a bunch of games as I tend to get distracted by new and shiny things easily and this one was worth putting in the time to add to that collection of 100% games. Would recommend to anyone who likes to tinker around or think about the concept of spaceship design.
Surprisingly fun.
I dont care that you put time into the writing and think its good. It's not, and players should have the option to skip it. It's truly the supreme height of arrogance and it only started with this style of writing from this style of people if you catch my drift.
Amazing
I've had this game a while figured I'd leave a review, the story between the characters was overly unnecessary especially since you can't skip dialogue. The game concept is great though, I just don't know why Black Bird never added a feature to let players build their own ships and share them. Free play is ok but without something to bring back like an economy the main story is the only motivator to really play the game. If they do make a sequel I hope its bigger as far as things you can do. Otherwise buy it on sale and you'll like it, pay full price and your feelings may not be so copacetic towards it.
I originally thought I would love this game, it's got precision deconstruction gameplay in Zero-G. That sounded pretty cool for a neat little physics-puzzle game! I was extremely LESS enthused to find out that not all ships are able to be 100%'d no matter how good you are or how hard you try, Really can't get into the game design when you force me to do a thing and then punish me for doing the thing like I had any choice. If you like dystopian space & space western vibes or don't give a damn about completionism, then this might be good for you. It was not for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.