
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 22.4Kreviews | 89% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely love this game without a clear reason, but i just really like the overall feel of it and the simple yet a little complicated gameplay.
The game is much a puzzle game, taking apart spaceships without gravity is fun (even if it can trigger my motion sickness if I move too fast), the added obstacles as you rank up also keeps things interesting. There is a story in the game but to be honest I just want to take apart spaceships, so I'm pretty neutral about that If I had to say what parts of the game I found irritating, it would mostly be largely about some of the settings. I would have greatly appreciated a setting that could toggle or have a slider for flashing lights. I have undergone some surgical procedures for my eyes, this means I have trouble seeing with the glare from bright lights but I also have terrible night vision and cannot see well with dim settings. so I wish there was a setting that could deal with the brightness of the tool effects (e.g. the cutter tool) without targeting the overall brightness of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played with easier options like o2 slow drain and unlimited time mode and I can't recommend this game enough. I get why people complain about the un-skippable talking when you star breaking down a ship but I enjoyed the story enough that it didn't really bother me. All I want is more of this game but with bigger and complex ships in a DLC or a sequel.
I got almost 35 hours and these are the moments you wish steam gave you a 3rd option other than recommended and not recommended. I guess I'll go with recommended but buy it during a sale. It's not a bad game and it's somewhat relaxing but after a while it gets repetitive. I was expecting to go to places, but you're always at the same place deconstructing ship after ship. Goods: It does what it promises pretty well. It's fun to have a 6 DOF flight and the tools work nice. It's great that they added options to play it on your own pace too. The story is ok'ish but I don't think it adds much as it's basically the same big corporation in the future narrative. It adds levels of complexity as you go and that's nice as well. There are small touches, like the found messages or fixing the ship some char gave you. It's relaxing to play...for a while. Bads: It does get repetetive. There are different ships and you need to take into consideration of doing certain things in a certain order so apart from those little differences, it's the same thing over and over again. I think it's kind of relaxing as well but accidents happen and sometimes there is nothing you can do about them. I just died because there was no way to decompress air on half of a big ship. I took 80 minutes to clear the first part. Taking my time, relaxed...Then this second part I just had to pick a spot and basically put a hole in the hull. So the ship yeets itself almost out of the game area - I didn't even know this was even a thing. So I went all the way there because I just spend almost 1.5 hours on this ship. And it started to give me the you're getting out of working area alarm...then I died. Huh. This makes the player feel unfair. I hate this feeling when playing a game. The other types of accidents are often like that as well. When a new danger is introduced you get a basic idea but doing it is a different story. Often you think I should be cutting here and bang you're dead. This kills the relaxing mood fast as you can imagine. Overall if you're a space nerd, I recommend it but you might want to wait for a sale.
Good game if you enjoy taking things apart. It's kinda like timed puzzle boxes of increasing complexity
fun zero-g physics action with a great story in between jobs
good game. Relaxing esecially when you turn your brain off
A compelling story which hits hard in the modern era as a backdrop to a fun, challenging de-constructor.
If you're looking for something to occupy your while you watch a show or listen to a podcast this is the perfect game - it is perfectly satisfying taking these ships apart and work your way up the numbers (or down the debt number) getting ever bigger ships with more difficult to handle subsystems. Just be prepared to pause that podcast quite a bit as there is quite the story unfolding via "chating with your foreman and colleagues via comms" brought to life so lovingly that you can't help be drawn into this universe and feel with your colleagues. It also has what feels like a very (and always) revelant view on "the company is not your friend" and needing to fight for your rights lest you want to become a total slave.
Controls are really bad and the movement is janky as hell.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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