
The original cooking horror returns in an unhinged co-op experience for 1-4 players. Grill burgers, serve customers, and hit your quota before the kitchen turns into a nightmare. When Asset Joy begins her hunt, try to escape alive and extract your hard-earned cash to survive another shift.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You and your crew are hired to participate in an experiment run by the Paragon Corporation. It sounds like a standard fast-food gig: grill burgers, fry sides, pour drinks, work the register, hit your quota, and keep the customers happy.
Every shift is a ticking clock – the kitchen always wins eventually. Once the simulation collapses, Asset Joy breaks containment and begins her hunt. The iconic mascot is back for blood – and you have only one chance to escape!
The game reacts to what you say on the mic. Speak the wrong word, and Asset Joy will hear you. Speak the right incantation, and the kitchen warps. Learn how to use incantations to your advantage, and what to never say aloud if you don’t want to anger the beast.
35+ modifiers ensure each run goes off the rails in a unique way. Rush Hour brings additional customers for a more profitable yet more chaotic shift. Profanity Policy punishes the team every time someone swears on the mic. Midmaxxing messes up the appliances' cooking temperatures.
Escape alive, and your earnings come with you. Spend them on boosters, sacrifice them to the ascension ritual to move the story forward, or gamble them on harder contracts for bigger payouts.
Happy's Humble Burger Cult (formerly Burgatory) is the next chapter in the Scythe Studios Universe, and a direct successor to Happy's Humble Burger Farm – peeling back another layer of the Paragon Corporation's reality-warping simulation program. Ready to go down the rabbit hole again?
Chaotic first-person cooking horror for up to 4 players
Cook fast food meals and serve them to customers
Prepare and pack burgers, fries, drinks, and desserts
Close up shop and escape when the monster goes on a hunt
Work together to hit your quota and survive
6 restaurants with a variety of menu items
35+ gameplay modifiers
Lobby area with mini-games and social space
A new chapter in the Happy’s Humble saga
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 206 reviews with recorded playtime.
Reviews
Themes across 206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
OYUN MÜKEMMEL BİŞEY AQ DİREK ALIN OYNAYIN
urhurjyuruhguuy8rju gh8ruhuhurruyh gryuugh rgruyguyrhjuyrbyuyrghug8rhjg yurjhuyruhguyrjhgyreuhgurguyrgg huryrugruyrhyrufhuyrnurygy7rygryhburuygr
Very fun! May have abandoned my team to attack the customers, but they had it handled!
ABSOLUTELY LOVE EVERYTHING ABOUT THIS GAME ! It's Fun to play with Alone Or with Your friends ! Love the Art Style and the fact that they brought Our Fav Coworker back to help out !
A lot of fun with friends, difficult but doable. I can't comment on Solo play though
Please drop the ost, the songs for the game and the stuff for the festival location are amazing.
Having playtested in early development, I am thoroughly impressed with the final product. It is challenging and chaotic and everything I look for in a video game. It's a slow addiction to fill orders faster, serve more customers, juggle the events around the restaurant, and scrape up more of that MOOlah. Will absolutely keep coming back for more.
Hello, Creator, there are still flaws in the game's localisation, for example: when customers order, the Chinese text is not fully displayed, and the dish names on the ordering panel are all in English. I hope this can be improved as soon as possible. I find the game very interesting, but the incomplete localisation greatly diminishes the experience for Chinese players. The mix of Chinese and English makes playing the game feel like eating mint-flavoured pasta or chocolate that tastes like excrement. I hope you can understand how unpleasant this is and please make improvements as soon as possible!
Лучше чем Cooking simulator 2.🐈💨 К сожалению мы живем в эпоху где одни однотипные игры вроде Peak и REPO получают нереальный хайп и продаются миллионами, а другие такие же однотипные игры довольствуются тем что есть. Снова игрунчикам за 300 рублей не дали геймплей на 1000 часов, сюжет на уровне трилогии Mass effect и с разнообразием на уровне The binding of isaac, беда-беда( Прекрасно поиграли первый вечер вдвоем и ничто в игре не раздражало за все 4 часа, с ивентами можно бороться и при этом легко, в случае противников в двух из трех случаев помогает удар в торец на Q, шары из HL2 ловко забрасываются в мусорку или разбиваются об стену при долгом полете, не знаю в какие игры нужно играть чтобы местные событие стали препятствием. За 4 часа пощупали наверное меньше половины, не трогали модификаторы вроде мак-авто, заказы в зал и сложные заказы, увидели не все модификаторы и побывали в трех из шести ресторанах, так же не прикасались к фишкам с голосовым чатом внутри игры, ибо обычно при наличии оных всплывает уведомление что лучше использовать внутриигровой чат, что тут не было, либо я не заметил, жалко что в рамках сэттинга приходится готовить только бургеры, но рецепты меняются от ресторана к ресторану, так же наверное было бы прикольно добавить какие-нибудь босс файты, где нужно создать огромный бургер как в трейлере, хотя может такое и есть, но мы не дошли. В общем весело провели время, будем играть в игру дальше, выбирайте модификаторы смены разумно и играйте только в блокбастеры за 5000 рублей, там то точно все круто будет и интересно.
been waiting for so long for this me and my friends talked about happys humble burger farm to be co-op and now it happened and its fire
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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