
The original cooking horror returns in an unhinged co-op experience for 1-4 players. Grill burgers, serve customers, and hit your quota before the kitchen turns into a nightmare. When Asset Joy begins her hunt, try to escape alive and extract your hard-earned cash to survive another shift.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 15 → 4.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You and your crew are hired to participate in an experiment run by the Paragon Corporation. It sounds like a standard fast-food gig: grill burgers, fry sides, pour drinks, work the register, hit your quota, and keep the customers happy.
Every shift is a ticking clock – the kitchen always wins eventually. Once the simulation collapses, Asset Joy breaks containment and begins her hunt. The iconic mascot is back for blood – and you have only one chance to escape!
The game reacts to what you say on the mic. Speak the wrong word, and Asset Joy will hear you. Speak the right incantation, and the kitchen warps. Learn how to use incantations to your advantage, and what to never say aloud if you don’t want to anger the beast.
35+ modifiers ensure each run goes off the rails in a unique way. Rush Hour brings additional customers for a more profitable yet more chaotic shift. Profanity Policy punishes the team every time someone swears on the mic. Midmaxxing messes up the appliances' cooking temperatures.
Escape alive, and your earnings come with you. Spend them on boosters, sacrifice them to the ascension ritual to move the story forward, or gamble them on harder contracts for bigger payouts.
Happy's Humble Burger Cult (formerly Burgatory) is the next chapter in the Scythe Studios Universe, and a direct successor to Happy's Humble Burger Farm – peeling back another layer of the Paragon Corporation's reality-warping simulation program. Ready to go down the rabbit hole again?
Chaotic first-person cooking horror for up to 4 players
Cook fast food meals and serve them to customers
Prepare and pack burgers, fries, drinks, and desserts
Close up shop and escape when the monster goes on a hunt
Work together to hit your quota and survive
6 restaurants with a variety of menu items
35+ gameplay modifiers
Lobby area with mini-games and social space
A new chapter in the Happy’s Humble saga
Engagement
Reviews
Themes across 492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whole lot of fun, play solo or if your looking for chaos play with friends. Easily worth the asking price.
This is the most entertaining game I've played in a long time. If you liked the lore and gameplay of the first game then you will like this new take on it. This game is worth more than it is priced and the devs worked really hard and over delivered. The community is great and this is a great installment to the franchise. I can't wait to see what future updates have to offer. Overall this is a 10/10 game and honestly my GOTY for 2026 so far.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Turkish, Simplified Chinese*languages with full audio support
Hours played at review time, across 493 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is great! But it does make me motion sick even with the motion sickness option turned on. If effects and movements could me adjusted, that would be amazing!
Went in expecting a decent game, discovered gold. The loop while simple tickles something in my brain that just makes me want to keep replaying it endlessly. The balancing feel excellent, my wife and I adore this game and plan on 100%ing it. Absolutely recommend it.
its amzing the best game a played in 2 years its hard but fun hard not bad hard but fun hard and its a good simple
Прикольно, жаль не с кем поиграть.
As a solo player, I cannot possibly recommend this game in its current state, as it is extremely solo unfriendly. To better explain why, I'll describe my experience with the game thus far: I load up into the game, and am met with the tutorial. The tutorial is fun, engaging and really gets my hopes high for what's to come- after all, the tutorial is basically what the game is like. After the tutorial, I load into the lobby, which is packed to the brim with excellent ambience and lore. So far, so good; the game looks extremely promising, so now all that's left is to get to the real meat of the game, which I can only describe as ridiculously unfair. My first shift begins immediately; with no time to familiarize myself with the layout of the restaurant, I find myself stumbling about trying to figure out where everything is. Toe is face down in some random corner- God knows how that happened- and I'm scrambling to figure out how to efficiently assemble these orders. Toward the end of my shift, some semblance of efficiency starts to show; I know the layout of the restaurant, how to work the machines, how to dispose of Toe, etc. until I finally reach quota. I had the choice of continuing into overtime or just calling it quits then and there, and ultimately chose to close up shop- what's the worst that could happen, right? Well this is where the game truly takes a nosedive into the pits of hell. Four tasks have to be completed before you can leave your shift, and unfortunately some of those tasks are extremely obscure, alongside the fact that completing even one of them will activate Joy. Turning off the machines, for example, is one such obscure task. In my three attempts at Day One of the shift, not once did I ever manage to figure out which machines are supposed to be turned off. Now keep in mind, you have to complete FOUR of these tasks, all with Joy beginning to spawn after just one is completed. You have maybe a minute(?) to wrap up any tasks before Joy becomes active. And once she becomes active, you can basically just kiss the run goodbye. She's aggressive, has extremely good eyesight, and ultimately makes doing the remaining tasks a living hell. Ultimately, the game is ruined by the fact that it's near impossible to progress past the first day of what is a really strong game. If any updates come out to alleviate this difficulty, then I'll gladly update my review to reflect that; but until then, I cannot possibly recommend this game if you are playing it solo.
どうしても説明不足な部分はありますが、バーガー、飲み物、揚げ物などをお客さんに提供し、閉店後のタスクもあり、かなりやりごたえがある内容で、マップによってバーガーの種類が変わるのでマンネリしずらく、ソロでも十分楽しめます。ギャンブルなどのちょっとしたミニゲーム単体でもマルチで盛り上がります。一人のときはバーガー以外を作ってくれる従業員がいたり、プレイヤー二人だけでも2桁以上営業を続けられたので難易度もそこまで厳しくはないのでぜひ一度遊んでみてください!!
fun small game, some of the kitchens are too crazy to play imo. Not a lot of content for final monsters and such, Would love to see kitchen upgrades to cook more things (maybe I didnt get that far). Game ran amazing on start up, no tweeking, I appriciate that from the devs. Would recomend to those that want a small distraction game. Music in the game is amazing.
Сама по себе игруля классная. Но смените пожалуйста шрифт который в меню игры и где он там ещё, а то глазам некомфортно и переведите уж пожалуйста всё на русский язык :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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