
An arcade brawler where you become the Hamster-fu master to save the town of Hamsterdam. Will you be the hero your town needs? Will you defeat the whisker twister in chief, the vile Chinchilla Marlo? You bet your bushy tail!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 142reviews | 81% | — | $12.3K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Text Review: Pros: -Great, cartoony, cel shaded visuals (Rodents and stereotypic Dutchness, If it goes darker and less stimulating later on) -Great music (70s Procedural cop show funk, not many tracks though) with lovely brutal sound design that satisfies -Delightfully simple clicking and swiping action (Fun but singular and repetitive... essentially a ported mobile game) -Scooter and boss sections are nice changes of pace if the mechanics are less tight Maybes: -No story but it's based around visual gags -Not ambitious or groundbreaking, just some simple fun Cons: -Optional objectives are largely busy work and sometimes contradictory Video Review: https://youtu.be/iLKOmO9ea3w
Cool looking gameplay but it's virtually unplayable on DualShock4. Couldn't pass the 3rd phase because the controller just doesn't register anything into the game and there is no settings for it. Other than that cool game but would hope to see this fixed as I want to actually play it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cannot give bad review because I don't own a controller, on mouse and keyboard is a cute mess.
Me parece un poco injusto ser demasiado duro con este juego cuando me costó solo un euro, pero es que es difícil no darse cuenta de que se trata de un port de móvil muy básico. Sus controles se sienten extraños, tiene errores de traducción y en general está poco pulido. Puede llegar a ser entretenido, pero más allá de los gráficos, no hace nada especialmente bien. Lo jugué en la Steam Deck, pero si tienes muchas ganas de probarlo, quizá mejor en smartphone,
Very good controls, music and animations.
я его в унитаз ♥♥♥ смою
Zajebiste
♥♥♥♥♥♥ videos don't show what you actually do. You press left when the enemy on the left goes to attack to counter, you press up when the one on top goes to attack. Then if they do a special attack you can just twirl the left stick aggressively in a circle to cover ALL angles since I never ran into a penalty for doing that You hold X (attack) when they block to widdle their block down You time your attack to a rhythm to get a damage bonus and as long as you don't get hit you will get to do a special attack called a KO but it doesn't actually KO so that's annoying. Each level has special goals but they're usually pretty easy... unless they want you to miss perfect hits and finsih with normal hits lol The boss battles were kind of boring but they got pretty challenging honestly. The bosses end up pretty damn fast. But the hardest fight was when I put a rabbit to zero and he became invulnerable to counters and damage so he just beat the piss out of me slowly. Normal bug things. Worth a buck. Might be good for a short trip on the steam deck
I really wanted to love this game - especially since it comes from the devs of Guns of Icarus Online - but it just doesn't land. It has the depth of a f2p mobile game. Things are interesting for a few fights, but you quickly discover a few glaring issues: - The quick time events don't punish bad inputs. You can constantly circle your control stick and spam X and are basically invincible for non-boss fights. - 3 stars for every non-boss fight is basically free, but the bonus objectives often require something called a "big hit" which... I don't think is ever covered in game? At least I don't recall seeing any explanation, making many objectives unreachable. - No steam achievements gives little incentive to return. - It may be a "me" problem, but for the first boss and all levels after, trying to time perfect hits results in the game not recognizing my inputs at all. The only consistently interesting act of trying to land lots of perfect hits in rhythm was ruined by not being able to interact with that aspect after the first boss. Maybe just me? - Some load times and the "controller is recommended" screen seem very slow for a 6 year old tiny game on modern hardware. I will say that the boss fights are interesting and flavorful, but that makes 6/30 levels that present something worth interacting with, and the rest is just filler/button mashing. Other reviews mention a mobile version. That sounds far more appetizing - as each level is just a couple minutes and it would be a nice distraction style game to grind objectives when you have a few spare minutes. Unfortunately this just doesn't translate to PC.
Fun, fighting game, that's timing based. Hit the buttons at the right time to KO the baddies. Cute graphics as well.
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Players by region
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