
HammerHelm is a unique blend of third-person adventuring and strategic town building. Create your dwarf character and build a flourishing town above ground. Complete quests, craft weapons and armor, defeat dangerous enemies and be the leader your townspeople need!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Polish, Portuguese - Brazil, French, Korean, Japanese, Russian, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
chill game
Boring, slow and the game handhold you to much.
This is a great spaghetti RPG. All the fun elements are here, with some lacking in customization. If you are a fan of Zelda type games, this one is for you (minus the climbing and flying stuff). Sort of like an Elder Scrolls Lite, you can customize your character; craft your weapon; create a town in which you must keep everyone alive and happy; and of course, complete quests. If this does play on mobile, this would be great. The negatives I've encountered are minimal. A few game mechanic bugs; the game lacks different character models, to be offered so many character spaces, and so few choices, makes me sad. The game also lacks some depth, there's not much detail put into how things are executed, everything must be preformed the way they want you to play. Overall, I'd give this game a solid 8.5/10. Are the elements are here to be a great game, and I'd say this is one. I've played less detailed games and enjoyed them just as much. Don't let this one pass you by, it's a sleeper.
задумка неплохая.но реалзиация не очень как минмум бесконечная тряска при хождении,беготня туда сюда и дерьмовейший интерфейс не доделано(
🛠️ A Charming Idea Undone by Its Own Systems No Dragons, No Destiny—Just a Dwarf with a Dream and a Town That Deserves Better HammerHelm blends town‑building with light adventuring, casting you as a dwarf determined to settle above ground. It’s a lovely premise with genuine heart, but the execution doesn’t quite hold up its end of the bargain. 👍 What Still Works Building Your Town Watching your settlement take shape is satisfying, and freely moving buildings is genuinely helpful. The skies and lighting add unexpected atmosphere. But the inability to delete some structures—and the fact that only houses can be upgraded—means early decisions can lock you into long‑term frustrations. Casual-Friendly Philosophy HammerHelm clearly wants to be a calm, creative sandbox. When the systems behave, it succeeds. Reliable Autosaves Crashes happen, but the autosave system usually prevents major progress loss. 👎 What Undermines the Experience Stability & Visual Bugs Frequent crashes, odd quest behaviour, and graphical glitches steadily erode immersion. NPC Pathfinding Citizens regularly get stuck on terrain or buildings, breaking the illusion of a functioning town. Town Inventory Management Inventory fills too quickly, turning resource management into a chore rather than strategy. Combat & Enemy Variety Combat is clumsy and repetitive, with enemies that feel interchangeable and dungeons that lack variety. Shopkeeper Lock-In You can’t unassign shopkeepers or delete their buildings, making layout decisions feel like traps instead of choices. Request Overload Citizens constantly generate tasks. Even without time pressure, the sheer volume creates a low-level sense of obligation that clashes with the game’s intended serenity. 🧙♂️ Final Thoughts HammerHelm has heart, charm, and a genuinely appealing concept—but too many of its systems work against the experience it wants to deliver. I enjoyed the idea far more than the reality, and the friction eventually outweighed the fun. Not recommended.
il n'est pas en français
A simple game, honestly crude but provides just enough adventure to make it fun. Combat is floaty and laggy, but once you learn the mechanic it is easy. Your character moves faster than the enemies, so you can use terrain and different strategies without being constantly pressured by aggro. You can block and evade, combat is the typical lazy programming with 1-2-3 action swings that lock out your controls during the attack animations. Base building is just ok. It's like a mini-city builder where you have to make 1 building to gain access to another building, and have to build houses to raise population to work in those buildings, which creates demand for more buildings until eventually your town grid is filled with very little room for design or creativity. Typical city management of spamming buildings in close proximity after clearcutting nature to build an urban sprawl with a few interior/exterior decorations. The progression is linear, you make copper to access iron, then use iron stuff to access the next higher tier of kit. Map is static, play it once and you've seen al this game has to offer. Zero replay value, but still fun to play once! Worth the price for a few hours of something to distract yourself with. Would be cool to see a follow-up game or sequel with better base building options, procedurally generated maps, and less linear resource progression leading to something other than the standardized generic end-game plateau.
Muy buen juego. Si tuviera un multijugador y un mapa adicional podria ser tranquilamente el GOTY
Nah.
Depois de dar final e pegar todos os achievements, hora da análise. HammerHelm me decepicionou de várias formas diferentes. É um daqueles jogos que é exemplo de potencial perdido e de trabalho feito pela metade. Seguem os principais pontos positivos e negativos do jogo: + Boa temática; + Ambientação OK; + Bom tutorial; - No vídeo você vê a construção de uma muralha, como se fosse um jogo de defesa de base, e no começo do jogo te dizem que tem orcs por perto que podem te atacar, mas na verdade não existe sistema nenhum de defesa de bases. Os muros são completamente inúteis! Na verdade ekes só atrapalham - O combate é completamente bugado e travado. O seu personagem, naturlamente, tem um combo de 3 golpes (independente da arma), e você pode combar tanto só segurando o botão de ataque quanto apertando ele repetidamente..... mas isso é só teoria. Na prática o personagem só fica repetindo o primeiro golpe do combo, bem lentamente, e solta o combo todo só quando ele tem vontade ou quando não tem nenhum monstro para acertar; - Os comandos no controle são bem chatos e normalmente te travam na hora do combate; - Embora tenha alguns monstros diferentes, no geral eles só tem 3 variações de comportamento: magos, guerreiro e ladino. Apenas 1 boss foge a essa regra; - A maior parte do jogo você passa fazendo missões escolhidas aleatoriamente em uma lista que se repete várias e várias vezes. Ou seja, você vai fazer muitas vezes a mesma missão; - Os armazém são absurdamente pequenos em espaço; - A tela de gerenciamento de aldeões e toda bugada, especialmente quando você tem muitos aldeões; - A história existe, mas é MUUUITO fraca; - Dei final no jogo antes de sequer desbloquear os dois últimos minérios; - A missão final te obriga a usar a magia de raio em todos os inimigos, mas a magia buga DEMAIS. Muitas vezes só não sai nada; - Se você conversa com um NPC mas ele acaba ficando muito longe de você, o jogo trava completamente os seus controles. NADA RESPONDE; - Você em regra não coleta recurso nenhum depois do comecinho do jogo, sua vida é fazer missões aleatórias e matar monstros com um combate bugado, seguindo uma suposta história; - Não tem nada para explorar que valha a pena. Ou seja, esse jogo falhou em praticamente tudo. Combate horrível, gerenciamento ruim, exploração inexistente; história fraquíssima; pouco conteúdo...... parece mesmo que fizeram algo com muita vontade mas cansaram no meio do caminho. NÃO RECOMENDO.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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