
HAM is a chaotic co-op factory management game where you and your friends struggle to fulfill endless orders while everything falls apart around you. Work together to survive the corporate grind, or watch your careers go up in smoke when the HAM hits the fan.
Modeled estimate, not a reported figure. How we estimate →
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About
Team up with friends to fulfill an endless stream of HAM orders in a chaotic co-op game for you and your friends (or foes). Take the role of either manager or staff, where you start as a small factory and watch your operation spiral into beautiful chaos as demand skyrockets and your machines go from prime cut to scrap faster than you can say “smoked.”
WORK TOGETHER (OR FALL APART)
You'll need to coordinate with your team to survive the escalating chaos. Load HAM onto containers, operate conveyor belts, and rush to repair broken equipment while the clock ticks down. But watch out - at the end of each day, you can vote to replace your manager if they've been doing a terrible job!
MANAGE THE CHAOS
Navigate an ever-changing factory floor where conveyor belts break down, ham hoppers overflow, and delivery vans won't wait forever (Well, some of them!). Each day brings new tools to help you meet your quotas - if you can figure out how to use them before everything explodes into a full-blown HAM-tastrophe.
SURVIVE THE CORPORATE GRIND
Waste a glorious HAM container, get told off and see your daily profits fall to the bottom. Damaged, wasted products, and inefficient operations all eat into your bottom line. Can you balance speed with safety, or will corporate ambition be your downfall?

A NEW CHALLENGE EVERY DAY
Each day cranks up the pressure cooker with more orders, tighter deadlines, and new equipment to master. Start with a few orders a day and work your way up to managing more and more orders simultaneously across multiple loading bays.
DEMOCRACY IN ACTION
At the end of each shift, vote on whether to keep your current manager or promote someone new. The manager controls the hoppers, conveyor belts, and communication systems from their office while workers handle the physical labor. Will you be a beloved leader or get canned and smoked out of office?
INTO INFINITY AND BEYOND
The orders just never stop coming. HAM isn’t only about winning — it’s about seeing how long you can keep this hog-wild production line from collapsing into pulled pork. How many days before your corporate dreams get glazed and spiral-cut?
FEATURES
- Chaotic co-op with proximity voice chat (perfectly built for screaming)
- Endless gameplay with escalating difficulty
- Physics-based HAM that explodes into glorious, slippery messes
- Different factory layouts for variety (because monotony is the true enemy of HAM)
- A wide range of fun and engaging equipment and challenge escalation
- Detailed daily profit/loss breakdowns - every HAM counts, literally
- Manager's office with full control systems and panic button (for emergencies only…)
- VoIP integration - shout through the intercom or office glass like a real boss
- Maximum chaos, maximum laughs, maximum HAM
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Russian, Simplified Chinese, Ukrainian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Too much HAM to make, but still OK. I expected to bring chaos to others, but little gameplay at this part.
Amazing game, perfect if you're just looking for something affordable and fun to play with your friends!
Slingin my ham with my hammies :D
За такие дедлайны мать начальства целовал в губы половые
крутая
[h1]Decent, but not amazing[/h1] I originally bought this game because of an inside joke within my friend group (that was created by shortening the "hampter" sound bite) and encouraged all my friends to do the same. I originally thought this was another friendslop game because of the advertising but really it's more of a cooperative game where you fight against the clock to meet the quota set in each level. It does have goofy elements (that admittedly feel forced sometimes) but most of your game is going to be spent cooperating to get the highest score possible rather than laughing at stupid things that are happening with your friends. I do feel as though this game would benefit massively from more friendslop inspired gameplay (such as the ability to be able to throw your friends across distances while they're carrying objects, more ways for you to be able to sabotage your friends without enormous consequences, the ability to lock your friends in a cage with a machine that helps productivity [like a hampster wheel that powers something and has quicktime events], having to compete with your friends to do the best job in order to be assigned a manager status that gives you special powers that can allow you to decide the fate of your friends etc.). The game only vaguely flirts with the idea of being friendslop and doesn't actually give you or your friends any tools to be able to create funny moments with each other in the same way games like repo do. Does any of this mean the game is bad? No, I actually quite enjoyed my time with this game. It's a good solid experience but I wouldn't exactly say it's a game me or my friends are going to be begging each other to play with each other either. I'd buy it on a sale if I were you.
I love this game. All the chaos and goofy physics in this game make me laugh. Very fun with friends. 10/10 would recommend. Gotta get that Ham.
HAM was a lot of fun to play. A small group of us played it tonight for the first time, and between the narrator's voice, the tossing of things around the rooms, and the chaos when you have a lot of orders to fill, it was highly enjoyable for all of us. Would like actual options to choose your character instead of just being assigned one, but other than that I have nothing else to nitpick. Game is a lot of fun, and a nice change of pace for when you just wanna hang out with friends and goof off for a chill night of gaming. Would definitely recommend.
Ham The Game is a rare gem of an indie game that I had a lot more fun with than I expected from a party game. Games like this, it usually gets boring after a few rounds for me, but this has been solid through all the levels and stuff I've gone through. It's also silly, but not to the point it's ridiculous or gets old fast. The Devs just put out a big update, adding a new game mode I've only put a little bit of time into, but it's definitely a big shake up from the core gameplay, so it's cool seeing the Devs put some more love and care into it.
Game is wonderful! In the evening with some beer with friends, or on weekends eating pizza and throwing it at the monitor instead of the box into the van! 😄 It really has that “just one more run" energy that pulls you in and doesn’t let go. That said, there are a couple of things I’d love to see added in the future: First of all and this is the big one the ability to choose maps. Not necessarily as part of the main boss progression, but more like a training or practice mode. Having a way to replay especially difficult maps would be incredible, so you can really learn them and then go back into the main campaign and absolutely go wild with confidence. And secondly, if possible, character selection would be a huge bonus. Sometimes I just don’t feel like playing a fixed character, especially when there’s no choice. Even better would be a simple character customization system in the future nothing too crazy, just the basics like hairstyle, skin tone, gender, clothing where it makes sense, maybe even shoes. That kind of thing really adds personality and connection to the game. Overall though.. I genuinely believe in this game and in you, the developers. It’s got something really special going on, and I’m excited to see where you take it next. Ah, and a third thing I’d really like as well if it’s possible is having newly released maps appear more often in rotation. So that fresh content has a higher chance of showing up compared to older maps, at least for a while after release. It would make new updates feel even more exciting and keep the game feeling fresh and alive. I believe in this game and in you, developers!!!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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