
A 2–4 player co-op climb where you each have your own character. Your mouse is your own eyes — but your keyboard moves your FRIEND, and their keyboard moves you. You can see exactly where to go, with no way to walk yourself there. Reach the top together, or knock each other off.
Modeled estimate, not a reported figure. How we estimate →
Media
About
MoveMe is a co-op game for 2–4 players where: You and your friend each have your own character — but your keyboards are swapped. Your keyboard walks your friend's character Their keyboard walks yours. You each still look around with your own mouse, so you can see exactly which ledge you need next, you just can't take yourself there. Only your friend can move you, and only you can move them. Reach the top together, or send each other flying off the side. (2–4 players — in a full party, everyone's busy walking someone else.)
When words fail, slap.
Controls too subtle? Slap them. A clean hit launches your friend onto the platform they were reaching for — or straight off the edge. Both count as helping.
You move your friend. Your friend moves you.
Every step you take is your friend. Every step they take is you. Two people, one climb, both certain they know the better way up. It does not go well.
Yell about it.
Proximity voice chat, so you can hear exactly who to blame. Flung too far apart to hear each other? Grab the radio and keep yelling across the whole level. Emotes for when words won't do.
Friends, or total strangers.
Invite up to 3 friends through Steam — or jump into a public lobby and hand your legs to whoever's online. Two players minimum, because someone has to hold the controls that ruin your life. Trusting a stranger with your legs is a terrible idea. Do it anyway.
What's in it
- Slap your friends onto a platform — or off the edge entirely.
- You move your friend. Your friend moves you. Nobody moves themselves.
- You keep your own camera. You just don't get your own legs.
- 2–4 player online and local co-op — play with friends or jump into a public lobby
- Proximity voice chat, long-range radio, and emotes
- A stopwatch logging how long your disaster took — plus leaderboards
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +19 more
Related
Related
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.