
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +3 more
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un rogue-lite con propuesta estética clásica al estilo Diablo, podrás elegir tres tipos de clases e ir mejorando sus habilidades con puntos que obtengas en las partidas, las mecánicas son simples de aprender pero la dificultad se torna progresivamente más difícil conforme va pasando el tiempo, para ellos deberás escoger bien tus upgrades para sobrevivir. Para ser el preludio si te brinda al menos unas horas de entretenimiento para disfrutar de manera individual. Informó, tu amigo el gato. 🐱
cool
Just to note to the developer, the demo crashed my pc into a black screen and morse code beep, my PC is not even a year old, and has RTX 4060 so its not really incapable of running games especially new releases, no issue outside of this demo so I am not a tech expert but i think when I closed the demo down it tried to save the progress but something messed up either the coding or something. So I am just leaving this here, maybe its a common thing because its a demo or it can be improved upon for RTX 4060 windows 11 users? I was really enjoying what I got to play when I got to play it pretty solid game concept and the graphics are tastefully gothic. I don't really want to give this a negative but due to the crash im hoping if i put it as negative it flags it for someone to look at. theres no inbetween option between recommend or not. thanks.
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ya he jugado vampire survivors y yet another zombie survivors y pienso q este juego aporta mucho al genero, tiene buena musica y una estetica hermosa. A veces parece medio repetitivo, faltarian jefes o misiones. A veces estas 15 minutos moviendote al dope y no sabes a donde ir.
Not bad
adictivo
Halls of Torment: Prelude is one of those games that looks simple at first but has a lot more going on once I start playing it. It is a free standalone prelude to Halls of Torment, built around surviving waves of enemies in short runs that usually take around 30 minutes. I choose a character, enter the Halls and try to survive long enough to take down the bosses waiting for me. The old school look gives it a really nice late 90s RPG feel, and I like how well that darker style fits the setting. The combat is what keeps me interested. I am constantly moving through huge groups of enemies while picking up experience, choosing upgrades and trying to build a character that can handle the later waves. I have three characters to use in the Prelude, and the different abilities give me a reason to approach runs differently. The bosses are also more interesting than simply being bigger enemies, since they have their own attack patterns and mechanics that I need to learn. I like that the game expects me to pay attention rather than letting me completely switch off while everything attacks automatically. The progression is probably the strongest part for me. There are quests, blessings, traits and items that carry some of my progress between runs, so dying does not make the whole attempt feel pointless. I can work towards specific quests, unlock new things and gradually make my characters stronger. There are also more than 200 traits and over 30 items in the current Prelude content, which gives me a surprising amount to experiment with considering this is a free prelude rather than the full game. The ability to retrieve items and use them to customise future runs makes each attempt feel like it is building towards something. I also really like the presentation. The pre rendered visuals are deliberately designed to look like an old PC RPG, and I think that works much better than trying to make everything look modern. The dark halls, monsters and chunky character models give the game a strong identity, while the amount of enemies on screen creates some genuinely satisfying moments when I manage to cut through a massive crowd. It has a good balance between looking nostalgic and still being clear enough for me to understand what is happening during the chaos. The main weakness for me is that the Prelude is still limited compared with the full Halls of Torment. There are only two stages and three characters here, so eventually I reach a point where I have seen most of what this version has to offer. I also think the basic survival loop can become repetitive if I play for too long in one sitting. The whole appeal depends on me enjoying the process of making a build and seeing how far I can push it, so when I am not in the mood for another run, there is not much else to fall back on. I also have to remember that this is meant to be a taste of a larger game. Some of the systems are clearly designed to encourage me towards the full experience, and the Prelude can sometimes feel more like an extended demo than a completely separate game. That is not really a problem considering it is free, and I actually appreciate that I can get a proper feel for the combat and progression without paying anything. The fact that my Prelude save can also be imported into the main game makes the whole thing feel more useful than a normal demo. Overall, Halls of Torment: Prelude is a very strong free introduction to the game. I really like the combat, old school presentation, bosses, character builds and especially the amount of progression packed into such a small package. The two stages and three characters eventually limit the experience, and the survival loop can become repetitive, but I think the game does a great job of making each run feel worthwhile while I am still unlocking things. For me, it is one of those free games that gives me enough content to properly understand what it is trying to do, and the quality of the core gameplay makes the limitations much easier to accept. Rating: 7.8/10
마음에 든다면 Halls of torment 구매 추천. 서포터팩 구매 강추 케릭터 스킨 외형 바껴서 좀 더 나아짐 초반은 1시간플 하다가 시련 넘어가면 20분겜 가능
Halls of Torment é um dos melhores exemplos de como misturar nostalgia pura com mecânicas modernas viciantes. A melhor definição para ele é: o casamento perfeito entre o primeiro Diablo (1996) e Vampire Survivors. Se você curte jogos estilo bullet heaven (onde você enfrenta hordas gigantescas de inimigos enquanto ataca automaticamente), esse jogo é um prato cheio!
Gegner von allen Seiten, Schwierigkeitsgrad einfach nur frustrierend. super gemacht!
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4M | 21.8K | 90% | $6.99 | |
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| $1.5K | 16 | 94% | $4.99 |