
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
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Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 683 reviews with recorded playtime.
Reviews
Themes across 681 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its like riding a uni-cycle wearing 250lbs of armor beautifully
I played a LOT of the demos. I loved this game a lot and the long string of silence kind of broke my heart- I was pretty convinced it was going to be dead on arrival. Paired with the partially update out of nowhere, I was certain it was going nowhere, though the developers have pushed a lot of "smaller" patches that fixed a LOT of my qualms. Overall, the main gameplay loop is very basic and after your first run of progression it's basically up to you to make fun where you can. That being said- the game has HUGE potential. It's essentially the HEMA/Swordfighting game of your very gory dreams. A lot of development time has been poured into the gore and blood- it may seem like a lot but it does end up adding a lot of feeling to slashes/smacks/stabs/etc. I really hope that modding support continues to improve because I could see this game lasting a long time if properly nurtured. For a while, I considered the released product to be a sort of "side-grade", where there were pros and cons, but I definitely consider it wayyyyy better than demo, now. Thank you, devs. Very cool game!
haff sord
Demo Is so much better Then this Sh**
yea so i have played this game for 15 hours now and it is still in beta and i keep coming back to play more this game is so much fun with a like story mode and just a free mode for fun so yea this game is so much fun
Its great but the mechanic to get up is so bad because it forces you to crawl and half of the time I end up dying.
Crash Sword.
Демка искренне лучше была Вместо оптимизации, новых интересных механик и более интересной системы прогрессии, оптимизация стала, каким-то хуем, хуже, механики были ухудшены или и вовсе убраны ♥♥♥♥♥, а про систему прогрессии даже говорить особо не хочется Туда же можно и бездну приписать, которая тупо неиграбельная. В демке там были обычные враги, сейчас же у нас ♥♥♥♥♥ зомби, которые по началу сильно не отличались, за исключением этого наитупейшего укуса, который бросает в стаггер почти гарантом, но теперь они вообще бессмертные, некоторые тупо неуязвимые, а сам укус теперь не просто в стаггер бросает, как раньше, а вообще убить может, из-за чего без полного набора брони, которую один ♥♥♥ пробьют, но мы не об этом, туда лезть смысла нет Хотел бы дополнить про постоянные вылеты, баги и отсутствующую оптимизацию, но, к сожалению, игра вылетает от фатал еррора раньше, чем я успеваю хоть что-то подметить
game makes me want to hang myself but very nice yes
its for kuns
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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