
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 29.7Kreviews | 72% | — | $30.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2794 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is unfinished and not worth 20+ dollars when it's a early access mess that seems far less feature complete than the demo. The fact the damage to player slider does nothing is ridiculous paired with a idiotic one life system where you lose all progression on dying in the abyss which is stupid pair that with unfair knight AI that ignore good hits to the head with a blunt poleaxe with damage to npc all the way up and all it takes is a miss with a greatsword from a enemy for your hand inside a gloves gauntlet to somehow get cut by the tip of the sword ending the fight. The game needs a ton of work before it is worth money, it's a unfair grindy dumb experience where the merchant doesn't even sell you proper armor at knight tier making you have to run at them like a militia man while they're heavily armored with poleaxes. Overall just a bad early access, the demo is far better and needs to be what the main game is, the early access isn't worth the time or effort and surely isn't worth the money when they want to make it impossible to progress. The fee for putting to souls to rest needs to be changed, for someone who plays with high npc damage kills are unavoidable when the NPCs decide to throw away self preservation and charge spears, pitchforms or get unlucky neck cuts from swords and having over 220 souls costing over 2,000 in game currency is absolutely ridiculous compared to the obnoxiously low pay meaning a trip to the abyss for me with over 220 souls is a permanent death sentence just because there is no healing and all it takes is 1 tiny cut to a hand and the fight is over even with the damage to player slider to minimum. It is also funny how the adjusting armor menu gives you negative money sometimes giving you money for customizing armor for no reason. The amount of times i have been badly injured in full knight armor when i do the exact great sword cheese on the AI that they use on me yet they somehow don't even get knock out as the blade and pommel strikes their helmet hard enough to dent half of it multiple times is ridiculous. At this point i'd take a gun over a great sword or poleaxe to take down knights in the game as they are just ridiculously unfairly strong yet fragile at the same time, sometimes hits take them out instantly sometimes you can half sword beat the living hell out of them with a great sword denting their armor all over and even knocking helms off and they get a tiny cut somewhere with a dagger and you lose the fight because your guy starts acting like a total moron as if adrenaline doesn't exist and such cut injuries to the shoulders or arms wouldn't instantly cause someone to bleed to death so fast.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #76, worst UK #93 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Demo is better than the full game the hair in the full game lags the hell out of my pc and one tap from a fist will kill you even if your on the most easy mode just play the demo not the full
♥♥♥♥ the Abyss
шикарная игра на пару недель, жду кооп режим + мультиплеер чтобы вернуться сюда вновь с друзьями
combat is ♥♥♥♥♥♥♥ compared to the demo. so much more shallow and unresponsive. enemies can gently caress you with their weapons and instantly knock you out but shrug off a sword through the abdomen themselves.
Legal quebrar os ossos girando os caras, tipo tu pega ele pelo braço e faz spinjutsu e pronto ou tu pode pegar um martlelo e acertar a cabeça dele ou fatiar ele com espadas e machados. Aura
The game's rig. I keep dying to the most stupidest thing, even when I have player damage all the way down, I get one tapped like it was normal. What the ♥♥♥♥ devs.
15th century PTSD simulator
Strongly not recommend, it's terribly broken, crashing, maps loading so long you die before you see anything, ragdoll controls like in games from 2007
Demo was much better. Character can't stand up half the time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
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