
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
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Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 683 reviews with recorded playtime.
Reviews
Themes across 681 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
would reccomend buying but not at full price, overall very mixed i like the micromanagement of the progression mode when it comes to trying to manage your gold and how it ties in with the rest of your gameplay such as healing and gear but the free mode is god awful compared to the demo version, the progression mode honestly feels more like a free mode than the free mode and is honestly just a huge dissapointment for me, i mean you cant even customise your armour and the way you get into fights in free mode is just a boring menu full of sliders instead of the clean ui of the demo the bosses in this version honestly feel less interesting than the demo version with the only exception being the baron but honestly the baron feels kind of underbaked because he hasnt gotten any real changes other than ig a slight armour change and his beak being a little different so it sort of just feels like a demo placeholder boss got copy pasted into a more fleshed out game the progression later into the game feels very sluggish with how many fights you need to get into in order to progress which is made worse when you have to remember youre going to be dealing with more and more durable enemies, honestly i feel like they shouldve made the xp gain on those ranks alot smaller since youre already going to be taking longer to get through fights against armoured opponents esp since it feels like blunt weapons against armour feels like its really weak now while the demo ai was sometimes too cautious, this versions ai feels way too agressive im not complaining that theyre too hard, im honestly happy the ai is better and thus harder, my issue is just that the ai feels so aggressive that they dont have any self preservation which makes it feel less realistic and makes the game feel less skilled in a way since instead of a more careful duel between 2 opponents its instead more like i have no choice but to always blitz the enemy unless i want them to push me into near death, with the knight tiers it makes sense but i doubt any commoner with a sword would just throw themselves into a painful death just to kill me performance settings could honestly use more work, the low setting should honestly be tweaked to be even more drastic so that way people with worse specs have a better chance at playing this game since imo the demo feels like it had better performance options than this version the shop is cool but i feel like im stuck getting the same 10 options or so like im sorry but should a ♥♥♥♥♥♥♥ eisenhut really be more rare than a ♥♥♥♥♥♥♥ cuirass and greatsword??? overall id say its worth playing if your pc can handle it but i wouldnt say its something you should buy at full price yet, id argue its more worth buying during a sale right now until the game is further polished
such a goated game its very worth it to buy instead of just playing the demo cuz of all the brawling features added and the dev team is very motivated and update often
too buggy, just lost my third run to the game closing instead of letting me enter the abyss. atp I'm just gonna play the demo
It was good then it was bad and now its good again very nice
Ce jeu est incroyable, de quoi se défouler apres une dure journée de travail
one of the games of all time runs good nowadays
zombies gotta go and progression doesnt even work
This game sucks, the demo is far better in my opinion
Combat gameplay keeps getting better and better!
(v0.615) 人类一败涂地之重生我在中世纪打HEMA。 花了2天时间打通关(Progression模式),不得不说本作比起骇厉四斩(Hellish Quart)简单粗暴许多,这里没有什么先攻得分规则,也没有以武会友、点到为止的文化精神。 Half Sword鼓吹的就是穷人玩断肢,富人玩罐头,有钱任性。在游戏里,罐头骑士老爷面对Beggar的确可以一挑十,相信各位最喜欢的就是“Slum Riot(农村杀农民)比赛吧,你们这些坏人。 但不要忘了锻炼肌肉。我的意思是,本作非常拟真,但不只是物理系统层面的,还有基于物理世界的那股子草根倔强。屠龙的少年终成恶龙,Beggar出身的小伙子终究化身为了Baron。 -------------------------------------------------------------------------------------- 浅谈一下游戏心得。 首先要明确,Progression模式分为中后期,因职业等级而有截然不同的比赛策略。 最难熬但也最好玩的其实是前期,既没有队友也没有钱买防具,再加上玩家还在适应操作,基本是菜鸡互啄,谁抡到就算谁的。 因此可以尝试Bridge这样的暴毙模式,毕竟你和你的对手都不值钱,大不进Abyss打骷髅,大不了重生。 等到了中期就可以开始投资团队,队友选防御高、破甲强的,团战充当坦克,正面扛住对面长柄、BOSS之类的。 后期就是防具堆料,罐头,直至进入半剑(鼠标右键)换血,真男人肉搏战。前中期没必要打半剑,自己防具不行,强行上去肉搏也是找死。 商人的insure是装备回收模式,你认证的装备哪怕扔掉都可以回到装备栏。认证后的特征是装备栏高亮黄色。 -------------------------------------------------------------------------------------- 接着谈谈几款武器(我不太玩钝器,只谈斧剑): Warstaff:铁蒺藜/狼牙棒,默认双手,不可携带,无法制造。严格来说属于斧头,本作唯一神器,毫无技巧就是抡,但不要太依赖它,你玩的是半剑不是半棒。 Arming Sword:武装剑,默认单手,可携带。破甲一般所以定位尴尬。前期拿不到,后期烂大街的地摊货,混战可以临时捡一把保命,但平时没必要带。 Messer:战刀,默认单手,可携带。似乎比Arming Sword攻击力强,因此具有更高的战术价值,缺点是背面不开刃,默认那个刃形没有戳刺威力。但后期可以打造剑形的战刀,兼顾刀剑两种优点。前期战刀双持狂暴,后期带一把备用。 Longsword:长剑,默认双手,不可携带。有刀形也有剑形品种,可单挑也可打团战,是中期的剑系主力。 Greatsword:巨剑,默认双手,不可携带。剑系毕业武器,半剑术代表,作为关底Baron的主武器,完美取代Longsword。重心偏剑柄适用于打无甲,挥舞刮痧大风车,刮中即死。重心偏剑尖适用于砸罐头,可以砸穿重甲,半剑肉搏也比斧系和长柄系强得多,划中即死。因此是后期作战必须熟练掌握的终极武器。游戏设置中可勾选Greatsword允许参加Blossfechten(无甲剑斗)。 Great Axe:巨斧,默认双手,不可携带。虽说是“巨斧”,但比Greatsword短许多,更像是Longsword的斧头版本。后期敌人的主力之一,有背面锥头的造型更实用,按住X可以切换锥头背打。重心更适合偏斧尖增强破甲。 Hafted:战斧,默认单手,可携带。中期就能解锁打造。比Great Axe强在于是单手,因此可双持狂暴,重量当然也更轻更灵活,也可以按右键双手持握。定制选项较少,只能选择斧形。可担任Greatsword的首选副武器。 Pollaxe:长柄斧,默认双手,不可携带。斧系毕业武器,后期才能解锁,与Great Axe的区别在于定制更丰富,包括背面锥头、尖刺(戳刺模式类似长矛)、长度、重心等等,团战性能优于Great Axe,单挑不如Great Axe灵活。这个东西其实才是Greatsword的斧系版本,极限力量下比巨剑破甲更强,开罐头甚至可以一击毙命。 Polearm:长柄武器,默认双手,不可携带。刃头包括方天戟、青龙刀等等,但定制选项太少,有Pollaxe就不需要这玩意儿了,伤害太刮痧,戳刺手感不佳,开不了罐头,后期也就欺负一下乞丐和农民。 Hurlbat:投斧不太用这玩意儿。 Target:肩盾。用专门的槽位,可防侧翼攻击,类似额外的一个装甲片,后期敌人几乎人手一件,因为都放在左肩,因此玩家的左横扫战术价值远高于右侧,打hall等地形场景要注意“秦王绕柱走”,根据情况随时按X切换左右手。 Buckler:大圆盾/菱形盾。这是玩剑盾或斧盾标配,防具好的话没必要带塔盾,带一个这玩意儿够用了。 Pavise:塔盾,防御面积非常大,团战可以龟,建议队友带这个充当坦克,自己没必要带。 Pot Lid:小圆盾,非常廉价,前期生存神器,比那个木桶盖子强得多。 Cuirass:胸甲,可以扩展裙边,360度无死角防御,关底Baron标配。注意不是breastplate,后者没有后背防御。 Arming Doublet:武装衬衣,穿了这个才能解锁cuisses腿甲等三个槽位,另一种不带Arming前缀的普通衬衣无法解锁。 Hosen:秋裤,分为解锁cuisses腿甲和不解锁两种版本,不知道买那个就买贵的那个。 Shoes:鞋子,分为带甲和布鞋,后期尽量上甲,以免被刮到吃大亏。 Hauberk:锁子甲,有它没它完全是两个防御力,后期必须穿。 Bevor+Standart:Bevor是脖子到下巴那里的板甲,和Sallet头盔一起组成全覆盖板甲面罩,但还得穿上Standart锁子甲护脖才达到完全体。 Spaulders+Vambrace:肩甲臂甲两件套,穿上Arming Doublet才能解锁的两个槽位。 Foulds:腰部锁子甲,后期必穿。 Gaunflets:板甲手套,后期必穿。有这个谁敢用那个半甲手套?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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