
Continue your journey to Edo in Hakuoki™: Edo Blossoms, where you play as the heroine Chizuru Yukimura. Romance the famous warriors of the Shinsengumi as you enter a fantasy drama of battles and self-discovery. Your narrative choices unlock multiple branching storylines and 30 different endings!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.1Kreviews | 96% | — | $177K |
| $6.99−30% | 12ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is part two of the game, Kyoto is part one. For anyone confused it's because this was ported to PC from PSVita. I always will love Hakuoki as it being the first otome game I got into when it released NA for PSP. I still own the box set I got. Now, this game has issues, and a lot of them are tech related because of it being ported over and them not caring that much about fixing those issues. Black screens, game crashing ect. Most of them got resolved for me by running in admin and changing the games compatability mode to win 8 or older. If you are interested in getting into otome as a whole, this story is a great starting point, you can even persue the villian. I'm strongly biased because of his voice actor being my fave japanese voice actors ever. I just wish the two games where listed as one and connected because for PC it doesn't make sense to have them seperate, it's just a waste of time, especially for those that buy one not knowing. It's not clear unless you jump into the reviews.
薄樱鬼,牛逼。。。。。。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
薄樱鬼牛逼
死掉的人会不会有些太少了,结局是不是有点太暖心了 是起过名字全部有死亡指标吗,连风间都能找到巧妙的死法是我没想到的 这好结局是真的好吗我怎么看着有点不对劲呢 战场传来的好消息会不会太多了,有胜利的风险吗 虽然知道幕府不可能赢但我们一定要输的如此悲壮吗 这恋爱谈的会不会有点太幸福了
《Hakuoki: Edo Blossoms》无剧透评测 《华之章》并不是一部适合脱离《风之章》单独评价的作品。它承接了前作所有的铺垫,也真正完成了这些人物的故事。相比京都时期的意气风发,这一部的氛围更加沉重,也更接近《薄樱鬼》真正想要表达的主题。 如果说《风之章》描写的是一群出身低微的人如何一步步接近梦想,那么《华之章》讲述的,就是当他们熟悉的世界逐渐崩塌时,究竟要如何面对自己的理想。 时代不会因为个人的意志停下脚步。过去引以为傲的身份、秩序和武士道,都在新的局势中遭到动摇。曾经并肩前行的人,也不得不作出各自的选择。有人仍然想守住最初的信念,有人开始重新思考自己究竟为何而战,也有人即使明白结局无法改变,依然不愿否定一路走来的自己。 正因如此,《华之章》最动人的地方,并不只是悲剧本身,而是角色面对失败、失去与时代变化时表现出的尊严。他们或许无法成为历史的胜利者,却仍然能够决定自己以怎样的姿态走到最后。 本作的感情线也比《风之章》更加集中。前作中缓慢积累的信任与理解,会在这里真正转化为爱情。女主角并不是要求角色放下责任、选择平静生活的人,而是试图理解他们无法舍弃的东西,并陪伴他们走过最艰难的时期。 我很喜欢这种克制的感情表达。爱情并不会轻易解决角色身上的矛盾,也无法让他们逃离时代。相反,它更像是在理想、责任与痛苦之外,让他们意识到自己并不是只能独自承受一切。 当然,《华之章》的路线质量并不完全均衡。部分路线很好地结合了人物性格、历史处境与感情发展,另一些路线则过度依赖罗刹、变若水和新增敌人推动冲突。幻想设定有时确实加强了人物的绝望感,却也可能让原本更加复杂的历史矛盾变得简单。 一些路线还会反复描写角色对自身身份的否定与挣扎,久而久之难免产生重复感。相比之下,当作品减少外部设定的干扰,把重点放回人物的信念、关系和选择时,往往也是它表现最出色的时候。 《华之章》也并不是单纯负责发糖和提供结局的后篇。它真正做的是重新审视《风之章》里的一切:曾经热闹的日常为何珍贵,那些看似固执的坚持意味着什么,以及当梦想已经无法按照最初的方式实现时,人是否还能继续相信自己走过的道路。 我原本以为《薄樱鬼》会是一部以恋爱为主的乙女游戏,但玩到《华之章》后,我最难忘的依然不是告白或亲密场景,而是这些人在失去熟悉的一切之后,仍然努力守住自身信念的样子。 《风之章》让我喜欢上了这些人,而《华之章》则让我真正理解了他们。 这是一部关于失败者的故事,却并不只是在书写失败。它写的是理想如何被时代碾碎,也是人在无法获得理想结局时,如何依然为自己的一生赋予意义。
我没有耐心玩下去。我会推荐我的仇人来玩这个游戏,让他们也来浪费时间 剧情59分:作为乙游最重要的剧情,对我而言实在太土了,要和每个角色经历同样的故事背景,同样的剧情转折,经历这种无聊的重复。而且本人不喜欢此游戏中的恋爱观,推荐所有人去阅读舒婷的《致橡树》 游戏性20分:毫无任何游戏性,每次只要给血就可以了。
This is a must if you played the first game, this will give some nice or bittersweet endings of your favorite characters. I feel the translation is still a little wonky but the art and voice acting is what impacts here.
哭死了
山南桑4g4g
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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