
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $177K — a different platform, not this one.
This remastered telling of the beloved visual novel Hakuoki series is a continuation of the Hakuoki™: Kyoto Winds story and focuses on the story set in Edo, the second part in this two-part series. Fighting alongside the Shinsengumi, the young Chizuru will romance the famous warriors of Japan's Bakumatsu period through a series of engaging stories and dramatic events. Delve deeper into the hearts and secrets of each warrior bachelor as you explore the world of Hakuoki and navigate its intertwining, branching narratives to unlock multiple endings. Find true love in the journey to Edo – your choices decide your fate! Key Features Start by choosing from one of 12 handsome bachelors and fall in love with Japanese history’s most famous warriors. Then, experience other narratives with another warrior. Explore the gorgeous world of Hakuoki through narrative choices that unlock branching storylines and up to 30 different endings. The dramatic romance, friendship, and betrayal unfolds on your screen through fluid animation, vibrant art, and detailed CGs. *Note: English game saves cannot be loaded into a Japanese language version of the game, and vice versa.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $6.99−30% | 12ratings | 70% | — | not modelled |
| $9.99 | 1.1Kreviews | 96% | — | $177K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 61 | 82% | $5.99 | |
| — | 18 | 68% | $24.99 | |
| — | 6 | 86% | $29.99 | |
| — | 11 | 84% | $6.99 | |
| — | 12 | 88% | $9.99 | |
| — | 34 | 78% | $4.99 |