
Delve into the depths of a mechanical world in this cute, adventure-exploration game. Explore and fight in a land full of corrupt robots and machinery. All while seeking answers to the mysteries around you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Obscure Information - Battle bosses back-to-back in the new 'Trial of Steel'. Two new bosses. New area to explore. Expanded lore & general improvements across the entirety of Arcadia.
Corrupt Mode - Test your skills in this new challenging game mode. One health point. Temporary health upgrades. Alternative storyline. New train stations. New achievements.

Haiku the Robot is a cute adventure-exploration game set in a vast interconnected world full of corrupt robots and machinery. Explore the dying land of Arcadia; fight fierce machines; befriend quirky robots, and seek answers to the mysteries of the world around you.



Explore.
Forge your own path through a vast interconnected world full of corrupt robots and machinery. Map uncharted paths and explore the hidden depths of Arcadia.
Fight.
Dodge, dash, and slash as you battle fierce-looking machines. Challenge your skills and reflexes through tight melee combat and epic boss fights.
Discover.
Evolve with powerful items and abilities, allowing you to reach previously inaccessible areas. Meet a variety of quirky robots, both friend and foe, and discover the dark secrets of the world around you.



Classic side-scrolling action with all the modern trimmings.
Dodge, dash, and slash through machine-like enemies.
Jump, zip, and blink past challenging platforming obstacles.
Meet a wide cast of interesting characters on your journey.
Customize your playstyle through the chip system.
Explore a vast interconnected world. Full of hidden secrets, fierce enemies, and quirky robots. A true Metroidvania.
Make your own journey as you collect new items, abilities, and upgrades.
Map your progress and piece together the secrets of Arcadia.
Sharp and precise character movement with tight melee combat.
GameBoy-inspired pixel art - each frame animated by hand. True retro aesthetic with modern controls.

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.6Kreviews | 90% | — | $1.1M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A competent world to explore, with polished mechanics but some weak bosses.
Good exploration and movement! I found the weapon swing very sluggish and difficult to get used to. Overall the bosses I thought were quite easy - only the last two took me more than 2 attempts. That being said, when I did a second playthrough without getting wrench, chips, or health upgrades I found the last 5 required bosses to be reasonably challenging and the game overall MUCH more challenging to explore. Overall a nice Metroidvania - I can see the inspiration from Hollow Knight but honestly I think that Team Cherry was taking notes because Silksong seems to have borrowed many elements from this game as well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Spanish - Latin America*, German*, Japanese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oyun genel olarak fazla kolay zor boss 3 tane falan var sadece ve cogu boss aynı saldırıları tekrar ediyor ama kesif hissi ve chip sistemi ♥♥♥ hosuma gitti ayrıca bolgeler de gayet guzel tek sıkıntım kolay olması ve bazı yerlerde hollow knighta aşırı şekilde benzemeye çalışması 8/10
Inicié este juego justo después de terminar MIO: Memories in Orbit, lo cual puede hacer no taaaan justa mi percepción. Sin embargo Haiku es un metroidvania que hace las cosas bien, no destaca en muchos de sus apartados (excepto lo visual, muy bonito el arte pixel), pero no hace nada mal. La jugabilidad es bastante fluida, es fácil recodar el "back track" y no te pierdes mucho. El combate es simple, no es difícil y menos injusto. La historia es simple, sus NPC bonitos. Completar todos los logros es relativamente sencillo, si exploraste bien el mapa, es probable que termines casi completo el juego. Si tuviera que describirlo, diría que es un Metroidvania Cozy. Es muy tranquilo, sencillo y agradable. Creo es un buen juego introductorio al género. RECOMENDADO 7/10 NOTA: ya vi lo que hiciste Silksong, ya te vi...
better than Dota2
Loved it, managed to get to nearly 90% completion before getting double jump and the hook, I didn't realize I could use the bomb to break the ground so I abused Blink, Ball and Pogos to get stuff I wasn't intended to get, that's just perfect if you ask me, clearly made by someone that played Hollow Knight and understood the formula. The only bad thing I can't think of is that I wish it was denser, it has plenty of areas but they lack density, I would buy Haiku 2 on a hearthbeat if it was twice as dense, I really enjoyed it but I also wanted more content. On a more technical note, for some reason it gives you a warning saying that it may not work on a modern version of MacOS that does not support 32 bits software, it worked just fine. The map is a bit broken on a 16:10 display but it does not affect gameplay at all.
JUEGO HERMOSO
[h1] My Experience [/h1] Haiku, The Robot is, well, all things considered, a pretty standard metroidvania, but it does things well and stands strong on its own two legs. I really enjoyed my time with it and do recommend it but I don't think it was anything particularly special to me. The visuals stood out pretty well to me. Pixelated, cartoony, cutesy robots in monochrome colors. I really liked it but I just can't find the words to quite express it. It's very charming and never got boring to look at. Not to mention each area had their distinct identities and backgrounds. The sound effects are solid too and I don't have much to say about them. For the gameplay, I found the platforming and action to be great although standard. I felt sufficiently challenged often in both regards, but with the bossfights I felt the game leaned more towards platforming than action, namely due to a lack of mechanics like parrying or blocking attacks. This isn't a bad thing, but it's something to know if you're more interested in action-heavy metroidvanias. My experience with the bosses was mostly okay, with a number taking barely an attempt or two to beat, but some others taking a few attempts to beat. In particular there were two really frustrating bosses, and the boss runbacks are pretty 50/50. Sometimes they're basically right outside the arena, other times you have a short obstacle course ahead of you. I felt the same way about the enemy variety for the most part. Most are meh and didn't really challenge you to combat, but served more like an obstacle or level hazard. Thankfully, the suite of abilities you unlock throughout the game makes it easier to navigate and avoid fights when you want to focus on exploring. The exploration is great and rewarding, with a number of nooks and crannies just out of sight or inaccessible to tease you to come back to later. There's a fast travel point in each area and at least a couple save points, but there were a couple points in my playthrough where I was getting worried where my next save point was because I was running short on time. There's also a banking system since you can lose money on death without a chance to recover it. As long as you're not deliberately throwing yourself into death, you'll find the economy to be pretty generous. The map system is simple, as you explore rooms they get added to the map. Some areas are locked and require you to blindly explore them until you find a disruptor. Once destroyed, that section of the map is unlocked and will be marked as usual. At first you won't have any markers, but as you explore you'll run into a character who will give you markers for save points, fast travel points, etc... There's even a chip that marks obstacles with a question mark so that you remember to check out the area later after you've unlocked a new ability. Chips are basically accessories that give you boosts or special abilities. You can find most of them by exploring, a couple are found at shopkeepers. I don't have anything particular to say about them. One unique mechanic the game has is overheating. It's basically a global cooldown for all of Haiku's abilities, so overusing abilities can lead to overheating, which means you can't use any for a bit. You can find chips and upgrades that increase the limit though. When it comes to the story and the world, it's just that some apocalypse happened and Haiku, not knowing who he is, just woke up and started bashing robots. So yeah, explore the world, find out what really happened, what Haiku's purpose is, and so on. It's a disconnected story with lots of lore spread around the world, and I got a gist of the premise of the story but couldn't be bothered to explore to learn more as I personally don't like this kind of storytelling. I know some of you do though. [h2] Conclusion [/h2] In conclusion, I do recommend it! I enjoyed my short time with it. I don't believe the game is anything that is new to metroidvania fans, but it is a very solid and well-put together experience that deserves your time. I beat it in 6ish hours, at 95% completion. I didn't wanna say this bit because I don't wanna sound like I never played any other metroidvania - Haiku seems to take a lot of inspiration from Hollow Knight. Personally, I wasn't really invested in the world and its inhabitants. Again, personally. It's not an issue with the game, it's just my preference against this kind of storytelling. [i]Please remember to check other reviews to make a properly informed decision about purchasing this game. I am but one man speaking from my own experience and with my own preferences.[/i]
good game
[Haiku The Robot]是一款簡單好上手的類銀河惡魔成遊戲。雖然簡單但又不失挑戰性。遊戲中有大量的晶片供玩家搭配,讓原本性能就很強的Haiku有更強大的力量,是一款適合輕度玩家的遊戲。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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