
Hacknet is an immersive, terminal-based hacking simulator for PC. Dive down a rabbit hoIe as you follow the instructions of a recently deceased hacker, whose death may not have been the accident the media reports.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 26 → 5.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 26.1Kreviews | 94% | — | $8.7M |
| $1.49−85% | 200ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Put this on with Heliosphan and I can do anything.
The IRL commands where good I just wish there where more of them and a quicker way to pull up a list of them /help or ?
Now I can install Linux under 100 seconds
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1843.4/day in the week to Jul 16 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Korean*, Russian*, Simplified Chinese*, Japanese*, Turkish**languages with full audio support
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing and really engaging. I ended up completing the entire game, including the Labyrinth DLC, in under two days. The concept is very creative, the puzzles are well-designed, and I really dig the overall aesthetic. Now, on to the bad stuff: 1. The UI and graphics feel slightly broken. Depending on the font size you choose in the settings, text can overflow or end up with incorrect alignment and padding. Fullscreen mode also sometimes feels unreliable, and the lack of borderless mode doesn’t help. 2. I’m not a fan of the secondary terminal that launches alongside the game. I’m not sure whether it’s a technical limitation or a design choice, but either way it feels out of place and a bit unprofessional, and it also interferes with Alt+Tab. 3. There’s no SFX volume slider—you can only adjust the music volume. 4. As the game progresses and you discover more nodes, it becomes quite difficult to keep track of what’s what, even after unlocking that one program in the DLC that helps organize the node layout. A better navigation system (or something as simple as querying for already discovered nodes by name) would go a long way. Overall, the base game and its DLC are definitely worth picking up, and I hope Matt releases a new DLC or a sequel soon.
The best game of history
it was on/off for me not going to lie. but from the time i did spend playing it -- it is a really wonderful game, with some pretty intense points in both its storytelling and gameplay overall a very enjoyable experience (especially it's labyrinths expansion)
very nice
[i]Such[/i] an incredible game! Hacknet is the medium-high tension Hollywood hacker sim that I wanted when I first played Introversion's [url=https://store.steampowered.com/app/1510/Uplink/]Uplink[/url], but this time with an engaging (and heartfelt!) story. Emulating real Unix terminal syntax interspersed with spicy blackbox command-line executables, the game immerses players in the world of characters they barely interact with outside of emails [spoiler]or the occasional counter-hack[/spoiler]. And yet, digging into the notes and logs and data found on servers and mainframes here and there, we get to see more facets of these anonymous (and sometimes strange) people's lives, even if their stories never achieve full clarity. Hacknet was clearly made with a goal in mind, a narrative vision, and a lot of love. I can't wait to get started with its DLC, [url=https://store.steampowered.com/app/521840/Hacknet__Labyrinths/?curator_clanid=9425916]Labyrinths[/url]. I can see myself coming back to this gem time and time again.
개사기 잼민이설정 해킹툴쓰는 주인공
oyun güzel fakat beklediğim gibi değil açıkcası sıkıcıydı oyunun baş kısmı sarmayınca devamını merak etmedim o yüzden iade ettim
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1K | 52 | 77% | $9.90 | |
| — | 200 | 82% | $1.49 | |
| $15.8K | 101 | 93% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $14.99 | |
| $1.1M | 1.9K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.7M | 13.7K | 78% | $19.99 | |
| $8.7M | 5.8K | 80% | $39.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.8M | 11.6K | 86% | $19.99 |