
Hacknet is an immersive, terminal-based hacking simulator for PC. Dive down a rabbit hoIe as you follow the instructions of a recently deceased hacker, whose death may not have been the accident the media reports.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 26 → 5.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 26.1Kreviews | 94% | — | $8.7M |
| $1.49−85% | 200ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The terminal based gameplay makes every hack feel far more immersive than the usual hollywood style approach. Following clues and uncovering the mystery kept me interested, while the soundtrack adds plenty of tension. Some commands become repetitive after a while, but the overall experience is still unique and memorable.
There is a game from the PS2/GameCube era that I have a fond memory of, called Enter the Matrix. It was nothing special, clunky controls and a relatively tame story that tied into the movie series, but it had one unique minigame you could play around in that also worked as a way to enable cheats in the main game. The minigame was a hacking simulator (of sorts) in relation to the Matrix universe. I distinctly remember it being rudimentary, since you didn't have a keyboard to navigate the system and had to rely on your controller's joystick, but it presented a unique challenge that allowed you to dig up some unique easter eggs. The reason I have a fond memory of this particular minigame is because it gave you zero information to work with, instead, it presented a few items of interest and if you started to dig you would find a common thread leading you to this one inconsequential easter egg. I don't even remember the easter egg; I believe it was a prerecorded soundbite from Neo. Nevertheless, what I remember is the minigame never held your hand, only showing you how to navigate the system and your own curiosity leading the way. This game recaptured that feeling. I had no idea what to expect but what I discovered is a game that very minimally holds your hand and forces you to utilize the tools at your disposal to solve a mystery. If you allowed your curiosity to guide you, then you will eventually uncover the truth. This is a fantastic game hiding in the shadows, so to speak. I thoroughly enjoyed the authentic feel of the overworld and the objective-less system, instead giving you instructions (sometime vague) on how to accomplish your mission. This game also presented a few unique challenges I wasn't even expecting. I think it's safe to say there are three unique moments where you can outright fail if you're slow enough, but all equally present an opportunity to fix your mistakes. If you're quick enough, you can avoid the mistakes in their entirety, which is deeply rewarding in and of itself. Overall, give this game a shot if you want a near-authentic hacking experience without having to worry about utilizing known computer languages.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1843.4/day in the week to Jul 16 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Korean*, Russian*, Simplified Chinese*, Japanese*, Turkish**languages with full audio support
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 runs great on my 750ti (my 3060 died)
Güzel bir hacker olma oyunu. Fakat oyun bi noktadan sonra karmaşıklaşıp zorlaşabiliyor. Yazılımcı değilseniz veya bu türe ilginiz yoksa tavsiye etmem. Benlik değilmiş.
pretty good game its somewhat realistic
Most fun hacking game i have played
wouldn't launch at all despite bug fixing
私宅不会梦见成为计算机糕手,有种我是个很会操作很有手法的糕手感觉,(不过玩的时候我太呆傻了真被自己操作气笑了
sehr gut
im on mac and it randomly freezes forcing me to force quit
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1K | 52 | 77% | $9.90 | |
| — | 200 | 82% | $1.49 | |
| $15.8K | 101 | 93% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $14.99 | |
| $1.1M | 1.9K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.7M | 5.3K | 80% | $39.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.8M | 11.6K | 86% | $19.99 | |
| $8.8M | 21.9K | 89% | $17.99 |