
A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Game looks ugly (it is hard to distinguish anything on the screen) - Controls are bad - Too random My rating 2/10, not recommended
This game just isn't very fun. It like the genre, but this is a very weak attempt at it. From what I can tell from the terrible UI and lack of feedback, all of your stats come from your gear or scrolls. There is no reason to kill any monster you don't need to. Naturally, the dungeons are sprinkled with tombs that will spawn monsters if you touch them, and any health lost is a resource wasted. Navigating around these things is a nightmare, because the UI is horrible and you can't always see what you're clicking on. Combat breaks down into melee (where you stand around and hit each other), ranged (where you plink at something until it's close enough to hit back and then you stand around and hit each other), and ranged with the ability to pass through walls (where you kite the enemy, and pray that the pathfinding doesn't screw you over). The enemy has the ability to move in diagonal directions, while the player is usually limited to the four cardinal directions. This will lead to unfair hits, and likely several deaths. You apparently unlock new characters by completely adventures with conditions being met, such as having a lot of health, defense, melee power, etc by the end. All of the classes I've unlocked play identical, barring their starting gear. There's no special attacks or abilities that I've found, and combat is just a matter of "kill them before they kill you" repeated room for room as you try not to trigger any more fights than you need. There's no stealth (alerted enemies will always know where you are, so using passwall to escape someone is very temporary), no barriers (it's all a collection of randomly placed rooms), and all the loot is RNG so there's no balance. If you don't get healing scrolls then you're going to be whittled down no matter what. If you don't get a passwall ability then your ranged character is doomed, no matter what. Tl;dr: I've played this game for 7 hours hoping it would open up, and it's the same experience every time. It's the most bland roguelike you could make; it's not terrible, it's just crushingly boring.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ugly and boring
Neat.
RNG roguelike that was out-competed on release, let alone now.
這地下城很多怪 收集武器打敗更多敵人
Least fun roguelike i played.
Fun little game. This is a true rogue-like game. There is functionally no progression between runs and the game is entirely RNG. but its 6 dollars and you can definitely get some fun out of it if you enjoy RNG style games
Just terrible
A very enjoyable game that's worth your time and money if you enjoy the thrill of a high-rng-based roguelike with a nice aesthetic and easy-to-learn systems.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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