
Be the weapon! Swing like an axe, thrust like a spear, and soar like an arrow in this physics-based platformer. Flip, throw, and carve your path to the peak! Rage burns, revenge awaits... Are you up to the challenge?
Modeled estimate, not a reported figure. How we estimate →
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About
CURSED into STEEL and cast into the ABYSS...
HE left you to RUST...
Instead you CLIMB, one spiteful THROW at a time...
Your RISE will be his DOWNFALL....
Hack And Climb is a physics-based platformer where you play as a cursed axe on a grueling ascent in search of revenge.
Wield your tool with precision. Every throw is a risk, every landing a triumph. Miss your mark and pay the price.
Claim up to 10 unique weapons! Each of them with their own quirks and challenges!
Explore breathtaking and untamed environments. Swing through ancient mines, navigate rain-slicked forests, and brave the freezing storms of the mountain.
With a combination of precise, skill-based gameplay and beautiful, atmospheric environments Hack And Climb is a game that anyone can play, but only few can master.
Physics-based Platforming: Master the art of throwing and climbing with your axe.
10 Unlockable Weapons: Discover new ways to conquer "The Climb" as you progress.
Challenging but Fair: Each stage tests your skills while rewarding persistence.
Stunning Landscapes: Explore breathtaking, untamed environments each with unique mechanics.
"Hard" and "Legendary" Difficulties: Reaching the peak is just the beginning.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Ukrainian*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
классная игрушка, затягивает, нужно подняться из бездны наверх. сыграл в демку - понравилось, игра еще лучше) это мега крутая игра, именно в такую я и хотел поиграть! думаю скоро она станет популярна)
Fun but (intentionally) frustraiting, worth checking out if you love a physics based challenge similar to getting over it
As someone who has failed to enjoy many "Precision" games, this one is far easier, and enjoyable. with options for difficulty. although the guys on Nexlander and Pixel Rift podcasts had a hard time with it, so maybe I'm just finally good at a game?! nah, its just designed better imho.
Hermoso. Una experiencia realmente atípica, onda juego flash, pero bueno de verdad, muy variado y con la duración perfecta (siete horas me llevó pasarlo). Apenas te acostumbras a la mecánica de cada nivel, el juego muta. Además, cada arma realmente modifica la experiencia de atravesar los niveles. Completísimo está. Más que recomendado el juego de mis compatriotas.
Lo que tiene de frustrante, lo tiene de divertido. La dificultad está bien ajustada para ofrecer un desafío sin que se sienta injusto o imposible. Las diferentes armas que se pueden usar aumentan el valor de rejugabilidad buscando maneras nuevas de superar los desafíos, sin mencionar los modos sin piedad que hay para destrabar. Al venir de un género como los "Foddian" es esperable que un pequeño error te pueda costar muchos minutos de escalada mientras ves como caés perdiendo la esperanza, la única forma de pasar el juego es tomándotelo como una misión.
初回プレイでいきなり『メニューに戻る』で『決定』を押せない不具合に直面し、「このまま通しでクリアしないといけないのか」と絶望したままラスボス(と思われる魔法使い)戦まで突入するも斧が氷になかなか刺さらずにやきもきし、なんとか魔法使いまで到達してスローモーションの演出が入ったかと思えばそのまま斧は落下してしまい倒せなくて、それでも更に1時間ほど粘りましたが結局諦めてゲームを強制終了するに至りました。 幸いにして、強制終了してもチェックポイントのデータは残るようで、『つづきから』を選択したらボス直前からになって事なきを得ました。また時間があるときに挑戦しようと思います。 マウス操作よりゲームパッドでのプレイの方が有利な場面は多い気がします。回転を制御しやすいので。 反面、親指を上手く固定しないとすぐブレるのでガイド通りに投擲できないことが多いです。その点ではマウスの方が安定はしますね。
보통난이도 기준으로 태초마을은 없었던거 같고 떨어져도 같은 바이옴 내에서 떨어지는 정도가 많았음. 이상하게 탱탱 튕기고 무게중심이 어떻게 되는건지 맨날 손잡이 부분으로 떨어지는 폐급 투척무기들을 앵그리버드식으로 드래그하면 되는 게임임. 짧은 거리까지는 어디에 튕기고 어디에 박힐지까지 보여줌. 다만 짧은거리에 대해서만이고 각종 맵 기믹은 포함이 안된거라 맹신하면 안됨. 이동하는데 회전힘이 굉장히 중요한데, [strike]이걸 조절할수 있게하면 난이도가 쉬워서 그런건지 땡길때마다 랜덤으로 되는거 같음. 원하는 회전이 나올때까지 우클로 캔슬하면서 리세마라하면 되서 굳이 이랬어야 했나 싶음...[/strike] 랜덤이 아니라고 함... 조절을 못해도 보통난이도는 깰수있음
This just does not feel good to play. Most times when i don't make the jump i can only describe it as the physics cursing me and not a personal failure. The trajectory prediction is a nice crutch but it turns the game into a brute-force fest where you spend ages moving your mouse around just a little bit with no real understanding of what consequence that will bring for the trajectory, without the prediction it's even worse. Not to mention the inconsistent seeming physics when using the axe: for example, grazing the wall slightly sometimes lets you grab on to it, sometimes not. I should've already suspected something from the game having 10+ different weapons because the platforming challenges often do not feel like they are designed for my particular moveset. Hack and climb could be good enough for an evening or two if you don't mind the fiddly controls and bland graphics but i find it too frustrating and unfair to keep playing further. Maybe that's on me for expecting the limited and precise movement of the classics like Jump King and Getting Over It. It's easier to make progress in this one but it's unfulfilling
[b]Русский:[/b] Есть. [hr][/hr] [b]Мультиплеер:[/b] Нет. [hr][/hr] [b]Геймплей:[/b] Приключение / Only up? [hr][/hr] [b]Графика:[/b] Прикольные оружки и красивые природные спрайты [hr][/hr] [b]Цена:[/b] 280 рублей. Крутая идея! Очень необычная интерпретация "Заберись с точки А в точку Б". В общем, это симулятор бросков оружия для забирания наверх. У каждого оружия свои приколы и умения, от чего забираться становится очень интересно! В начале хотел написать, что в игре ужасная система переключения с оружия на оружие (если открываешь и берешь новое оружие, то оно не переключается обратно), но оказывается игра сохраняет прогресс за каждое оружие отдельно и вам необходимо просто перезайти за то оружие которым вы проходили ранее. [hr][/hr] [b]Спойлеры:[/b] [spoiler] Экскалибур говно [/spoiler] [hr][/hr] [b]Оценка:[/b] Однозначно Да. [hr][/hr] (с) Ваша покорная Шиза: https://www.twitch.tv/krisophrenia
올라갈 때마다 탁탁 꽂히는 맛이 있고 각 무기마다 특성들을 잘 표현해 놓은 것 같아 킬링타임용으로 할만합니다. 인디게임 개발사라 직관적인 소셜 커뮤니티는 없지만 '커뮤니티 허브 토론'에 버그 영상을 찍어 제보하면 개발자가 확인하고 패치도 잘 해주십니다.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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