
Master the challenging controls to swing from node to node, uncovering hidden patterns and avoiding enemies in this game inspired by classic action puzzle games. Hack through the 88 terminals of Waylife Bank to uncover the secrets of their illegal practices.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
First 30 minute review! As the title stated I played this game for a good 30 minutes to get a basic idea of the game so I could write this review, so bare with me. The game is made by a fellow named Ronnie Filyaw, a comic artist, game designer, and all around nice individual with a love for anime and all things the world sees as nerdy. I originally only heard about this game through his longest running webcomic WHOMP (which isn't half bad if I say so my self) which he used to advertise this game through breaking the main characters arm just to give you an idea of the comedy. After reading the comic of the day I simply had to try his new game. While this isn't Ronnie's first run making a video game, it is the first iv'e known of that he has sold on steam. Does this change the quality, or does it just give it a little more bit more heart, i'm here to find out. When I booted up the game I was introduced to a story about a young girl whos life has been ruined by a greedy individual who seems greedy and just wants to rule over the less fortunate. Unlucky for him though because he has made enemies with a make shift professional hacker who plans on getting her revenge by destroying his company from the inside out. First I wana say this really wasn't needed. A tiny story that while some what unoriginal wasn't a bad add. I like the extra work the creator put in and while unnecessary to a game like this it was a nice little surprise. Second I did find a bug. Apparently if you wait for the story text to fade and click it as it does there's a chance the game will become unresponsive and not load the levels. Just a heads up. Now onto game play. THIS GAME IS A NIGHTMARE IF YOU ARE DIRECTIONALLY CHALLENGED!!! You only have 3 controls. space: fire the missiles Left muse: Left arm Right Mouse: Right arm This doesn't sound bad till you notice they move in the direction of your character meaning if you for a minute forget what side the arm you need is on you may end up in a ditch on the side of a road that has alot of shocky monsters in it. But by no means does that mean these are bad controls. They are good for what they are suppose to do and it simply takes a bit of time and effort to learn them properly. Next to controls is the goal of each level, which is if you haven't guessed by the trailer, is find the pattern in the box and move onto the next level. While this does't seem challenging at first it does rev up some once enemies are introduced. I honestly had fun trying to figure out the pictures, and for what its worth I honestly hope more are released in dlc so I can keep enjoying this game once im done. Music Nothing much to say here really. Its basic bit music that loops and gets annoying when you have failed a level to many times. I was hoping for a bit more but its not like a game designer on his own can do everything. Its not like we are all toby fox for pete sakes. Final verdict The game has simple but efficient controls, the story isn't original but its an appreciated add all the same, the gameplay its self is nice and definitely worth a try, even if it seems the creator still hasn't gotten all the bugs out (get it, the bugs... its a hacking game... my humor is lost in this review.) its still a good try and personally I hope he goes on to make more. Well thats it for this First 30 Minute Review from your local friendly fable hob Axe11154.
We need more Clu-Clu-Likes
So, I've just started playing hack.88, and already I'm kind of hooked. The control scheme is simple - you constantly move forward, and turn by extending a grabber to the left or right with your mouse buttons. Grab a node, and you swing around it until you let go in another direction, or the same direction if you were just trying to stop yourself from hitting an enemy. The object, similarly, is simple. Pass over the hidden lines in a level to reveal a secret pattern, the quicker the better. In a lot of ways, hack.88 feels like it could have been a game from the glory days of the 8-bit processor. Levels feel organic and easy to slip into, the game is very easy to pick up and play, and just tricky enough to really get a mastery of. Kudos to Filyaw, this one's a keeper. Pros: +Controls feel great. +Wonderful level design. +Great art. Cons: -Music is kind of 'meh', I guess? It's not bad, just doesn't add much to the game. -...that's really all I've got. Bottom line: A worthy splurge of four bucks. Try it out.
It's Clu Clu Land but with better music, more enemies, stage mechanics and gameplay improvements.
It's a good game, Ronnie
This game is slightly more fun than other comparable games!
Been trying this out. It's a well designed game and a mechanic I havent run across yet. It's very easy to learn, addicitve and looks very nice. It's all about timing and strategy. Feels a bit Pac-Man like to me, though less repetitive. I Like it, gonna play it some more tomorrow.
This is a fun and simple game which keeps you coming back for more. I would have appreciated a small tutorial but the controls and the goals are fairly intuitive, and the design is gorgeous. Above all, a lot of fun. Would recommend.
Its very simple, palyed it while watching esports tournaments. and chatting with people. I RQ at the last last level of the 1st system (world) and only picked up this game again months after and basicly run through it and it was a blast with a great ending that does gain value if you're a WhompComic.com reader (you should).
A Clu-Clu Land clone by one of my favorite webcomic authors! Great work Ronnie, this game is pretty good :) Recommended, even at full price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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