
GWENT: Rogue Mage is a first single-player expansion to GWENT: The Witcher Card Game. It combines elements of roguelike, deckbuilding, and strategy games with GWENT card battles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
逆天粪作,一局一胜+永远先手+某些敌人强到离谱的领袖技能。战狂6摧毁对面全场是人类想出来的?整个昆特牌也没有这么破坏平衡的设定,就算是火蜥蜴也要毒两次而且也要毒自己,干脆设计一张牌部署:获得胜利就行了。失败的实验更是逆天。还有一堆莫名奇妙的翻译问题。另外同名牌这个设定也很搞笑,虚无变的不是基础战力也就算了,对面复制过去的居然是带增益的,照这个玩法状态的领袖直接无敌了,对面只要有个大单位锁过来比他还大。
这游戏不建议玩,它是一个肉鸽游戏,好像是分为三大章吧,它的初始卡组很弱,每次游玩增加经验,增加经验会有更多的强卡可能出现。但问题来了,每次输了就要从头打起(即使你过了大章也会给你退回第一章),即使你等级变高,初始卡组还是那个样子并不会加强,导致很难稳定通关(可能你100级了会容易点吧),结果就是挫败感特别强
[h1] ----- [/h1] [h2] ✦ 𝓡𝓮𝓬𝓸𝓶𝓶𝓮𝓷𝓭𝓮𝓭 𝓯𝓸𝓻 𝓽𝓱𝓮 𝓻𝓲𝓰𝓱𝓽 𝓰𝓻𝓸𝓾𝓹 ✦ [/h2] [h3] One run was enough for me. [/h3] ༺━━━━━━━━━━✦━━━━━━━━━━༻ ✦ [b]Not every Witcher game is for every Witcher fan[/b] ✦ ◆ [b]Rogue Mage simply didn't click with me.[/b] I love The Witcher universe, so naturally I wanted to give this one a try. Unfortunately, after completing just one run, I already knew I probably wasn't going to come back. ༺━━━━━━━━━━✦━━━━━━━━━━༻ ✦ [b]Not a game for me[/b] ✦ ◆ The only version of Gwent I truly enjoyed was the one in [b]The Witcher 3.[/b] Rogue Mage feels too repetitive and too slow for my taste, and the small amount of story simply wasn't enough to keep me interested. Starting over and over again is obviously part of the roguelike formula, but unfortunately, that formula just wasn't for me here. ༺━━━━━━━━━━✦━━━━━━━━━━༻ ✦ [b]You might have better luck than I did[/b] ✦ ◆ That doesn't necessarily mean it's a bad game. If you enjoy Gwent, card games and roguelikes, love The Witcher universe and don't mind constantly starting from scratch, [b]you may have a much better time with Rogue Mage than I did.[/b] ✦ [b]Personally? One expedition was enough. But for the right player, there might be something worth finding here.[/b] I'd recommend grabbing it during a sale and seeing for yourself. ༺═──────────────═༻ [h2][i] 𝓣𝓱𝓮 𝓬𝓪𝓻𝓭𝓼 𝔀𝓮𝓻𝓮𝓷'𝓽 𝓲𝓷 𝓶𝔂 𝓯𝓪𝓿𝓸𝓻. [/i][/h2]
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Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish*, Russian*, Simplified Chinese*, Spanish - Latin America*languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Любителям гвинта и карточных игр зайдет)
Uma decepção absurda Que ingrata surpresa esse jogo. Passei longe de gostar e não chega nem perto da sombra do que foi Thronebreaker. Parece que alguém na CD fez isso enquanto estava no banheiro, porque não tem lógica o quanto esse jogo é malfeito. Os principais problemas: Sem História: Se você jogou Thronebreaker esperando uma narrativa rica, esqueça. O jogo simplesmente não tem história. Bugs de Interface: Até o uso do mouse é bugado, algo básico que atrapalha a navegação o tempo todo. Combate Ilogico e Mal Explicado: A mecânica das cartas inimigas é completamente louca. Uma carta indica que vai causar 1 de dano e, do nada, causa 5. Pelo preço cobrado, a entrega é ridícula. Um jogo sem polimento, sem enredo e com mecânicas quebradas. Não vale a pena.
许久不玩昆特了,心血来潮开始重新游玩流浪法师,以前就觉得是一个特别容易腻的昆特冒险模式,这次体验下来更是对此确信了。 每轮游戏只有一层,怪物种类少,打败一个BOSS便通关,在头两轮还能因为肉鸽与昆特的组合感到有趣,越玩却越觉得本游并未把两者的优点非常良好的组合。 说到CCG,那么用自己组建的套牌依靠卡牌连携打出的套路战胜对手,这是我最喜欢CCG的地方。 说到肉鸽,那么超高的随机性和丰富的游戏量使每把体验都很独特,长时间游玩也不会感到过于重复,这是我最喜欢肉鸽的地方。 而流浪法师确实在昆特的游玩模式下,最大的程度的往肉鸽方面靠拢,但因为内容的稀缺导致每把同质化严重,既失去了昆特构筑的快乐,也没换来肉鸽随机的快乐。 整个游戏的创作理念像是“昆特美术是我亲戚,所以我要靠这个富亲戚来赚波大钱。” 于是在顶级美术的掩护下,制作组觉得BUG也不用修了,效果和文本不符合也是特色,每通关三次打败三种不同的关底BOSS才能有意义的提升游戏难度的奇怪难度曲线(连续三次同等难度下的游戏绝对不是掩盖游戏内容匮乏的好办法),战斗失误后没法依靠SL补救模拟多人昆特体验,大地图分支分得不明显,给AI设置的高威胁单位选择也有些奇怪。 也许本游就适合想只玩个几把单机昆特的新老玩家,只有刚开始两三把是有趣的,越玩下去越感到枯燥,果然还是昆特牌本体有趣啊,但因为对昆特的爱还是给个推荐吧毕竟不能给中评,游戏在情怀加持下给个6分
저는 너무 재미있게 하고 있습니다. 물론 기존 궨트랑 플레이 방식이 다르긴 하지만 일반 TCG게임 같아서 나쁘지 않습니다. 덱이 4개 밖에 없는 게 조금 아쉽고, 적의 종류가 한정되어 있어 오래하면 지루할 수 있습니다. (게임이 흥했으면 DLC도 나왔을텐데 아쉽네요..) 레벨업 보상으로 더 강한 카드가 뚫리면 난도가 쉬워져 오래 못할 것 같았지만 보스 3마리를 다 잡으면 플레이어에게 패널티를 주거나 적에게 어드밴티지를 줘서 난도를 더 높일 수도 있습니다. 물론 초반에는 좋은 카드가 없어서 어렵다고 하실 수도 있지만 하다 보면 적응되고, 생각보다 어려운 편은 아닙니다. (정예전투는 조금 어렵긴 합니다.)
Repetitive and boring.
作爲一個喜歡昆特牌玩法的人,我很難給出好評和推薦。明明出的比昆特牌和王權隕落要晚。但是質量卻遠遠不夠前兩者好。如果對昆特牌有興趣,那優先昆特牌網游,覺得好玩就入王權隕落,買這個和給好評純屬支持。哪怕不説内容,只説游戲操作,都是一卡一卡的,加上有奇怪的bug。完完全全的半成品且官方完全沒有想要修復和優化的意圖,卡片復用也很多,新内容極少。
Esse jogo é muito chato, as cartas iniciais são uma bosta, e quando libera outra elas são uma bosta mais colossal ainda, e tem coisas muito estranhas nesse jogo, minha ultima rodada, 40 pontos a frente do inimigo, e do nada ele tira uma carta do cu que ultrapassa os 40 pontos, isso acontece com muita frequencia, ele tira do cu uma carta tão benefica, que é dificil de acreditar
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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