
An unforgiving game with precise combat. Fight challenging bosses in any order, acquire their unique powers, and succeed on your own terms.
Modeled estimate, not a reported figure. How we estimate →
About
Rei, the main character, is a human spirit bound with the challenging duty of defeating mystical entities of nature, the Kami, to obtain their power.
You are free to pick your fights against the Kami in any order. The game features a dynamic difficulty system where each enemy strength is defined by the player’s chosen path. This means that the very same Kami fought at the very beginning could also be the final boss in a different route. Hope to never leave the one you struggle most to fight last!
Besides sword attacks, dodges, head stomps and other basic abilities, Rei will learn a completely new skill for each defeated Kami. Those will provide further depth to your combat arsenal, be it a stronger dash, a weapon that can execute enemies, the ability to heal and many more!
Player choice is the ultimate power. Taking into account the vastly distinct enemies’ patterns and unique skills granted upon each victory, you will be able to decide how to approach every challenge. It won’t be easy either way, but you can always go back and try something different.
Gurei is a game about fighting strong enemies, but that’s not all. The Kami inhabit a surreal castle located between the human and spirit worlds. After each victory, Rei comes closer to the realm of spirits, starting to encounter peculiar characters from Japanese mythology. These creatures will add novelty and strangeness to your journey, providing commentary, unique animations, side objectives and obscure secrets.
You will get to know the different Kami quite well. When Rei defeats them, she absorbs their power – and their personality. The defeated Kami will be carried around wherever Rei goes, and they’ll surely have stuff to talk about. Sometimes their remarks will be useful information that builds the player’s understanding of the lore and the game mechanics, but sometimes they will be... not so helpful, to put it briefly. Good luck!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 302reviews | 84% | — | $123.8K |
| $19.99 | 136ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whoever made the armor drops have irregular intervals is pure evil. phenomenal game BTW
本来还挺喜欢bossrush的,要是有点强度更好,但不能快速重复挑战Boss实在是没法接受,死亡惩罚和试错成本实在太大,每次死亡就要整个重来,听说最终boss甚至十个阶段,要是每次都是快过了之后就直接全部重打不敢想象有多折磨,还是更喜欢可以让玩家多次挑战,仔细研究Boss出招慢慢打的模式,就比如同一天出的甚至也是bossrush的红眼露比我就能接受,还打了二周目的全boss无伤。等这游戏什么时候能优化死亡机制再玩吧
有点难,手柄操作更流畅顺手
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Portuguese - Brazil, Simplified Chinese, Japanese, Traditional Chinese, Spanish - Latin America, Russian, French
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
boss难度递增和复活次数有限、死亡删档的机制下没有练习模式真的很难受。对大多数普通玩家来说就是耗费十多二十分钟垃圾时间在前面的低难度boss上。后面的boss攻击频率又快,新增招式又多,几分钟死了几次连技能都没摸清,交互都没搞懂的情况下直接碎档。然后又要花二十分钟垃圾时间打到后面,这时候上一次的经验和记忆已经基本上重置了(毕竟本来上一次就没打明白)这样的环境下boss的练习成本被拉的太大了。。只会感到痛苦的坐牢和一直在前几个boss上浪费时间。 一些boss还很依赖反复练习的熟练度,孔雀神到现在没打明白过只敢放第一个。。这种环境下打的最舒服的感觉是乌鸦。多阶段的设计即使在比较高的难度下也不会上来就开幕雷击,一二阶段的招式也相当好躲,给了熟悉招式的缓冲时间。总之试错和练习成本太高注定会被人诟病。。
Пусть ета игра мне и не подходит иза сложности но она мне понравилась я желаю разрабам всего най лучшего ведь игра просто имба но сложная и ето не прям мой жанр
Peak
Really enjoyed it
This game is sick. Art and audio are excellent - the style is very cool. Has Hollow Knight vibes but doesn't feel like a copycat at all. Having limited "lives" and being able to fight the bosses in any order is a unique approach to the boss-rush genre and works really well. Deciding what order to fight the bosses based on what powerups you want to collect and which bosses you have trouble with (do you fight them early on so they are easier, or do you get some abilities first and then fight them when they are harder?) makes it so it feels like you're progressing even when you die. Tons of charm in this game, very impressive for a dev team of two!
Muito bom. Jogabilidade excelente!
Solid 10/10 game! Love that you can choose which boss to fight first, but the last two bosses you leave for the end have a bit too much health.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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