
Guntouchables is an online co-op doomsday roguelite for 1-4 players. You play as a gun-toting group of 'preppers' trying to reclaim the world from an ever-evolving horde of mutants, constantly working to develop new unique ways to kill you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The entire world has fallen and the surface has been overrun by a hostile and aggressively-evolving horde of mutants. Well, not entirely. A motley group of persevering preppers are seizing their moment of glory and holding out against the abominable threat lurking right outside the perimeter of their makeshift establishment.
Guntouchables is a 1-4 player co-op roguelike doomsday shooter where every second counts. Impeccable teamwork and wise decision-making will be key to beat the overwhelming odds when facing the ever-changing enemies of the wasteland.
You must choose your character and play your part as one of the Guntouchables - a ragtag group of irrepressible survivors who’s been spending years preparing for the direst scenarios imaginable. Now they are facing the disaster of their dreams!
Complete mission objectives and collect UpCrates for Cash and Perks that will increase your chances of survival in the wasteland as difficulty gradually escalates. Every second counts, and every reward is associated with a risk. Success must be found in the delicate sweet spot between boldness and greed.
Between each mission, players must vote between a random selection of mutations that will grant enemies new traits and abilities. Fortunately, this choice will also offer the players immediate or long-term benefits, making the decision less obvious but more critical.
Player upgrades are at the heart of the Guntouchables and crucial to help you keep up with the scaling difficulty. Combine common and class-specific perks and abilities to form powerful and creative builds.
You won't make it long in the apocalypse without the right set of tools. Guntouchables feature a sizable and widely expandable arsenal of high-powered guns. Choose a loadout that fits your style and then mod it with upgrades to your personal preference. A clever combination of perks and gun mods will turn you into an unstoppable mutant killing machine in no time.
Launch will just be the beginning. Guntouchables is designed to be a heavy and easily expandable experience, and any content additions will increase the possible outcomes and combinations exponentially.
We want to invite anyone who is interested, to join our community on Discord or follow the game's development on our other channels.
We are striving to be as open, fair and transparent as possible about the game's development and launch. We believe this attitude will bring us closer and more in tune with the players, and allow us to make better decisions, and a much more engaging experience, but we ultimately depend on the support from you.

Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Divertido para jugarlo en equipo (no lo juega nadie) buena progresion de skills y armas.
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⚠️ Guntouchables 2: Una fórmula adictiva que se queda corta en ejecución Aunque Guntouchables 2 cumple en dar acción rápida, es imposible ignorar que el título arrastra carencias importantes que revelan una clara falta de trabajo y pulido en áreas críticas. Aquí te detallo los aspectos donde el juego queda a deber: 📱 Gráficos mediocres: Más parecidos a un juego de móvil Visualmente, el juego decepciona. Apuesta por una estética que peca de ser demasiado sencilla y simple, al punto de que parece un título diseñado exclusivamente para teléfonos móviles y portado a PC a las carreras. Se echa de menos un diseño mucho más ambicioso que aproveche la potencia actual, ampliando el nivel de detalle en los escenarios y añadiendo más elementos vivos en pantalla. Las animaciones de los personajes y enemigos son bastante básicas; el juego ganaría muchísimo con efectos de físicas mejor logrados, explosiones más espectaculares y movimientos más fluidos. 🎮 Cero inmersión: Mandos sin vibración Un punto imperdonable para un juego de disparos actual es la falta de compatibilidad con la vibración (haptic feedback) en los controles. Da igual el mando que conectes, la respuesta física es inexistente. En un género donde necesitas sentir el peso de cada ráfaga, el impacto de los daños o la tensión de una explosión cercana, la falta de vibración hace que la jugabilidad se sienta "plana" y desconectada. Es un plus básico que los desarrolladores deberían agregar cuanto antes. 🔄 Misiones repetitivas y falta de variedad El bucle de juego se cansa rápido debido a la poca variedad en las misiones. Al cabo de unas cuantas partidas, te das cuenta de que siempre estás haciendo exactamente lo mismo. Falta imaginación en el diseño de objetivos, eventos aleatorios dentro de los mapas o mecánicas secundarias que rompan la monotonía y te obliguen a cambiar de estrategia. 🛠️ Veredicto: Mucho trabajo por delante A fin de cuentas, la sensación que deja Guntouchables 2 es la de un proyecto a medio cocinar. La base está ahí, pero le falta bastante trabajo. Si los desarrolladores no se ponen las pilas con actualizaciones profundas que mejoren el apartado gráfico, añadan funciones básicas a los mandos y diversifiquen el contenido de las misiones, el juego corre el riesgo de quedar en el olvido como un arcade del montón.
Media

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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Russian
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能看到一些drg的游戏的影子:有限资源、采集、搬运、守点。 角色丑,纯粹的丑,完全没学到鬼船的精髓啊。我从二游转到drg,觉得几个角色不好看,但后面越看越顺眼,出的皮肤也是一个比一个帅,披风套装更是帅的我直流哈喇子。 可玩性不高,不像肉鸽的肉鸽。枪械、冲刺手感不好,卡手。难度设计有问题,局内角色成长非常看运气,根本比不过怪物成长,纯牢。因需要自己瞄准,枪械中喷子的强度远超其他武器。 至于游戏联机,日活100人都不到,就没几个房间,国区更是一个都看不到,到底有谁在玩这个游戏啊? 收益和难度和箱子数量挂钩,这意味着只有难度选项第一项才有角色、游戏经验增长,其他选项也只提升结算收益,增加代币。但代币很快就打够了,商店里的商品30来小时就刷完了,之后消耗代币的途径就只有升级房间里的装饰,装饰没有任何加成。30个小时后,我也不打算挑战更高难度了,毕竟没联机、没收益、纯折磨。 问题很多,玩了这么久也觉得不值,纯浪费时间。想了半天,但完全找不到推荐这个游戏的理由,哎,毕竟是送的。
meh
Very fun game to play with friends. There's a buttload of crap at first, but after some time, it's not too hard to understand.
дорого
idare eder aşırı aman aman bir oyun değil fakat illa oyun alıp oynamak istiyorum diyosanız agalarla çerez niyetine gömün
It's a lot of fun with mates, a hidden diamond. (at least for those who like this type of game)
2/10 une run
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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