
Gunman Tales is an old-school action adventure game for 1-4 players set in the wild west and inspired by the legendary game from Amiga Moonstone: A Hard Days Knight and Cabal
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.71−66% | 84reviews | 70% | — | $4.6K |
| $6.99 | 47ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
가볍게 즐길 수 있는 서부 총잡이 게임 총알을 피할 수 있는 공간이 생각보다 좁은 느낌이지만 할만 합니다. 턴제로 돌아갈 때 컴퓨터 캐릭터의 턴이 돌아갔는데도 움직이지 않는 버그가 있습니다. 게임을 esc 눌러서 메인 화면으로 돌아간 다음 컨티뉴 하면 대부분 풀려서 멈출 때 마다 이렇게 플레이를 했는데 몇번 이렇게 하다보니까 지도 조각이 사라지는지 어떤 판에서는 지도조각이 전부 안 풀린다던가 하는.. 그런 경우가 생기네요. 게임 자체는 간단하게 할 수 있으니 서부 고전 총게임이 그리우신 분들이라면 한번 정도는 플레이 해보세요. 게임 자체의 분량은 매우 적기 때문에 (간단하기도 해서) 세일 할 때 노려보세요. 버그도 있어서 꼭 세일할 때 사셔야합니다.
[b] THE GOOD: [/b] there's a lot to love in this game!! biggest draw: the pixel art and animations are top-notch! charming art direction. locations / setpieces have tons of personality. gameplay is pretty good too. and there's a surprising amount of minigame variety (the shooting galleries are especially satisfying). overall, very very cool indie game! :D [b] THE BAD: [/b] several minor (non-gamebreaking) bugs. during the map phase, NPC "turns" sometimes fail to terminate. steam achievements trigger delayed-- and seemingly randomly-- after being earned. the sheriff repeatedly assigns the train mission. most of these issues can be circumvented by exiting to main menu and then reloading the save, but this is a bit annoying. [b] THE UGLY: [/b] i didn't like the default keybinds, and i wish there was an option in settings to customize them. the default keybinds for MNK were WASD to move and X / C to shoot, making it awkward to move and shoot simultaneously. i would've prefered to bind shoot to M1 / M2 or shift / spacebar. there's a settings option to use mouse input on arcade stages, but unfortunately, this didnt apply to duels or sheriff's horseback missions. i also wish there was a better tutorial. the "users manual" is informative, but its not interactive. its a 20 slide infodump. i wouldve prefered to learn the game by being guided through a series of initial tasks. i recommend that new players start with "arcade" mode before entering "adventure" mode, since arcade mode makes the trial and error of onboaring more enjoyable. [b] OVERALL: [/b] stylish, charming, fun!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $6.99 |
| 28ratings |
| 70% |
| — |
| not modelled |
| $1.99−71% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the aesthetics and the music but the rest of the game is pretty lacking. I ended up beating the game in 1.3 hours although a good 15 minutes of that was reading the forums trying to figure out why you start every stage at 3 heath even when you enter the stage with 9 heath. I thought I didn't understand the poison mechanics but it just turns out there's been a Bug, one that was posted in the bug thread in 2018 and still hasn't been resolved. It's a pretty major bug since it seems like the only point of leveling is to get more health and while it's not game breaking - it's part of a much greater problem which is that clearly there wasn't enough testing for bugs or game balance. I suppose the fact you can't move and shoot is a call back to older games, although i don't know if aiming was suppose to be quite so tough. You could argue it's intentional to make it hard but it didn't make sense that the sub weapons were brokenly overpowered (at least the trishot and boomerang). I kept expecting some way to move the aiming cursor while moving but I didn't find any way in my ~hour or so with the game. I mostly gave up aiming and just used the invincible dodge rolls with the subweapons to get a very easy game although I don't think i could actually beat any stage if I had to use the controls (esp with just 3 health). There were other questionable gameplay aspects. You move from location to location building experience and items. As mentioned before experience doesn't matter but I don't think the items do either. Combat with other players/AIs is just a reaction based mini game that leads to a 1 hit death to one player, if choice of gun mattered then I didn't see it. I bought the most expensive pistol hoping it would have a faster aim speed but I wasn't actually sure the difference at the end. No idea if the shotgun does anything but I didn't buy it since It was also listed as bugged in 2019 so I didn't bother since bugs from 2018 weren't being addressed. The AI's didn't really do anything in the game, they froze a few times and most ended up killing each other. Maybe it's better with actual people but I'm not going to ask someone given the very apparent bugs, difficult controls, and the general lack of balance.
The Game has improved, that's not a lie. But now its problem is the controls, it is terrible if you are at least playing with an Xbox controller or with another. IT's should have the option to change or modify the controls to your preference. When they fix this issue, I will recommend this game
This game has very poor graphics and can only be played using the keyboard. The controls are not intuitive: when trying to kill the outlaw from a mission by the sheriff, you use the C key to shoot, but when dueling another player, the key to press to shoot is the X key. I tried this game but gave up- it's not worth playing.
버그가 너무 많음.
we need chinese, we need chinese, we need chinese. 游戏可能不差,但是没官中。fanatical包入的本体约3元,目前就这,看以后追评。
https://youtu.be/CRzO8roMQ7Q Making a western theme boardgame with combined movement and aiming controls and unclear goals is an odd choice at best.
영상에서 카발느낌 나서 구매했는데 에임 조작감이 좀 불편하다.
somehow misleading pictures... sure it states as an adventure, but on the pictures u mostly see "fighting" seens like in a shooter.... so without tutorial u are drawn on a "map" kind of a board game and have to do... ehm... things :D some mini games are cool... but still totally wired and idk cant get warm with it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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