
Gunman Tales is an old-school action adventure game for 1-4 players set in the wild west and inspired by the legendary game from Amiga Moonstone: A Hard Days Knight and Cabal
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its more like a board game than anything else, i would pass unless you are looking for some sort of lame party game.
This game has very poor graphics and can only be played using the keyboard. The controls are not intuitive: when trying to kill the outlaw from a mission by the sheriff, you use the C key to shoot, but when dueling another player, the key to press to shoot is the X key. I tried this game but gave up- it's not worth playing.
영상에서 카발느낌 나서 구매했는데 에임 조작감이 좀 불편하다.
I played Moonstone on Amiga, and I really wanted to like this game. Unfortunately this is just a fracture of Moonstone experience. Everything seems to easy & simple. After one playthrough it is already too repetitive. I did not earn enough money to buy a rifle but it was not even necessary as the end boss is way too easy. Feels empty.
The Game has improved, that's not a lie. But now its problem is the controls, it is terrible if you are at least playing with an Xbox controller or with another. IT's should have the option to change or modify the controls to your preference. When they fix this issue, I will recommend this game
we need chinese, we need chinese, we need chinese. 游戏可能不差,但是没官中。fanatical包入的本体约3元,目前就这,看以后追评。
somehow misleading pictures... sure it states as an adventure, but on the pictures u mostly see "fighting" seens like in a shooter.... so without tutorial u are drawn on a "map" kind of a board game and have to do... ehm... things :D some mini games are cool... but still totally wired and idk cant get warm with it
버그가 너무 많음.
I like the aesthetics and the music but the rest of the game is pretty lacking. I ended up beating the game in 1.3 hours although a good 15 minutes of that was reading the forums trying to figure out why you start every stage at 3 heath even when you enter the stage with 9 heath. I thought I didn't understand the poison mechanics but it just turns out there's been a Bug, one that was posted in the bug thread in 2018 and still hasn't been resolved. It's a pretty major bug since it seems like the only point of leveling is to get more health and while it's not game breaking - it's part of a much greater problem which is that clearly there wasn't enough testing for bugs or game balance. I suppose the fact you can't move and shoot is a call back to older games, although i don't know if aiming was suppose to be quite so tough. You could argue it's intentional to make it hard but it didn't make sense that the sub weapons were brokenly overpowered (at least the trishot and boomerang). I kept expecting some way to move the aiming cursor while moving but I didn't find any way in my ~hour or so with the game. I mostly gave up aiming and just used the invincible dodge rolls with the subweapons to get a very easy game although I don't think i could actually beat any stage if I had to use the controls (esp with just 3 health). There were other questionable gameplay aspects. You move from location to location building experience and items. As mentioned before experience doesn't matter but I don't think the items do either. Combat with other players/AIs is just a reaction based mini game that leads to a 1 hit death to one player, if choice of gun mattered then I didn't see it. I bought the most expensive pistol hoping it would have a faster aim speed but I wasn't actually sure the difference at the end. No idea if the shotgun does anything but I didn't buy it since It was also listed as bugged in 2019 so I didn't bother since bugs from 2018 weren't being addressed. The AI's didn't really do anything in the game, they froze a few times and most ended up killing each other. Maybe it's better with actual people but I'm not going to ask someone given the very apparent bugs, difficult controls, and the general lack of balance.
https://youtu.be/CRzO8roMQ7Q Making a western theme boardgame with combined movement and aiming controls and unclear goals is an odd choice at best.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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