
Jump into your weapons turret in the best-selling VR game and annihilate endless waves of enemies determined to blast you and crew into oblivion. With intuitive controls and incredibly immersive arcade shooter action, Gunjack is the ultimate VR experience.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EDIT: The game is no longer "Vive-exclusive", but still isn't a good game. This "Vive-exclusive'" edition of Gunjack was not designed for the Vive and is not enjoyable as a result. Instead of using the controllers to aim, you aim with your head. The only thing you do with the controllers is press the triggers, which makes the "Vive-exclusive" nature of this game a joke, since it would have worked just as well with a mouse or a keyboard or an NES gamepad or anything that had two buttons on it. Aiming with your head is not fun. The turret follows your head movement, so all you do is look at things and press the trigger. What makes this more offensive is that in the opening cinematic for each level, you have free look as your character reaches forward to grasp two control arms that you think are going to be represented by the controllers. The cinematic implies you can aim the turret with your arms while looking around with your head. Nope, the turret is glued to your head and your arms do nothing. Aiming with your head is not fun. I'll be taking a refund on this one, and won't try it again unless they add a proper control setup. This is a shameless cash grab, and charging $10 for a Galaxy Gear game with no actual Vive features is ridiculous.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is fun, but does NOT make use of the Vive's motion controllers, and simply uses them as a trigger. The aim is guided by head movement, and it simply does not meet my expectations of what VR should be. I will be refunding this game. For $3 it could be nice, but I won't pay a full $10 for this experience.
Terrible game for the HTC vive Game originally supported motion controllers that worked some of the time. And now game developers pulled motion controller support completely with no warning or compensation for those who bought it for the motion controls. Terrible roll out of a new app and terrible developer practices, I wouldn't recommend this game or any apps made from this company to anyone!
Not recommending this game solely because although it says "Tracked motion controllers", the game is 100% head-tracked, and it only uses the triggers primarily. Although the head tracking is pretty great, definitely not what I went in expecting. All that being said, it is a very fun game! The head tracking is spot on, and does make sense for the setting. It also looks pretty great. One minor issue I had was the intro cutscene gave me my first disorienting VR experience. When it went through the tiny spaceship compartments, that set off a bit of my claustrophobia as well, which was somewhat unsettling, but that doesn't last very long. To the devs: I'd recommend reevaluating the current intro scene. Give us some frame of reference, a ship or suit at least.
This is another VR game where you shoot enemies as they fly towards you. However, this one does not benefit from room scale play areas, and furthermore, there's an annoying feeling that you're going to lose your balance as the turret/ship you're in moves. I found myself having to turn sideways and brace myself so that I didn't accidentally lean over/back. Better to sit down and enjoy it since you don't need to move anything but your head anyway. In this game, you play the role of a turret gunner for an Eve Mining corporation fighting over a mining claim with other ships. Aiming is as simple as looking at the enemy to move the crosshair, you pull the trigger on one of your vive controllers to shoot, you press the touchpad down to reload (which takes a few seconds). If you pick up a powerup, you can use it by pressing the trigger on the left hand controller, but you can only hold one powerup at a time so use it or lose it. After completing a wave, you're rated on how many enemies you killed, and some other stuff that went by pretty fast, and overall you're rated 1-3 stars for your performance. Between each level you go back to a hub to choose the next mission (or to replay an older one if you didn't get the best score) Things I liked about this game: [list] [*] controls are simple [*] the aiming responds as quick as you can turn your head [*] there is some humorous dialog [*] Each level is satisfying without being too short or too long [*] You can look down and see arms and legs, which adds to the realism of the scene [/list] Things I didn't like: [*] it's best if you're seated, but then again, it's a turret shooter so how much do you need to get up and move when you're seated in a turret? [*] Standing during the opening scene made me feel as if I was being dragged backwards (I subconsciously started leaning forward to counter it) [*] Once the game started with me standing, I didn't see an obvious way to reset the scene so I could sit down. After that, if I sat down my face would have been inside the body of the player model. [*] The reload takes a long time. I'm not sure if it was shorter if I had bullets left or not, but I had to get in the habit of reloading every chance I got or I'd be reloading while missiles came flying at me. [/list] This is another solid VR game...I didn't play the whole way through so it's mostly a first impression of about 10-15 minutes worth. I look forward to going back and playing it some more though.
Absolutely love GunJack! So my husband LOVES Eve Valkyrie (which is a little more involved than I typically have time for), so he bought and recommended GunJack for me.....AND I LOVE IT! For those gamers out there who don't have all the time in the world to devote to gaming (like myself), this game allows you to jump in, immerse yourself in quick start, progressively intense gameplay, and then you can stop and re-start at any time. IT'S FANTASTIC!! It's extremely well-made and is just a great stress reliever. Well done, Devs!! :D
Looks good on paper, but aiming with turret is based on your head movements and it lacks feeling of operating heavy machinery. Otherwise it's just okayish wave shooter. Nothing special about it. Honestly, there are better games in the same genre.
Brilliant fixed position shooter - you take the role of a gunner on a mining vessel - and ward off enemy ships. Brilliant to play and get used to VR with.
[b]ಠ_ಠ TL;DC (Too Long; Don't Care): Gunjack is a first-generation VR game that was good for its time, but has aged like milk. Even at sale prices, it's not worth it.[/b] The most glaring flaw of the game is that aiming with this game is entirely linked to where your head is turned. While not bad at first, it becomes uncomfortable at higher levels as Gunjack places enemies in locations that require rapid head motions to destroy - such as shielded drones that split to your left and right. I suspect that long term play of this game may lead to neck strain and injuries as it is perhaps the most hostile setup I've ever seen in terms of ergonomics. Valve Index controllers are effectively non-functional for this game. This is strange, because when I first purchased and played the game, they were working without issue and triggers were just fine. Now, I have use keyboard and mouse, which [i]pisses me off[/i]. If I had this kind of trouble when I initially purchased it a year ago, I would have refunded it immediately. Presentation-wise, the game is better than many other VR titles on the market. The EVE universe backdrop of a massive mining rig that pops out gun turrets against enemies is particlarly good. There's a sweet animation as your turret is moved from an internal hangar deck out onto the rig's surface, and has the turret's handle controls are dropped down which is a particularly nice touch. The only flaw I see graphically is that the space backgrounds are obviously static and there's obviously no depth to them - even when you're looking at parts of the mining rig or asteroids which "should" be closer to the stars that are much further away. The saddest thing about this game is that it wouldn't take much for CCP to update this game to a modern VR standard: Move aiming to tracked turret controls rather than the HMD, have an artist spend some time updating the backdrops to be layered rather than static, and you'd be good to go. The likelyhood of this being done though, given how EVE Valkyrie is also effectively abandonware, is pretty low. The only reason you should buy this game is to gift it to someone you hate. [b]For more VR reviews like this one, follow the [url=https://store.steampowered.com/curator/38513044-%25E0%25B2%25A0_%25E0%25B2%25A0-Reviews/]ಠ_ಠ Reviews Curator page.[/url][/b]
Space Invaders on steroids with a super high-octane booster! This game is AWESOME!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.