
Protect the Earth from an alien invasion in this Run N’ Gun action spectacle. Take control of G.U.N.N.R. and battle your way through a blast from the pixelated past.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got the chance to play this at Game City and apparently I was the only person there who played through the entire game lol. Got the Steam Key for that :D This is really good Run n Gun game with lots of variety. Stages are pretty long but keep introducing new gimmicks to keep you entertained. There are many references to 80s and 90s games like Metroid, Gradius, Battletoads, Metal Slug and obviously Contra. The controls are simple and effective. Weapon switching takes a bit of time to get used to but it adds some depth which I like. It also took me a while to notice that the dash makes you invincible (which can make you feel a bit overpowered once you figure it out) Would be cool if there was some sort of highscore system or time attack mode to add more replayability. My only complaint is that I dont like the motorcycle stage as much as the other stages but thats about it, great game!
Не очень удачный клон Contra. Свое особо привнести не удалось и скопировать классику тоже
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was honestly not expecting this game to be as fun and as brutally hard as it is. I've been burnt out from the games I've been playing in my backlog and Gundroid was something I haven't experienced in quite a while. I've been a big fan of games like Metroid, Contra and Gunstar Heroes. Even if it may look like another Shoot 'Em Up Gundroid brings the retro feeling of those 2D shooters with a modern twist and genuinely fun and innovative gameplay mechanics. It was clear to me as I played that Kitogoru games knew what they were doing, and were passionate about it. Although I sometimes wished you could aim 360 while moving, Gundroid isn't about high paced movement like Metroid Dread, but more about good positioning and dodging with your dash and sometimes jump, as if it's a soulslike game, which feels unique and fresh in the current game market. Although being used to the more modern Shoot 'Em UP games, Gundroid made me relive how it felt to play a game like Megaman 2. It is short with 6 levels, but like in Megaman 2, perfecting them and finishing them in both normal and hard difficulty is something that will take you a couple of hours. Some of the highlights for me were the first boss design and how it made you master dodging and positioning and the helicopter fight which was brutally challenging. Every stage felt like a new idea was thrown at you and I was hooked to see what was next. I've had the opportunity to talk with the developers during Vienna Game City 2025, and they were incredibly nice and informative about their development of their game. And even though I was gifted the game through the developers, I would've bought this game if I had the money. Celeste, Hollow Knight and Undertale might be known indie gems, but Kitogoru games share the same passion for games as these other creators and deserve all the support we can give them as a community and I will be checking out their other game in their encyclopedia "Atomic Owl" and am looking forward to more unique experiences they decide to cook up.
'Tis a blast! Game style, graphics, sound + music are exactly what we 90's kids know and love! Kudos to the developers for this splendid title and that it's not just a bang for a buck, but coded with love and passion as the main ingredients. 10/10 would buy and gift again! :D
Right from the beginning I got drawn into this high-energy platform shooter. The level-design is very creative, the bosses are exciting and require some skill to react to various patterns. A big part of the gaming experience is also the awesome soundtrack, which feels modernized but at the same time like a big classic already for this game-genre. The levels are challenging, for my personal taste could be even a notch more difficult. Hopefully the option for 2 player gaming will be there soon, looking forward to Sunday afternoon gaming sessions like in the good old times!
It nails that old-school vibe perfectly. Gundroid gets it. From the moment you start playing, it feels like a love letter to the 8- and 16-bit era. The level and sound design are done in solid retro fashion – nothing flashy, just clean, clever, and challenging. Yeah – it’s tough. But the good kind of tough. The kind that makes you say, “One more run,” even if you got destroyed for the 1000th time. Enemies keep you on your toes, and learning their patterns is half the fun. The music is headbanging and energetic, fitting seamlessly with the game’s retro vibe. Huge props to the devs for pulling this off. You can tell it was made with love for the genre – and with a sense of humor, too. Fazit: fun to play. Can’t wait to dive into the 2-player couch co-op.
Небольшая но очень приятная игра. Самое то на пару вечеров. Хорошее управление совсем не такое кисельное как в super cyborg например. Большое разнообразие игровых ситуаций - и на байке погонять дадут и shmup секция есть. Интересные боссы, особенно последний. При этом никакого рандома. Как в старых контрах при заучивании паттернов легко можно пройти всех боссов ноудемадж. А еще ost в игре классный, даже не поленился ноут к мониторам ближнего поля подключить для большего удовольствия. В последний раз наверное blazing chrome и contra 4 вызывали такие положительные эмоции. В общем не пожалейте нескольких баксов на поддержку талантливого разработчика.
Generally a good Contra-Clone with some neat new ideas. My biggest complained is the jittery main character, depending what resolution/framerate you play it becomes worse. Some enemies and bosses are too spongy.
Très bon run'n gun dans la lignée des Contra bien-sûr ou Turrican ; Coloré, excellente bonne sonore, jouabilité parfaite, difficulté bien dosée. Bref regardez plutôt notre test : > https://www.youtube.com/watch?v=qPMm7JmRs4o Merci.
[h1]上上下下左右左右BABA[/h1] 《Gundroid》啊啊啊啊,我记忆中的“魂斗罗”没这么难啊,作为一款经典的Run & Gun类型的游戏,这个耳朵尖尖的特种作战机器人虽然可以切换两种不同的弹药,还有一个无敌帧非常长的闪避,其他的设定就和“魂斗罗”毫无差异,但实际上手玩起来却异常的难(手残)。 [h1]精神续作[/h1] 在红白机时代几乎是人人都玩过或者知道的游戏“魂斗罗”,作为为数不多双人可以操作的滚动横板射击游戏,可以说是儿时所玩的游戏最快乐的时光,在那个没有网络只有纸媒的时代,一个经典的30命秘籍居然也能通过口口相传达到人尽皆知的情况。一个方方正正的手柄的十字键在多个人的手搓之下变得油光瓦亮,没有连发功能,发射子弹还要右手狂点B键点到手抽筋手柄的按键咯吱作响。 [h1]玩法[/h1] 作为一款经典游戏的延续,本作也很好的延续了简单剧情的特点,在经过简单的试用和了解各个按键之后,我们操作的耳朵尖尖特种作战机器人手持一颗导弹就这样的飞到了战场当中,游戏的玩法也是非常的简单,就是不停的向右边走,跳过和躲开恶意的机关和平台,杀光看见的所有敌人即可。 [h1]模糊的记忆与游戏的音画表现[/h1] 童年中的魂斗罗的画面已经变的非常模糊,只记得一个小红人一个小蓝人,简单的外形只能看到一个形似的人形,端着一把枪,跳跃的时候会整个身体卷曲成一个团子。本作的画面肯定要比魂斗罗好太多,现代的技术加持下不光将我方机器人的细节刻画的一览无余,敌人虽说大多都是换色怪物,但在细节上也做了一些区分,比如使用的武器,攻击方式等等。最对味的就是音乐了,浓重金属暴躁的BGM听的人浑身充满了力量,感觉自己是无敌的。 [h1]总结[/h1] 总的来说,《Gundroid》一上手就知道是那种游戏,手柄的按键依次按一下后就已经形成了肌肉记忆,只能说魂斗罗实在是太经典了。现在游玩的硬件和设备和30年前肯定不能同日而语,但空落落的身边只有孤单的影子,没有儿时玩伴的大呼小叫,和紧盯电视机屏幕生怕错过了精彩的画面。唉,时间呐,就是一把杀猪刀。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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