
GunboundM is the latest version of the world famous turn-shooter, Gunbound. Gamers from all over the world on Steam and mobile platforms can compete or collaborate together. Enjoy over 40 tanks and over 100 avatars with unique weapons and skills.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese, Korean, Spanish - Latin America, Simplified Chinese, Thai, Vietnamese, Portuguese - Portugal
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joguei por uns 34 minuto e odiei a nova modalidade, parece que estou jogando com o famoso Ainbot, um programa que desenhava a trajetória para os noobs acerta. antes você tentava calcular ou decolar os ventos ângulo e trajetória, isso que tornava o jogo foda. Não recomendo esse jogo, mas para os novato que nunca conheceram o Gunboun, assistam vídeos antigos e descobrirão como era divertido, na época.
Far more dumbed down and boring compared to the original Thors Hammer made 20 years ago... the soul has been ripped out, and has been made more childish, less attractive, and worse music. Biggest problem is the pay to win element, as every single mobile has a levelling system and you use gold to purchase items.. It is somewhat easy to obtain gold but everyone you are paired against will already have high level bots / items... No more 4v4, the aiming system is extremely easy now and there seems to be NO DELAY Ssystem? There are more options to play on the PC version making a huge disadvantage for mobile players, but its cool they linked the population ( perhaps due to low servers ) items not explained or a choice anymore? random only? permanent toxic all chat system. why no longer lobby chat? or a way to disable? EULA requirement is also a big screw you to the playerbase. i do like the additions of new tanks and how much they did keep from the original. Strongly recommend just playing dragonbound on your internet browser... https://dragonbound.net/
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mejor juego en años, desde 2006
bem divertido e e intuitivo e nostálgico
It's different from the OG fo sho but I'm digging it. You can pay to advance quicker (kinda p2w) but honestly, I'm not having any problems keeping up as a free user. "It's p2w" losers are probably just hella bad at games or something... The OG was better in a few ways but this definitely scratches the GunBound itch when it hits and is still a silly quick game to play when you have a little downtime to game as matches go by fairly fast.
有没有打炮教程啊,摸索好久就是打不准
Emparejamiento completamente roto. La experiencia de juego en equipo es frustrante. Mi amigo y yo jugamos con hachas normales y el juego no para de emparejarnos contra jugadores que llevan dragones o cetros. Perder 9 de 10 partidas no es falta de habilidad, es una total falta de balance en el emparejamiento. El sistema debería tomar en cuenta el equipamiento o el tier de las armas para que las peleas sean justas. Actualmente, jugar con armas estándar es ir directo a perder. No lo recomiendo en este estado.
De volta ao tempo dos móbiles de madeira "Se você, assim como eu, passou tardes inteiras calculando o ângulo do Trico ou sofrendo com o vento contra no Gunbound clássico, esse jogo é um abraço. O GunboundM consegue manter aquela essência estratégica que a gente ama, mas com um ritmo mais atual. É ótimo rever os móbiles icônicos e sentir que a mira ainda está (mais ou menos) em dia. Não é exatamente igual ao de 2004, mas traz aquela mesma satisfação de acertar um 'Great Shot' do outro lado do mapa. Vale muito o download pelo fator memória!"
i miss old gunbound 20 year https://gunbound.softnyx.net/ this last shop cafe computer
me recuerda mi infancia en el ciber
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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