
Run, Gun and Match! Gun Chain is an action puzzle shooter. VR is not required.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Do you play shooter games and have a knack for handling colorful balls? With the game Gun Chain you get both! I’ve never played a game like this before. I’m typically not much for shooter games or matching games, but the devs asked for a review so I thought I’d give this one a try. The idea is to shoot the orbs and make combos of three or more to remove them from a long, preordained path that leads to an explosion and the end of the universe. Don’t lose, all of space and time is counting on you! For what? No idea. Mechanics are simple. Only a few commands for shooting and gun swapping and so forth. There are different levels of difficulty and boss stages. The boss fights aren’t really explained, but after a few tries one can figure that color-matching is basically to key to all of them as is the theme of the game. I’m not sure if they’re going for a practice shooter or a puzzle game. It’s as if they wanted both and tried to hybrid, but I’m not sure how successful it was. I ran into a lot of glitches. A particularly annoying one was where the sniper gun mode wouldn’t leave zoom even after I was no longer using zoom or the sniper gun and that really limited your vision for doing much of anything. I tried restarting the level, nothing changed. Ended up having to close the entire game. I had the game fully crash on me at least once. Rather than release this game, I feel like the game should have been tested more putting it on the steam market. I will say I’ve noticed a lot of updates since my acquisition and I’d assume the developers are hard at work correcting many of these glitches. [But sniper mode was fun—when it worked.] My main complaint is the game doesn’t really make sense to me. There was an attempt at some sort of “motivational story” or something with the end of the world death message business, but it simply confused me, and I personally found the music wanting. [I would also like to put in as a side note, that there might be a slight bit of an issue with motion sickness if you’re sensitive to that sort of thing.] I was also disappointed when I fell into a trench and couldn’t get out. Do not go swimming. I wish I could have given this a better review. I think this is a good start on a game, but rather than push to release it, the game should have been tested and further polished. The price is steep with the number of glitches I encountered. As it stands currently though, I would not recommend spending money on this game without a discount. Achievement Hunter’s Note: Glance over the achievements to have a general idea where to be on the lookout for. Achievement Acquisition Difficulty: Easy+
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Gun Chain is an unusual attempt at making a VR orientated 3D rendered ripoff of Puzzle Bobble (copyright Taito, 1994). The developers did not acknowledge Taito in the game credits. Gameplay consists of shooting coloured balls at other coloured balls. Match-3 and they disappear, helping you protect your mission goal as you jump around on platforms and play Puzzle Bobble in 3D. The game is made from a bunch of stock Unity assets (and a Unity FPS engine) and a large number of unattributed audio clips, and as usual where "developers" take the work of other, actual, real, competent developers and pretend that it's their own, this is plagiarism and is unethical and dishonest. The concept has some legs but the copyright infringing implementation, low poly graphics, and cash grab tactics from the developer make this utterly unrecommendable.
I really want to like this game... But it really disappointed me. I love the concept, but the execution is what makes it come crumbling down. The game needs loads of polish to really justify the $14.99 price tag. The fireball doesn't even make a sound when launched, and the "Fireball ready" voice just cuts off. The worst part is the fact that it feels like a Unity asset flip. The text elements weren't even replaced. This doesn't say that it is in Early Access, when it really should be. I love marble shooters, and I was hyped for this one... I can't' believe you released it in this unfinished state.
This game was received for [b]free[/b] via the [b]VR curator program[/b] from this lovely group [url=https://steamcommunity.com/groups/HTCVIVEVR]>HERE<[/url]. It was played on the [b]Valve Index[/b] HMD & controllers (and briefly on desktop - I was curious, typical me!) Right out of the gate I have to say that unfortunately the game just [b]doesnt feel finished[/b], with missing options, bugs, and a general lack of QA. [b]Performance[/b] was a surprise. First session was using 120Hz and 180SS, in game settings can be seen here -> https://steamcommunity.com/sharedfiles/filedetails/?id=2086495249 These were the default, everything on and set to High. The only thing I changed was "Detail Distance" from "0" to "X4" The result was approximately 40% of my time was spent at 60fps. I found it playable, but a surprise that the game required so much power. I tried briefly on desktop, but the game would not save my resolution of 4K, sticking to 1080p. With the same settings shown, I was getting 300fps. A second session in VR was tried using the default SS of 150%, and default in game settings. This kept me at 120fps 97% of the time. [b]Bottom line[/b], the game needs quite a lot of power to run, but the settings make a strong impact. I am shocked at the [b]CPU usage![/b] Typical desktop gaming can see an average of 25% usage, VR 33%, VR physics heavy games in the 40%s. This game was bouncing between 50% & 80%!! Mildly OC'd 2080ti and 9700K. The store page does not have VR requirements, I think entry level hardware (GTX970/1060) will need lower settings on 1st gen hardware (*90Hz). I would recommend something stronger if you are past 1st gen HMD. As for the CPU, i7-4970K or better (Anything Ryzen5 and up) [b]Gameplay[/b] - The mechanics and goal of this game are good at times. Think [b]Puzzle bobble[/b] in 3D with guns! The truth is, when I play a bad VR game I am often pining to get a review over with and turn it off, but I did find some enjoyment here, with more of a feeling of annoyance that this really could be a decent game with some more development time. As you get into the game more, you unlock more guns and you get introduced to enemies. Shooting an enemy with a like colour bullet with get you a fireball powerup that lets you destroy a bunch of orbs (or damage a boss). I am not sold on the assault rifle which just has you burn ammo firing to destroy orbs - rather than trying to match up colours to chain destroy them. [b]Bugs[/b] are sprinkled all around. You might aim your gun down while at the menu only to have the pointer disappear. Teleporting can lead you in get into some odd places, such as inside a structure. When I was trying this game in desktop mode it wouldnt save my resolution setting - there is no apply button, so even though it did change to 4K, as soon as I backed out of the menu it reverted to 1080p. [b]Other negatives[/b] include the lack of loco options. Its teleport and snap turn only. They do have quick teleport locations in levels to assist you getting around, but adding full free loco would have been so much better. I found the gun was angled wrong, see here -> https://steamcommunity.com/sharedfiles/filedetails/?id=2086493120 Holding the gun as I would normally had the gun tilted maybe 30 degrees towards the ground. The fact is, there is a good game in here. It might be worth checking the notes if you are reading this review at a later date for updates/patches, because if the issues I came across are fixed I would say this game should be considered and a fair price too.
While rough around the edges, this game surprised me. I played for almost an hour and a half on 1 "sitting" i kept saying "ok one last level" and i ended up playing like 10 of them! The game mechanics are easy to understand. You have a pistol that shoots colored balls, a series of balls are slowly advancing, if you send a ball and it links with +2 balls of the same color, then those balls pop. Your end goal is to pop all the balls before they reach the Goal. So basically its like the ZUMA games. Except this in 1st person, you have to move around the levels to get a better view of the balls and have an easier time aiming. And you also get a rifle that can shoots balls and destroy them, this tool is great because you can easily destroy balls that are in your way and setup combos. I got this game with a hefty discount, and i was more than surprised. While the game could use some polish (specifically better map design, clearer tutorial, polishing menus and storyline, water reflections looked horrible, and some other small details) the price i (~$0.50 is an absolute steal. I didnt find game breaking bugs, but the game does feel clunky at times, fortunately not that much during gameplay. It is an indie endeavor and it shows, but the game WORKS, and personally i found its downsides being not that important. Recommended for anyone that enjoy the ZUMA kind of games. It really is a simple game and its price when on sale is really worth it.
XUnityAutoTranslatorとBepInExで日本語に自動翻訳が可能。 ZUMAのFPS版。元のゲームシステムが面白いので基本部分のマッチ3パズル自体は無難に遊べる。ステージが進行するごとに狙いやすい立ち位置に移動しないといけないのだが、VRでOculus Quest 2のAir Link経由だとスティック下でワープ移動の目印が出て移動する形。このワープ移動が面倒でテンポが悪くゲームの印象を悪くしている。スライド移動出来た方がやりやすいし、ワープ移動にしても前方に移動する為にスティックを下方向(後方)にするというやり方は直感性に欠けていて時間に追われている時は混乱してストレスになりテンポを落としているので、スティック上方向でワープにした方が良い。そもそも大抵のゲームはスティック上方向でワープになっていると思うが何故これは下方向にしたのか?移動方式が変われば評価を青に変えてもいいが今のままだと移動に無駄なストレスがあるのでおすすめ出来ない。 Quest 2のVD経由だとコントローラーがVive準拠になるせいでワープ移動がガンハンド側のスティックを下げながら押し込みという更に面倒な方式になってしまうし銃を持つ角度もおかしくなるのでAir LinkかOculus Linkでプレイした方が良い。
[code] [h1]无双咸鱼[/h1] 一个专注独立游戏、面向开发者、表达棱角分明的[url=steampowered.com/curator/37433434 ]鉴赏家[/url] 欢迎加入我的[strike]后援会[/strike]组 [url=steamcommunity.com/groups/UniqueSaltedfish]小组首页[/url] [/code] [h1]发售前评测[/h1] 从宣传片就能看到作者创造性的将FPS、祖玛、跑酷元素相结合,3D祖玛、以对应颜色子弹攻击特定部位、颜色跑酷这种种玩法相互结合实在是太过天马行空。另外本作有标准模式不需要VR游玩。 [h1]实际上手体验[/h1] +3D化的祖玛,可通过地图角度不同射击各方位彩球,体验十分新颖。 +中期加入的彩色小怪所带来的风险与收益,增强了游戏的策略性。 +BOSS战、飙车的特殊关卡,丰富了玩法,缓解了长时间游玩的乏味、 =国区40元的售价对于买惯了Indie的玩家还好,但对习惯了打折的玩家恐怕偏贵 =可能是开发成本缘故、本作的怪物设计、彩球、UI和外太空的场景有些割裂。 -体积有些可怕,需预留硬盘空间10G左右,实际占用3.8G -目前存在少许BUG。场景建模存在空气墙,有些窗口看着是空的但实际上子弹打不出去,奔跑时进入两块区域连接点会有几帧卡顿。 [h1]开发建议[/h1] 《祖玛》本质也是“三消”游戏,“三消”在休闲游戏领域的地位不必赘述。但《祖玛》与常规三消的区别在于,《》祖玛》可供射击的部位有限、射击的珠子被限制,这一点同为“三消”的《泡泡龙》与其类似。但《祖玛》与《泡泡龙》及其他“三消”最不同的一点在于,祖玛无论模式困难与否队列都是在不停的前进,只有消除了队伍中间的部分才能获得一定的喘息,这在一定程度上注定了《祖玛》会带给玩家压迫感、迫使玩家提前思索多步内容。因此在开发上《祖玛》类游戏应定位为“具有一定挑战性,游玩后能带给玩家成功的满足感”的“较为硬核偏重策略”的休闲游戏,而非目前休闲品类市场“重美术轻策略近乎无脑的”“休闲放置”品类。 回到本作上,本作以下几点较好的强化了这个思路。 一、地图设计或复杂多层、或含有各种机关,需要玩家经常移动选择合适的角度。 二、战斗中会接近并伤害玩家的怪物使用对应颜色子弹击杀可以直接给直线发射、范围爆炸的“火球”充能,其它颜色子弹则需要三下,仅补充少许能量。 [h1]扩展思维[/h1] 《祖玛》的“射击+策略”与FPS的“射击+移动”要素相契合,因此用FPS的框架将《祖玛》的玩法嵌入产生了这样有趣的反应。但FPS丰富的武器系统、近年来不断加强的动作系统没有体现、技能系统被弱化,这真的能吸引FPS玩家吗?PVE模式需要需要不断更新地图、武器维持新鲜感,但终归不如PVP模式,如果要做PVP是类似《喷射战士》那样利用颜色要素,还是说走PVEVP通过比拼分数或者在达成一定条件后可伤害对手的模式?这些平衡点就需要开发者自行摸索了。 [h1]关于我的评测[/h1] 一、本人不是剧情党,所以着眼点只关乎玩法设计,艺术风格在我的评测中会是加分项但只要不是过于难堪几乎不会是减分项。 二、本人很少通关游戏,但会去尝试各种类型游戏(除剧情支撑的JRPG、AVG),除非有特别吸引我的特质,不然摸透系统机制后便会扔库里吃灰。 三、如果推荐游戏登陆新游热销榜,我会在评测中引用数据与玩家反馈。但现如今独立游戏曝光率日渐低迷,没有资本发行、标签过少、撞车大作等等情况往往会将好游戏埋没,同理登顶热销榜的游戏也未必品质相较这些无法“+1”的Indie出色。我不会以销量论英雄。 四、对于国游的态度我很双标。对于开发者第一目的是做出自己作品的游戏,只要我看到开发者的匠心独运,即便BUG层出不穷我也会给个“情报型”。对于那些国内一流发行出品和喜欢把“国产”“国风”“独立开发者”挂在嘴边,不谈质量谈情怀的商品,我会细细的挑刺。
This game is pretty good. It takes one of my favorite genres and turns it into a 3d FPS. There are some orb enemies that you must shoot (Pretty creative) and the visuals of a chain of orbs just coming over the forest you're in is just amazing. There seems to be so much good, but there are several things I dislike about this, and that is it seems rushed just a little bit. Although it has improved over the past few days since release, there a still a few problems, and one of the big ones is that you cannot progress past the tank boss. This feels like an Early Access game, but it's not. There are many small bugs that hinder the experience a bit. Edit: Coming back a few years later and I see the price slashed by more than 90% ($1 at time of edit) This game is now pretty under priced despite the bugs. In its current state I'd probably value it at $5-$6 If this game had more polish and optimization, it would certainly be worth $10 at least. Some more details I noticed after coming back to the game is the music sometimes not looping, and the camera snapping to the end of a chain after you finish it is way more jarring than I remember. The critical ball system is also more annoying than helpful, as it seems near random when you get one. Speaking of random, it feels completely random what weapon you get ammo for when you pick up ammo.
The main game is fun..... BUT - My gun points down for some reason, while teleport points forward. To shoot I aim to the skies, which is very awkward and tiring. - It has some special stages where you shoot little demons that fly at you slowly. These are not fun at all and you can just unload on them until the right color appears. - the menu works correctly every other full moon. One of the following will usually happen: no guns, no pointers, no pointers only when you need to point, gun frozen in front of me. - Loading screen is a black square that follows your face and covers things that are closer to it. Looks very untested. I put up with the jank in the easier levels, but there are good VR games out there now, so there's no reason to play this anymore.
A novel idea, but it could use more polish. Having to move around can be annoying at times, but it allows you to change your vantage point, the lack of which has often annoyed me in games like the old Zuma. The enemies and powerups are also a welcome addition. The worlds are quite pretty but the gun shot sounds are pretty awful. The music also does not match some of the levels and is very generic. I did get the bug where you get stuck with the scope field, and the lobby gets very choppy, so be mindful of cranking up the settings. But I got what I expected and paid for, so I'm satisfied.
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