
Solve puzzles and evade hazards using several interesting abilities such as sticking to walls, splitting, and launching your other half through multiple levels on your quest to find Ruby
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[i]Thank you to the developer for generously supplying a review key.[/i] [b][i]Gumstein: The Awakening[/i] is an overly standard platformer that has some nice polish.[/b] There just isn't anything new here, and what is present could use a bit of work. I will go into more detail than usual to try to help the developer understand the details behind the downvote. [b]First and foremost, the controls need to be tighter for a fairly precision platformer like this.[/b] There are moments where this feels a bit like [i]The End is Nigh[/i]-lite, and in that genre - controls are everything. [strike]In [i]Gumstein: The Awakening[/i], there seems to be a slight delay between when I push the jump button, and when it actually jumps. This may be an animation issue, or simply a a programming delay issue.[/strike] [i]Jump delay has been fixed.[/i] This can likely be fixed through a good bit of tweaking, fortunately, but this problem is compounded when we consider the very-close-second issue: [b]The platform and protagonist hit boxes are too loose.[/b] [strike]Several times I've tried to directly jump on a platform and fell right through.[/strike] [i]Seems to be fixed (?).[/i] I tried to screenshot some of this, but F12 does not work for screenshots. Regardless, this hit box problem is a constant nag throughout the game. One reason we may have that issue is because the protagonist is quite wide. How much of his base 'counts'? I'm not certain. He can hang off the ledge a good bit. One note I had while playing is that it's a shame we don't have a few sprites of him blobbing/hanging off the ledge to help give the player a clue about leeway with platform edge detection. Moving on. [b]The next issue I found ultimately was the straw that broke the camels back - the level design.[/b] Designing quality platforming levels is not easy task. There is absolutely an art to it. In [i]Gumstein: The Awakening[/i], the levels feel a bit lackluster and rely on an old mechanic of simply dragging the player back and forth across the level several times to hit buttons. You find yourself getting drug through the same perils over and over. This is basically how the puzzles work, and it starts to feel tedious after a bit. I'd almost say it adds artificial difficulty. In fact, some of these puzzles/levels feel broken because you can easily get yourself into a situation where you have to completely reset the level. This could be easily fixed with some proper level design (and when I say 'easily fixed' - sometimes all it would take is a button to open a door). [b]While the artwork is quite good and really polished, we do find ourselves sliding back into overly used tropes.[/b] Surely we can be more creative than buzz saws. And then the buzz saws get replaced by snowflakes which, oh I don't know, just feels odd. There is also a green gas near the floors of the first set of levels, but apparently it doesn't hurt you. This just feels odd as players are conditioned to think [i]green gas = bad[/i]. [b]Now, to be clear, this isn't a terrible game or anything - it's just too standard.[/b] And we all just have too many games and too little time. It's sad, but true. And while we're on the topic - the asking price is a bit high considering the competition such as [i]Celeste[/i], [i]The End is Nigh[/i], [i]Super Meat Boy[/i], [i]Braid[/i], and more. [b]Pros:[/b] +The artwork is nice, and it has a good bit of polish to the whole thing +I like the interactive main menu [b]Cons:[/b] -[strike]The d-pad doesn't work which is a cardinal sin for platformers, as far as I'm concerned[/strike] Fixed! -Controls need a bit of tweaking to be tighter for this fairly precision platformer -Level design is bland -The puzzles drag you back and forth through the level which is tedious -You can easily get yourself into some impossible situations on a few levels, and this could easily be fixed -There is some tweaking that needs to be done with hitboxes and/or sprites -I read that there is about 4 hours of content, which is a bit lite for this asking price -F12 doesn't work for screenshots [b]Sadly, I cannot recommend this one.[/b] It's not about price or anything - there are just better platformers out there to sink time into. With that being said, I do wish the developer the best with this and any future projects. It's a big deal to actually complete a game and see it through to launch, so my hat is off to them for that.
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[h1]Gumstein: The Awakening is a puzzle/platform game that needs a lot more work[/h1] Gumstein: The Awakening is the first game made by PAIN games, a team of four persons. It is a puzzle/platform game, meaning that there are platforming sections needed to complete the various puzzles. The main character of the game is a bubblegum that, after a series of events, becomes alive. Story-wise there isn't a lot more, since no informations are given after the initial cutscene. On the [b]gameplay[/b] side we have to look at two things, as I already said: the plaftforming and the puzzle sections. Beginning with the first, the [b]platforming[/b] feels kind of basic: it gets introduced from the first five levels that are, in fact, pure jumping ones where you have to get from the start to the end while dodging and jumping above different hazards (usually buzzsaws and... bats and snowflakes??). The main problem in this regards are the hitboxes that are quite large and not bounded to the character (which is "round", the hitbox itself seems to be a square or a rectangle): this sometimes makes for unexpected results when jumping onto a platform or avoiding hazards. Furthermore, some moving platforms travel slowly for long distances and the result is that, if you miss one, you have to way quite the time for it to come back. [b]Puzzles[/b] are often used in an improper way: in the first levels (not counting level from 1 to 5) you have to backtrack A LOT to solve them and it happends that sometimes you have to go back and forth the whole level just to push some buttons. This is generally not a good level design, expecially when the puzzle is very easy and the whole thing just becomes a chore. Another problem with puzzles is level 9. It's ok to make a difficult to solve puzzle but problems come when you don't understand why the puzzle is reacting in a certain way to your inputs. In this way the puzzle gets frustrating fast, not because it's difficult to solve, but because it's difficult to understand. [quote]Note about level 9: in order to resolve it, I had to contact the devs asking infos about the level. Turns out that it's an implementation of the [spoiler]missionaries and cannibals problem[/spoiler]. After knowing those informations I easily solved the puzzle but it is almost impossible to beat it without "cheating" this way, since the goal of the level isn't explained in a proper way. Honestly, even if this was the only problem we would be in "Not recommended" territory[/quote] The [b]technical side[/b] of the game could use some more work too. While the [b]graphics[/b] are pretty (though not really inspired) the animations, or to better say the lack of them, make the game feels very static (in some levels you can find green gas in the background, it's gas, not rocks, make it move!). Some hazards could also use more complex animations, like the bats you can find in the first levels. All [b]sounds and the background music[/b] are very basic and, again, are too few. There are only two different jumping sounds that are constantly repeated, becoming annoying after a (short) while. The background music is also reset back to 0 everytime I launch the game. Summarizing, I can't recommend Gumstein, a lot of the devs' naivety transpire from the game (it's their first game after all!) and it needs improvements in almost every aspect. This being said, nowadays it's very hard to make it through the hordes of games that are pushed into Steam every day (this is expecially true for platformers), so congratulations to the devs for trying to produce this game and best wishes for the next one! [i]I received a free copy of this game in order to write this review, thanks to the devs![/i]
I Absolutely loved this game!! A great new take on the platformed genre. The levels are challenging and some of the puzzles are not so easy to figure out. I especially love the "split" mechanic and the great potential it can bring to level designs. It starts out easy, but later you will need to split your brain into two!! ,Beware of level 25 :D For full disclosure, I was one of the original Beta testers.
Gumstein is a platformer (think the original Mario bros on gameboy).. It’s that kind of thing.. You’re running around jumping over things; avoiding obstacles, navigating through mazes and avoiding things that are inevitably trying to kill you. This is not a simple point and click game. It’s not an easy, switch your brain off, zone out type of game. It actually makes you work a bit. Which is awesome! This a game you really need to give a chance. I love the slick graphics. Something I really like about this game is the way it’s staggered. Each time I’m just getting comfortable and I think: “Is that all there is?” The game throws you a curveball. The first few levels get you used to the controls. Then you get to the first few puzzles which makes it more interesting, but those could get old really quickly. Just when I think I’ve got it figured out, there’s a new challenge. The puzzles become increasingly complex and the as the abilities are unlocked there’s a whole new dimension that’s added. I’m playing on easy.. I imagine that the timed games and increasingly difficult hazards will really test your skills. I’ve got to say it took until level 13 for me to really get hooked. At this point you start unlocking abilities. It really does take that long to really understand the game and get into it, all which I’m really glad for. From level 13 it gets really fun and interesting – so give the game a chance. The early levels really help prepare you for what’s to come. After level 13.. You’ll know. It’s at this point the game play really comes into its own and becomes really fun. But honestly, it’s a really good game. It’s definitely directed at a particular type of gamer. If you’re not up for the task or don’t enjoy problem-solving, you’re going to get pretty frustrated. But if you want a good challenge, this is definitely it. When I first started the game I honestly didn’t like it very much – and that’s pretty much been the commentary from a lot of the testers. I think not knowing what to expect and not being familiar with platformers added to that. But it gets a LOT more fun as the game progresses. It took me a few weeks to get through it (just because I couldn’t find the time), but I found myself itching to play again – I couldn’t wait to see the next level. So, if you can muscle your way through the first few levels, it is well worth it. If you’re an experienced gamer, normal difficulty will test you sufficiently. I found playing on easy was plenty hard enough. This game is really well thought out! So.. It is a platformer. This really isn’t the type of game I would usually choose to play myself. But, after hearing such mixed comments from the other testers, I had to give it a shot and see what it’s all about. By the way, the other testers that I’ve spoken to said things like “It’s too hard” Or “I absolutely love it! I played for two days, one morning till three o’clock, until I couldn’t anymore. My brain was mush. But I LOVE it!” The menu [spoiler] (which btw is a level on its own – where you can earn an achievement by dying o_0) is actually pretty cool – here you can test out all the abilities you’ll activate throughout the game). [/spoiler] I love the look and feel. It’s really slick and feels pretty polished and the controls work well. You’ve got to be pretty precise with your movements to get through the obstacles unscathed. You spend the first five levels just getting used to the controls. It does actually take a bit of dexterity, co-ordination and accuracy with the keys to control Gumstein and get him to go where you want him to go when you’re jumping from platform to platform trying to avoid the spinning blades that splatter you to bits, homicidal bats, radioactive waste and faulty wiring ready to electrocute you. So once I got used to all that and got my head around what was expected of me, I actually started to enjoy it. But then I’m thinking, where are the puzzles.. Isn’t this supposed to be a puzzle game? Enter level five. The first puzzle. Ok, so that adds a new dimension I really like, but it’s pretty easy. Now I know what’s happening, I can really get into this. But really in the end I loved it and I’m looking forward to slowly working my way through the normal and hard difficult levels. Not to mention that there are still a bunch of new levels still to come and new abilities. The full release is set for December.
Really awesome puzzler that stays interesting by introducing new abilities and puzzle mechanics. Has a great sense of accomplishment when solving puzzles but doesn't get frustrating if you can't solve the puzzle.
Gumstein is a really fun experience, starting off with simple platform challenges and gradually building up to more complex puzzles. A great way to spend a few hours!
Ruby'yi bulma arayışınızda duvarlara yapışmak, bölmek ve diğer yarınızı birden fazla seviyeye fırlatmak gibi çeşitli ilginç yetenekleri kullanarak bulmacaları çözün ve tehlikelerden kaçının
Ez egy elektronikus zaklatás! Olyan puzzle-platformer, ami inkább hasonlít egy fejlesztői belsős viccre, mint játékra. Végtelenül tiszteletlen a játékossal szemben, minden mechanika és pályadizájn ellened dolgozik, mintha arra találták volna ki, hogy minden bitjével téged szívasson. Emögött viszont nem a szándékosság hanem a hozzá nem értés áll. Az Excel-t előbb betölteném játszani, mint ezt.
[h1]Before I played Gumstein: The Awakening, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
免费 有成就 没中文 古姆斯坦:觉醒 通过在地牢中逐步解锁能力来解开谜题并躲避危险,完成寻找 Ruby 的任务。能力包括分裂与拉伸、砸穿地板、粘附墙壁、投掷物体甚至是你的另一半! 《古姆斯坦:觉醒》是一款注重灵活操作和谜题解密的 2D 平台游戏。随着游戏进程解锁新能力,每种新能力都会为解谜和突破障碍增加一个新的维度。使用古姆斯坦的分裂能力来测试你的双手协调性——有时需要同时操控两个半身来 navigating 关卡并解开谜题。根据你选择的难度级别,古姆斯坦既可以是一款休闲的解谜游戏,也可以在这个紧张而复杂的谜题平台游戏中,让你在最难模式下与时间赛跑,体验肾上腺素飙升的快感。
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