
A living online RPG where economy, progression and world events shape your journey. Build your character, trade, craft and explore a persistent world that evolves over time — whether you are online or not.
Modeled estimate, not a reported figure. How we estimate →
About

Guilds of Mountgate is a UI-based online RPG with idle elements, a regional economy, and long-term character progression.
Travel between cities, villages, forests, mines, and harbors. Gather resources, develop your skills, produce valuable goods, and take advantage of regional price differences.
Meanwhile, the world keeps moving:
Markets change
Resources can become scarce in certain regions
Weather affects locations and travel
World events influence supply, demand, and trading opportunities
What you do—and when you do it—can make a difference.
Improve a variety of interconnected skills:
Woodcutting
Mining
Fishing
Survival
Smithing
Crafting
Cooking
Agility
Farming
Mysticism
Each skill has its own resources, tools, production paths, and progression stages.
As you gain experience, you unlock new materials, recipes, locations, and possibilities. Higher skill levels do not just improve your speed—they can also provide more efficient production, multiple-resource yields, and access to more valuable resources.
The world is built around a fully data-driven resource system.
Available resources vary depending on:
Location and region
Skill level
Equipped tools and gear
Weather and environmental conditions
Local drop tables
Process the resources you gather:
Smelt ore into bars
Forge tools and equipment
Craft materials and components
Cook food with different effects
Enchant jewelry
Grow crops and process your harvest
Many items are not only useful on their own, but also form part of larger production and trading chains.
Every town has its own economic focus, flow of goods, and local needs.
Prices can be influenced by:
Player trading in meaningful quantities
Regional production
Imports and exports
Resource shortages
World events
One location may produce certain goods cheaply, while those same items can be significantly more valuable elsewhere.
Watch the markets, plan your journeys, and decide whether to sell immediately or wait for better conditions.
Vellgar is not a static backdrop.
Events can temporarily affect regions and economic systems through:
Trade disruptions
Accidents
Weather changes
Resource shortages
Failed or delayed deliveries
Many events progress through several stages:
Initial impact
Stabilization
Aftermath
Recovery
If a trading vessel sinks or an important shipment fails to arrive, certain goods may temporarily become scarcer and more valuable.
The world creates its own small stories—whether you actively take part in them or not.
Move through a connected world map with real travel times.
Every location offers its own functions and characteristics:
Resource areas
Workshops
Merchants
Quests
NPC services
Regional prices
Rumors and discoveries
Random events may occur while traveling. Weather, time of day, and your abilities can influence how safe or efficient your journey will be.
Speak with NPCs, accept tasks, and gradually learn more about the world.
Quests are connected to locations, skills, resources, and progression. Not every solution is handed to you directly—exploring your surroundings and connecting existing systems will often help you find the answer.
The Journal serves as your central reference guide. It records information about:
Items
Resources
Recipes
Locations
Rumors
Discoveries
Unlocks
Personal statistics
The world is designed to remain understandable without turning every task into a complete step-by-step guide.
Guilds of Mountgate can be played actively or alongside other activities.
You can let your character gather, craft, or work for extended periods of time. At the same time, many activities offer optional active elements and minigames.
Active participation can provide additional benefits, including:
Better results
Additional experience
Special rewards
Higher activity ranks
More efficient progression
You are never forced to actively supervise every action. However, attentive players can take advantage of additional opportunities.
Guilds of Mountgate takes place in a shared online world without constantly forcing players to interact with one another.
Current and planned social features include:
Local town chat
Global chat
System and world messages
Community activities
Future guild features
You can interact with other players, trade, and follow developments across the world—or largely follow your own path.
The Early Access version already provides the playable foundation of Guilds of Mountgate.
This includes:
Multiple towns, villages, and gathering areas
Travel across a connected world map
Various gathering and production skills
Quests and NPC interactions
Active and passive progression options
Regional merchants and markets
Dynamic weather
A day-and-night cycle
Equipment, durability, and repairs
Inventory and storage management
An extensive Journal
Optional minigames
Random travel events
A reactive economy
The initial Early Access content focuses primarily on the lower progression levels of the available skills. Higher level ranges, additional materials, and new regions will be added gradually throughout development.
Guilds of Mountgate will continue to grow throughout Early Access.
Planned systems and expansions include:
PvE combat and combat-related character progression
Higher skill levels and new production tiers
Access to additional cities, villages, and regions
More quests, NPCs, and stories
Deeper trading and economic systems
Caravans and larger-scale transportation
Horses, carts, and expanded logistics systems
Maritime trade and interaction with foreign factions
Guild systems and shared progression
Housing with customizable and functional rooms
Workers and additional automation options
More music, ambient sounds, and animations
Greater visual variety across locations and activities
Optional PvP content is also planned. This will not take the form of forced open-world PvP, but rather dedicated arena duels between consenting players.
These battles may support features such as:
Rankings
Achievements
Friendly duels
Optional player-defined wagers
Whether anything is wagered—and what is placed at stake—will be decided entirely by the participating players.
Some of the current artwork was created with AI assistance to make a project of this size possible during its early development.
In the long term, the plan is to gradually replace backgrounds and larger scenes in particular with individually created, pre-rendered 3D environments.
The goal is to establish a more consistent and distinctive visual identity without changing the game's fundamental UI-based direction.
Guilds of Mountgate is part of the world of Vellgar.
What begins as a journey between a handful of towns and villages is intended to develop into a much larger world over time.
New regions, cultures, economic areas, systems, and stories will gradually become interconnected.
The world is not only intended to grow larger, but also to become more believable, alive, and deeply connected.
Guilds of Mountgate is designed for players who enjoy long-term progression, interconnected systems, and a believable game world.
The focus is on:
Systems rather than pure spectacle
Decisions rather than constant urgency
Long-term progression
A world that continues to move without you
Active and relaxed play at your own pace
Develop your character, find your place within the economy, and become part of a world that is only beginning to grow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crafting und Wirtschaft. Kein hastiges Gameplay, keine unnötigen Aufregungen. Ein schönes Spiel das zum Kontrast der heutigen Zeit seht. Mitdenken statt stumpf klicken - Entschleunigend - erinnert mich irgendwie an die alten Browsergames wie die Stämme, Travian und co. in ihren alten Versionen als noch nicht alles nur schnell schnell und am besten mit Echtgeld gehen musste. Guilds of Mountgate wird sicherlich nicht everybodys Darling, aber ich bin mir sicher das sich eine kleine, aber feine Community für dieses Spiel finden wird. Weiter So!
It's fun for me, that's all I can say.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice game and so Cozy and chill :)!
I love it! Finally, a game I can play in peace at work without any stress :-) Thank you so much for this!! I’d definitely recommend buying it if you’re into this sort of game.
Mir machts Spaß und freue mich auf weitere Updates.
Richtig tolles Game mit vielen verschiedenen Aufgaben und es entschleunigt den Alltag :)
Wirklich gutes Spiel.
honestly just too much AI, if your gonna use this much AI just dont release it bro, whatever i gave it enough "time" to find out if its worth or not, honestly not worth your time. its not the satisfying levelling like osrs, you dont feel like your actually gaining anything out of the time spent, even if its AFK
A really great game, there is nothing more to say... you have to try it. The game's setting is very atmospheric and very good for fans of the medieval era. It also has a friendly and fantastic community. Great to share ideas or getting help. Really good Work Beaver Fever Games!! Im addicted
Hi, player from China here. I cannot play because your server (Germany, no CDN) is extremely slow from my connection (~20-50KB/s). Two fixes would help many non-European players: 1) Put the frontend behind a CDN such as Cloudflare; 2) The Steam client clears all cache and re-downloads ~1-2MB of frontend files on every launch, which always times out on slow connections — please keep a persistent disk cache and make loading resumable/retryable. Thanks!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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